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3 Commits

2 changed files with 40 additions and 5 deletions

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data/z80.png Normal file

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@@ -11,6 +11,8 @@ Código fuente creado por JailDesigner
#include "units/text.h"
#include "units/utils.h"
#include "units/asset.h"
#include "units/movingsprite.h"
#include "units/texture.h"
SDL_Event *event;
SDL_Window *window;
@@ -34,6 +36,7 @@ int main(int argc, char *argv[])
asset->add("/data/sound.wav", t_sound);
asset->add("/data/smb2.txt", t_font);
asset->add("/data/smb2.png", t_bitmap);
asset->add("/data/z80.png", t_bitmap);
asset->setVerbose(options->console);
if (!asset->check())
{
@@ -61,15 +64,28 @@ int main(int argc, char *argv[])
JA_Init(48000, AUDIO_S16, 2);
JA_Music_t *music;
JA_Sound_t *peiv;
JA_Sound_t *sound;
music = JA_LoadMusic(asset->get("music.ogg").c_str());
peiv = JA_LoadSound(asset->get("sound.wav").c_str());
sound = JA_LoadSound(asset->get("sound.wav").c_str());
int volume = 128;
// Inicializa el texto
Text *text = new Text(asset->get("smb2.txt"), asset->get("smb2.png"), renderer);
// Inicializa el sprite
Texture *texture = new Texture(renderer, asset->get("z80.png"));
MovingSprite *sprite = new MovingSprite();
sprite->setRenderer(renderer);
sprite->setTexture(texture);
sprite->setPosX(0);
sprite->setPosY(0);
sprite->setWidth(16);
sprite->setHeight(32);
sprite->setSpriteClip({0, 0, 16, 32});
sprite->setVelX(1);
sprite->setVelY(2);
// Bucle principal
// JA_PlayMusic(music, true);
bool should_exit = false;
@@ -103,6 +119,19 @@ int main(int argc, char *argv[])
// Incrementa el contador
counter++;
// Actualiza el sprite
if (sprite->getPosX() + sprite->getWidth() > options->gameWidth or sprite->getPosX() < 0)
{
sprite->setVelX(sprite->getVelX() * -1);
JA_PlaySound(sound);
}
if (sprite->getPosY() + sprite->getHeight() > options->gameHeight or sprite->getPosY() < 0)
{
sprite->setVelY(sprite->getVelY() * -1);
JA_PlaySound(sound);
}
sprite->update();
}
// Dibuja en pantalla
@@ -124,20 +153,26 @@ int main(int argc, char *argv[])
}
// Escribe el texto
text->writeCentered(options->gameWidth / 2, text->getCharacterSize(), "Jail Engine DEMO");
// Dibuja el sprite
sprite->render();
// Vuelca el buffer en pantalla
SDL_RenderPresent(renderer);
}
// Finaliza el objeto con la lista de recuros
delete asset;
// Finaliza el sprite
delete sprite;
delete texture;
// Finaliza el texto
delete text;
// Finaliza jail_audio
JA_DeleteSound(peiv);
JA_DeleteSound(sound);
JA_DeleteMusic(music);
// Finaliza el objeto con la lista de recuros
delete asset;
// Finaliza SDL y la ventana
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);