Compare commits
4 Commits
5c5151c032
...
7441fa2b6b
| Author | SHA1 | Date | |
|---|---|---|---|
| 7441fa2b6b | |||
| 139d56f8b5 | |||
| b80e81dab3 | |||
| b21c52092a |
4
.gitignore
vendored
4
.gitignore
vendored
@@ -16,4 +16,6 @@ todo
|
||||
build/
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||||
linux_utils/
|
||||
.claude/
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||||
source/version.h
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||||
source/version.h
|
||||
resources.pack
|
||||
jdd_release/
|
||||
406
Makefile
406
Makefile
@@ -1,215 +1,365 @@
|
||||
executable = jaildoctors_dilemma
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||||
source = $(shell find source -name "*.cpp")
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||||
appName = JailDoctor's Dilemma
|
||||
releaseFolder = jdd_release
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||||
# ==============================================================================
|
||||
# DIRECTORIES
|
||||
# ==============================================================================
|
||||
DIR_ROOT := $(dir $(abspath $(MAKEFILE_LIST)))
|
||||
DIR_SOURCES := $(addsuffix /, $(DIR_ROOT)source)
|
||||
DIR_BIN := $(addsuffix /, $(DIR_ROOT))
|
||||
DIR_TOOLS := $(addsuffix /, $(DIR_ROOT)tools)
|
||||
|
||||
# Automatic version based on current date (OS-specific)
|
||||
# ==============================================================================
|
||||
# TARGET NAMES
|
||||
# ==============================================================================
|
||||
TARGET_NAME := jaildoctors_dilemma
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||||
TARGET_FILE := $(DIR_BIN)$(TARGET_NAME)
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||||
APP_NAME := JailDoctor's Dilemma
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||||
RELEASE_FOLDER := jdd_release
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||||
RELEASE_FILE := $(RELEASE_FOLDER)/$(TARGET_NAME)
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||||
RESOURCE_FILE := release/jdd.res
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||||
|
||||
# ==============================================================================
|
||||
# PACKING TOOL
|
||||
# ==============================================================================
|
||||
ifeq ($(OS),Windows_NT)
|
||||
PACK_TOOL := $(DIR_TOOLS)pack_resources/pack_resources.exe
|
||||
PACK_CXX := $(CXX)
|
||||
else
|
||||
PACK_TOOL := $(DIR_TOOLS)pack_resources/pack_resources
|
||||
PACK_CXX := $(CXX)
|
||||
endif
|
||||
PACK_SOURCES := $(DIR_TOOLS)pack_resources/pack_resources.cpp source/core/resources/resource_pack.cpp
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||||
PACK_INCLUDES := -Isource
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||||
|
||||
# ==============================================================================
|
||||
# VERSION (automatic based on date)
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||||
# ==============================================================================
|
||||
ifeq ($(OS),Windows_NT)
|
||||
VERSION := $(shell powershell -Command "Get-Date -Format 'yyyy-MM-dd'")
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||||
else
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||||
VERSION := $(shell date +%Y-%m-%d)
|
||||
endif
|
||||
|
||||
# Release names
|
||||
windowsRelease = $(executable)-$(VERSION)-win32-x64.zip
|
||||
macosIntelRelease = $(executable)-$(VERSION)-macos-intel.dmg
|
||||
macosAppleSiliconRelease = $(executable)-$(VERSION)-macos-apple-silicon.dmg
|
||||
linuxRelease = $(executable)-$(VERSION)-linux.tar.gz
|
||||
# ==============================================================================
|
||||
# WINDOWS-SPECIFIC VARIABLES
|
||||
# ==============================================================================
|
||||
ifeq ($(OS),Windows_NT)
|
||||
WIN_TARGET_FILE := $(DIR_BIN)$(APP_NAME)
|
||||
WIN_RELEASE_FILE := $(RELEASE_FOLDER)/$(APP_NAME)
|
||||
else
|
||||
WIN_TARGET_FILE := $(TARGET_FILE)
|
||||
WIN_RELEASE_FILE := $(RELEASE_FILE)
|
||||
endif
|
||||
|
||||
# Specify the C++ standard
|
||||
cpp_standard = c++20
|
||||
# ==============================================================================
|
||||
# RELEASE NAMES
|
||||
# ==============================================================================
|
||||
WINDOWS_RELEASE := $(TARGET_NAME)-$(VERSION)-win32-x64.zip
|
||||
MACOS_INTEL_RELEASE := $(TARGET_NAME)-$(VERSION)-macos-intel.dmg
|
||||
MACOS_APPLE_SILICON_RELEASE := $(TARGET_NAME)-$(VERSION)-macos-apple-silicon.dmg
|
||||
LINUX_RELEASE := $(TARGET_NAME)-$(VERSION)-linux.tar.gz
|
||||
|
||||
# Resource packing tool
|
||||
packTool = tools/pack_resources/pack_resources
|
||||
packToolSource = tools/pack_resources/pack_resources.cpp source/core/resources/resource_pack.cpp
|
||||
# ==============================================================================
|
||||
# SOURCE FILES
|
||||
# ==============================================================================
|
||||
APP_SOURCES := \
|
||||
source/main.cpp \
|
||||
source/core/audio/audio.cpp \
|
||||
source/core/input/input.cpp \
|
||||
source/core/input/mouse.cpp \
|
||||
source/core/input/global_inputs.cpp \
|
||||
source/core/rendering/screen.cpp \
|
||||
source/core/rendering/surface.cpp \
|
||||
source/core/rendering/surface_sprite.cpp \
|
||||
source/core/rendering/surface_animated_sprite.cpp \
|
||||
source/core/rendering/surface_moving_sprite.cpp \
|
||||
source/core/rendering/text.cpp \
|
||||
source/core/rendering/texture.cpp \
|
||||
source/core/rendering/gif.cpp \
|
||||
source/core/rendering/opengl/opengl_shader.cpp \
|
||||
source/core/resources/asset.cpp \
|
||||
source/core/resources/resource.cpp \
|
||||
source/core/resources/resource_helper.cpp \
|
||||
source/core/resources/resource_loader.cpp \
|
||||
source/core/resources/resource_pack.cpp \
|
||||
source/core/system/director.cpp \
|
||||
source/core/system/debug.cpp \
|
||||
source/core/system/global_events.cpp \
|
||||
source/game/options.cpp \
|
||||
source/game/entities/player.cpp \
|
||||
source/game/entities/enemy.cpp \
|
||||
source/game/entities/item.cpp \
|
||||
source/game/gameplay/room.cpp \
|
||||
source/game/gameplay/scoreboard.cpp \
|
||||
source/game/gameplay/cheevos.cpp \
|
||||
source/game/gameplay/item_tracker.cpp \
|
||||
source/game/gameplay/room_tracker.cpp \
|
||||
source/game/gameplay/stats.cpp \
|
||||
source/game/scenes/logo.cpp \
|
||||
source/game/scenes/loading_screen.cpp \
|
||||
source/game/scenes/title.cpp \
|
||||
source/game/scenes/game.cpp \
|
||||
source/game/scenes/game_over.cpp \
|
||||
source/game/scenes/ending.cpp \
|
||||
source/game/scenes/ending2.cpp \
|
||||
source/game/scenes/credits.cpp \
|
||||
source/game/ui/notifier.cpp \
|
||||
source/utils/utils.cpp \
|
||||
source/utils/delta_timer.cpp \
|
||||
source/external/jail_audio.cpp
|
||||
|
||||
# Build the resource packing tool
|
||||
pack_tool:
|
||||
@echo "Building pack_resources tool..."
|
||||
@cd tools/pack_resources && $(MAKE)
|
||||
# ==============================================================================
|
||||
# INCLUDES
|
||||
# ==============================================================================
|
||||
INCLUDES := -Isource
|
||||
|
||||
# Create resources.pack from data directory
|
||||
resources.pack: pack_tool
|
||||
@echo "Creating resources.pack..."
|
||||
@$(packTool) data resources.pack
|
||||
# ==============================================================================
|
||||
# COMPILER FLAGS (OS-specific)
|
||||
# ==============================================================================
|
||||
CPP_STANDARD := c++20
|
||||
|
||||
ifeq ($(OS),Windows_NT)
|
||||
FixPath = $(subst /,\\,$1)
|
||||
CXXFLAGS := -std=$(CPP_STANDARD) -Wall -Os -ffunction-sections -fdata-sections \
|
||||
-Wl,--gc-sections -static-libstdc++ -static-libgcc \
|
||||
-Wl,-subsystem,windows -DWINDOWS_BUILD
|
||||
CXXFLAGS_DEBUG := -std=$(CPP_STANDARD) -Wall -g -D_DEBUG -DWINDOWS_BUILD
|
||||
LDFLAGS := -lmingw32 -lws2_32 -lSDL3 -lopengl32
|
||||
RM := del /Q
|
||||
MKDIR := mkdir
|
||||
else
|
||||
FixPath = $1
|
||||
CXXFLAGS := -std=$(CPP_STANDARD) -Wall -Os -ffunction-sections -fdata-sections
|
||||
CXXFLAGS_DEBUG := -std=$(CPP_STANDARD) -Wall -g -D_DEBUG
|
||||
LDFLAGS := -lSDL3
|
||||
RMFILE := rm -f
|
||||
RMDIR := rm -rdf
|
||||
MKDIR := mkdir -p
|
||||
UNAME_S := $(shell uname -s)
|
||||
ifeq ($(UNAME_S),Linux)
|
||||
CXXFLAGS += -DLINUX_BUILD
|
||||
LDFLAGS += -lGL
|
||||
endif
|
||||
ifeq ($(UNAME_S),Darwin)
|
||||
CXXFLAGS += -Wno-deprecated -DMACOS_BUILD
|
||||
CXXFLAGS_DEBUG += -Wno-deprecated -DMACOS_BUILD
|
||||
LDFLAGS += -framework OpenGL
|
||||
# Configurar arquitectura (por defecto arm64)
|
||||
CXXFLAGS += -arch arm64
|
||||
CXXFLAGS_DEBUG += -arch arm64
|
||||
endif
|
||||
endif
|
||||
|
||||
# ==============================================================================
|
||||
# REGLAS PARA HERRAMIENTA DE EMPAQUETADO Y RESOURCES.PACK
|
||||
# ==============================================================================
|
||||
$(PACK_TOOL): FORCE
|
||||
@echo "Compilando herramienta de empaquetado..."
|
||||
$(PACK_CXX) -std=$(CPP_STANDARD) -Wall -Os $(PACK_INCLUDES) $(PACK_SOURCES) -o $(PACK_TOOL)
|
||||
@echo "✓ Herramienta de empaquetado lista: $(PACK_TOOL)"
|
||||
|
||||
pack_tool: $(PACK_TOOL)
|
||||
|
||||
resources.pack: $(PACK_TOOL)
|
||||
@echo "Generando resources.pack desde directorio data/..."
|
||||
$(PACK_TOOL) data resources.pack
|
||||
@echo "✓ resources.pack generado exitosamente"
|
||||
|
||||
# ==============================================================================
|
||||
# COMPILACIÓN PARA WINDOWS
|
||||
# ==============================================================================
|
||||
windows:
|
||||
@echo off
|
||||
g++ $(source) -Isource -std=$(cpp_standard) -Wall -Os -lmingw32 -lws2_32 -lSDL3main -lSDL3 -lopengl32 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o "$(executable).exe"
|
||||
strip -s -R .comment -R .gnu.version "$(executable).exe" --strip-unneeded
|
||||
@echo Compilando para Windows con nombre: "$(WIN_TARGET_FILE).exe"
|
||||
windres release/jdd.rc -O coff -o $(RESOURCE_FILE)
|
||||
g++ $(APP_SOURCES) $(RESOURCE_FILE) $(INCLUDES) $(CXXFLAGS) $(LDFLAGS) -o "$(WIN_TARGET_FILE).exe"
|
||||
strip -s -R .comment -R .gnu.version "$(WIN_TARGET_FILE).exe" --strip-unneeded
|
||||
|
||||
windows_debug:
|
||||
@echo off
|
||||
g++ $(source) -Isource -D DEBUG -std=$(cpp_standard) -Wall -Os -lmingw32 -lws2_32 -lSDL3main -lSDL3 -lopengl32 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o "$(executable)_debug.exe"
|
||||
strip -s -R .comment -R .gnu.version "$(executable)_debug.exe" --strip-unneeded
|
||||
@echo Compilando version debug para Windows: "$(WIN_TARGET_FILE)_debug.exe"
|
||||
g++ $(APP_SOURCES) $(INCLUDES) -DDEBUG -DVERBOSE $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(WIN_TARGET_FILE)_debug.exe"
|
||||
|
||||
windows_release:
|
||||
@echo off
|
||||
|
||||
# Build packing tool and create resources.pack
|
||||
@$(MAKE) pack_tool
|
||||
@$(MAKE) resources.pack
|
||||
@echo off
|
||||
@echo Creando release para Windows - Version: $(VERSION)
|
||||
|
||||
# Generate version.h from version.h.in
|
||||
@echo "Generating version.h..."
|
||||
@echo "Generando version.h..."
|
||||
@powershell -Command "$$GIT_HASH = (git rev-parse --short=7 HEAD 2>$$null); if (-not $$GIT_HASH) { $$GIT_HASH = 'unknown' }; (Get-Content source/version.h.in) -replace '@GIT_HASH@', $$GIT_HASH | Set-Content source/version.h"
|
||||
|
||||
# Create release folder
|
||||
powershell if (Test-Path "$(releaseFolder)") {Remove-Item "$(releaseFolder)" -Recurse -Force}
|
||||
powershell if (-not (Test-Path "$(releaseFolder)")) {New-Item "$(releaseFolder)" -ItemType Directory}
|
||||
# Crea carpeta temporal 'RELEASE_FOLDER'
|
||||
powershell if (Test-Path "$(RELEASE_FOLDER)") {Remove-Item "$(RELEASE_FOLDER)" -Recurse -Force}
|
||||
powershell if (-not (Test-Path "$(RELEASE_FOLDER)")) {New-Item "$(RELEASE_FOLDER)" -ItemType Directory}
|
||||
|
||||
# Copy resources.pack instead of data folder
|
||||
powershell Copy-Item "resources.pack" -Destination "$(releaseFolder)"
|
||||
# Copia el archivo 'resources.pack'
|
||||
powershell Copy-Item -Path "resources.pack" -Destination "$(RELEASE_FOLDER)"
|
||||
|
||||
# Copy root files
|
||||
powershell Copy-Item "LICENSE" -Destination "$(releaseFolder)"
|
||||
powershell Copy-Item "README.md" -Destination "$(releaseFolder)"
|
||||
powershell Copy-Item "gamecontrollerdb.txt" -Destination "$(releaseFolder)"
|
||||
powershell Copy-Item "release\*.dll" -Destination "$(releaseFolder)"
|
||||
# Copia los ficheros que están en la raíz del proyecto
|
||||
powershell Copy-Item "LICENSE" -Destination "$(RELEASE_FOLDER)"
|
||||
powershell Copy-Item "README.md" -Destination "$(RELEASE_FOLDER)"
|
||||
powershell Copy-Item "gamecontrollerdb.txt" -Destination "$(RELEASE_FOLDER)"
|
||||
powershell Copy-Item "release\*.dll" -Destination "$(RELEASE_FOLDER)"
|
||||
|
||||
# Build with RELEASE_BUILD flag (include jdd.res for icon)
|
||||
g++ $(source) release/jdd.res -Isource -D RELEASE_BUILD -std=$(cpp_standard) -Wall -Os -lmingw32 -lws2_32 -lSDL3main -lSDL3 -lopengl32 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o "$(releaseFolder)/$(executable).exe"
|
||||
strip -s -R .comment -R .gnu.version "$(releaseFolder)/$(executable).exe" --strip-unneeded
|
||||
# Compila (con icono)
|
||||
windres release/jdd.rc -O coff -o $(RESOURCE_FILE)
|
||||
g++ $(APP_SOURCES) $(RESOURCE_FILE) $(INCLUDES) -DRELEASE_BUILD $(CXXFLAGS) $(LDFLAGS) -o "$(WIN_RELEASE_FILE).exe"
|
||||
strip -s -R .comment -R .gnu.version "$(WIN_RELEASE_FILE).exe" --strip-unneeded
|
||||
|
||||
# Create ZIP
|
||||
powershell if (Test-Path $(windowsRelease)) {Remove-Item $(windowsRelease)}
|
||||
powershell Compress-Archive -Path "$(releaseFolder)"/* -DestinationPath $(windowsRelease)
|
||||
# Crea el fichero .zip
|
||||
powershell if (Test-Path "$(WINDOWS_RELEASE)") {Remove-Item "$(WINDOWS_RELEASE)"}
|
||||
powershell Compress-Archive -Path "$(RELEASE_FOLDER)"/* -DestinationPath "$(WINDOWS_RELEASE)"
|
||||
@echo Release creado: $(WINDOWS_RELEASE)
|
||||
|
||||
# Remove folder
|
||||
powershell if (Test-Path "$(releaseFolder)") {Remove-Item "$(releaseFolder)" -Recurse -Force}
|
||||
# Elimina la carpeta temporal 'RELEASE_FOLDER'
|
||||
powershell if (Test-Path "$(RELEASE_FOLDER)") {Remove-Item "$(RELEASE_FOLDER)" -Recurse -Force}
|
||||
|
||||
# ==============================================================================
|
||||
# COMPILACIÓN PARA MACOS
|
||||
# ==============================================================================
|
||||
macos:
|
||||
clang++ $(source) -Isource -std=$(cpp_standard) -Wall -Os -lSDL3 -framework OpenGL -Wno-deprecated -ffunction-sections -fdata-sections -o "$(executable)"
|
||||
@echo "Compilando para macOS: $(TARGET_NAME)"
|
||||
clang++ $(APP_SOURCES) $(INCLUDES) $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE)"
|
||||
|
||||
macos_debug:
|
||||
clang++ $(source) -Isource -D DEBUG -std=$(cpp_standard) -Wall -Os -lSDL3 -framework OpenGL -Wno-deprecated -ffunction-sections -fdata-sections -o "$(executable)_debug"
|
||||
@echo "Compilando version debug para macOS: $(TARGET_NAME)_debug"
|
||||
clang++ $(APP_SOURCES) $(INCLUDES) -DDEBUG -DVERBOSE $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(TARGET_FILE)_debug"
|
||||
|
||||
macos_release:
|
||||
# Build packing tool and create resources.pack
|
||||
@$(MAKE) pack_tool
|
||||
@$(MAKE) resources.pack
|
||||
@echo "Creating macOS release - Version: $(VERSION)"
|
||||
@echo "Creando release para macOS - Version: $(VERSION)"
|
||||
|
||||
# Verificar e instalar create-dmg si es necesario
|
||||
@which create-dmg > /dev/null || (echo "Instalando create-dmg..." && brew install create-dmg)
|
||||
|
||||
# Generate version.h from version.h.in
|
||||
@echo "Generating version.h..."
|
||||
@echo "Generando version.h..."
|
||||
@GIT_HASH=$$(git rev-parse --short=7 HEAD 2>/dev/null || echo "unknown"); \
|
||||
sed "s/@GIT_HASH@/$$GIT_HASH/g" source/version.h.in > source/version.h
|
||||
|
||||
# Verify and install create-dmg if necessary
|
||||
@which create-dmg > /dev/null || (echo "Installing create-dmg..." && brew install create-dmg)
|
||||
# Elimina datos de compilaciones anteriores
|
||||
$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
$(RMDIR) Frameworks
|
||||
$(RMFILE) tmp.dmg
|
||||
$(RMFILE) "$(MACOS_INTEL_RELEASE)"
|
||||
$(RMFILE) "$(MACOS_APPLE_SILICON_RELEASE)"
|
||||
|
||||
# Remove data and possible data from previous builds
|
||||
rm -rdf "$(releaseFolder)"
|
||||
rm -rdf Frameworks
|
||||
rm -f tmp.dmg
|
||||
rm -f "$(macosIntelRelease)"
|
||||
rm -f "$(macosAppleSiliconRelease)"
|
||||
# Crea la carpeta temporal para hacer el trabajo y las carpetas obligatorias para crear una app de macOS
|
||||
$(MKDIR) "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Frameworks"
|
||||
$(MKDIR) "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS"
|
||||
$(MKDIR) "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
|
||||
$(MKDIR) Frameworks
|
||||
|
||||
# Create folders
|
||||
mkdir -p "$(releaseFolder)/$(appName).app/Contents/Frameworks"
|
||||
mkdir -p "$(releaseFolder)/$(appName).app/Contents/MacOS"
|
||||
mkdir -p "$(releaseFolder)/$(appName).app/Contents/Resources"
|
||||
mkdir -p Frameworks
|
||||
|
||||
# Copy resources.pack instead of data folder
|
||||
cp resources.pack "$(releaseFolder)/$(appName).app/Contents/Resources"
|
||||
cp gamecontrollerdb.txt "$(releaseFolder)/$(appName).app/Contents/Resources"
|
||||
cp -R release/frameworks/SDL3.xcframework/macos-arm64_x86_64/SDL3.framework "$(releaseFolder)/$(appName).app/Contents/Frameworks"
|
||||
# Copia carpetas y ficheros
|
||||
cp resources.pack "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
|
||||
cp gamecontrollerdb.txt "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
|
||||
cp -R release/frameworks/SDL3.xcframework/macos-arm64_x86_64/SDL3.framework "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Frameworks"
|
||||
cp -R release/frameworks/SDL3.xcframework/macos-arm64_x86_64/SDL3.framework Frameworks
|
||||
cp release/*.icns "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
|
||||
cp release/Info.plist "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents"
|
||||
cp LICENSE "$(RELEASE_FOLDER)"
|
||||
cp README.md "$(RELEASE_FOLDER)"
|
||||
|
||||
# Copy files
|
||||
cp release/*.icns "$(releaseFolder)/$(appName).app/Contents/Resources"
|
||||
cp release/Info.plist "$(releaseFolder)/$(appName).app/Contents"
|
||||
cp LICENSE "$(releaseFolder)"
|
||||
cp README.md "$(releaseFolder)"
|
||||
# Compila la versión para procesadores Intel
|
||||
clang++ $(APP_SOURCES) $(INCLUDES) -DMACOS_BUNDLE -DRELEASE_BUILD -std=$(CPP_STANDARD) -Wall -Os -framework SDL3 -F ./Frameworks -framework OpenGL -Wno-deprecated -ffunction-sections -fdata-sections -o "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.15
|
||||
|
||||
# Build INTEL with RELEASE_BUILD flag
|
||||
clang++ $(source) -Isource -D MACOS_BUNDLE -D RELEASE_BUILD -std=$(cpp_standard) -Wall -Os -framework SDL3 -F ./Frameworks -framework OpenGL -Wno-deprecated -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.15
|
||||
# Firma la aplicación
|
||||
codesign --deep --force --sign - --timestamp=none "$(RELEASE_FOLDER)/$(APP_NAME).app"
|
||||
|
||||
# Code sign the Intel application
|
||||
codesign --deep --force --sign - --timestamp=none "$(releaseFolder)/$(appName).app"
|
||||
|
||||
# Build INTEL DMG with create-dmg
|
||||
@echo "Creating Intel DMG with 96x96 icons..."
|
||||
# Empaqueta el .dmg de la versión Intel con create-dmg
|
||||
@echo "Creando DMG Intel con iconos de 96x96..."
|
||||
create-dmg \
|
||||
--volname "$(appName)" \
|
||||
--volname "$(APP_NAME)" \
|
||||
--window-pos 200 120 \
|
||||
--window-size 720 300 \
|
||||
--icon-size 96 \
|
||||
--text-size 12 \
|
||||
--icon "$(appName).app" 278 102 \
|
||||
--icon "$(APP_NAME).app" 278 102 \
|
||||
--icon "LICENSE" 441 102 \
|
||||
--icon "README.md" 604 102 \
|
||||
--app-drop-link 115 102 \
|
||||
--hide-extension "$(appName).app" \
|
||||
"$(macosIntelRelease)" \
|
||||
"$(releaseFolder)" || true
|
||||
@echo "Intel release created: $(macosIntelRelease)"
|
||||
--hide-extension "$(APP_NAME).app" \
|
||||
"$(MACOS_INTEL_RELEASE)" \
|
||||
"$(RELEASE_FOLDER)" || true
|
||||
@echo "Release Intel creado: $(MACOS_INTEL_RELEASE)"
|
||||
|
||||
# Build APPLE SILICON with RELEASE_BUILD flag
|
||||
clang++ $(source) -Isource -D MACOS_BUNDLE -D RELEASE_BUILD -std=$(cpp_standard) -Wall -Os -framework SDL3 -F ./Frameworks -framework OpenGL -Wno-deprecated -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target arm64-apple-macos11
|
||||
# Compila la versión para procesadores Apple Silicon
|
||||
clang++ $(APP_SOURCES) $(INCLUDES) -DMACOS_BUNDLE -DRELEASE_BUILD -std=$(CPP_STANDARD) -Wall -Os -framework SDL3 -F ./Frameworks -framework OpenGL -Wno-deprecated -ffunction-sections -fdata-sections -o "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)" -rpath @executable_path/../Frameworks/ -target arm64-apple-macos11
|
||||
|
||||
# Code sign the Apple Silicon application
|
||||
codesign --deep --force --sign - --timestamp=none "$(releaseFolder)/$(appName).app"
|
||||
# Firma la aplicación
|
||||
codesign --deep --force --sign - --timestamp=none "$(RELEASE_FOLDER)/$(APP_NAME).app"
|
||||
|
||||
# Build APPLE SILICON DMG with create-dmg
|
||||
@echo "Creating Apple Silicon DMG with 96x96 icons..."
|
||||
# Empaqueta el .dmg de la versión Apple Silicon con create-dmg
|
||||
@echo "Creando DMG Apple Silicon con iconos de 96x96..."
|
||||
create-dmg \
|
||||
--volname "$(appName)" \
|
||||
--volname "$(APP_NAME)" \
|
||||
--window-pos 200 120 \
|
||||
--window-size 720 300 \
|
||||
--icon-size 96 \
|
||||
--text-size 12 \
|
||||
--icon "$(appName).app" 278 102 \
|
||||
--icon "$(APP_NAME).app" 278 102 \
|
||||
--icon "LICENSE" 441 102 \
|
||||
--icon "README.md" 604 102 \
|
||||
--app-drop-link 115 102 \
|
||||
--hide-extension "$(appName).app" \
|
||||
"$(macosAppleSiliconRelease)" \
|
||||
"$(releaseFolder)" || true
|
||||
@echo "Apple Silicon release created: $(macosAppleSiliconRelease)"
|
||||
--hide-extension "$(APP_NAME).app" \
|
||||
"$(MACOS_APPLE_SILICON_RELEASE)" \
|
||||
"$(RELEASE_FOLDER)" || true
|
||||
@echo "Release Apple Silicon creado: $(MACOS_APPLE_SILICON_RELEASE)"
|
||||
|
||||
# Remove data
|
||||
rm -rdf Frameworks
|
||||
rm -rdf "$(releaseFolder)"
|
||||
# Elimina las carpetas temporales
|
||||
$(RMDIR) Frameworks
|
||||
$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
|
||||
# ==============================================================================
|
||||
# COMPILACIÓN PARA LINUX
|
||||
# ==============================================================================
|
||||
linux:
|
||||
g++ $(source) -Isource -std=$(cpp_standard) -Wall -Os -lSDL3 -lGL -ffunction-sections -fdata-sections -Wl,--gc-sections -o "$(executable)"
|
||||
strip -s -R .comment -R .gnu.version "$(executable)" --strip-unneeded
|
||||
@echo "Compilando para Linux: $(TARGET_NAME)"
|
||||
g++ $(APP_SOURCES) $(INCLUDES) $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE)"
|
||||
strip -s -R .comment -R .gnu.version "$(TARGET_FILE)" --strip-unneeded
|
||||
|
||||
linux_debug:
|
||||
g++ $(source) -Isource -D DEBUG -std=$(cpp_standard) -Wall -Os -lSDL3 -lGL -ffunction-sections -fdata-sections -Wl,--gc-sections -o "$(executable)_debug"
|
||||
strip -s -R .comment -R .gnu.version "$(executable)_debug" --strip-unneeded
|
||||
@echo "Compilando version debug para Linux: $(TARGET_NAME)_debug"
|
||||
g++ $(APP_SOURCES) $(INCLUDES) -DDEBUG -DVERBOSE $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(TARGET_FILE)_debug"
|
||||
|
||||
linux_release:
|
||||
# Build packing tool and create resources.pack
|
||||
@$(MAKE) pack_tool
|
||||
@$(MAKE) resources.pack
|
||||
@echo "Creando release para Linux - Version: $(VERSION)"
|
||||
|
||||
# Generate version.h from version.h.in
|
||||
@echo "Generating version.h..."
|
||||
@echo "Generando version.h..."
|
||||
@GIT_HASH=$$(git rev-parse --short=7 HEAD 2>/dev/null || echo "unknown"); \
|
||||
sed "s/@GIT_HASH@/$$GIT_HASH/g" source/version.h.in > source/version.h
|
||||
|
||||
# Remove data
|
||||
rm -rdf "$(releaseFolder)"
|
||||
# Elimina carpetas previas
|
||||
$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
|
||||
# Create folders
|
||||
mkdir -p "$(releaseFolder)"
|
||||
# Crea la carpeta temporal para realizar el lanzamiento
|
||||
$(MKDIR) "$(RELEASE_FOLDER)"
|
||||
|
||||
# Copy resources.pack instead of data folder
|
||||
cp resources.pack "$(releaseFolder)"
|
||||
cp LICENSE "$(releaseFolder)"
|
||||
cp README.md "$(releaseFolder)"
|
||||
cp gamecontrollerdb.txt "$(releaseFolder)"
|
||||
# Copia ficheros
|
||||
cp resources.pack "$(RELEASE_FOLDER)"
|
||||
cp LICENSE "$(RELEASE_FOLDER)"
|
||||
cp README.md "$(RELEASE_FOLDER)"
|
||||
cp gamecontrollerdb.txt "$(RELEASE_FOLDER)"
|
||||
|
||||
# Build with RELEASE_BUILD flag
|
||||
g++ $(source) -Isource -D RELEASE_BUILD -std=$(cpp_standard) -Wall -Os -lSDL3 -lGL -ffunction-sections -fdata-sections -Wl,--gc-sections -o "$(releaseFolder)/$(executable)"
|
||||
strip -s -R .comment -R .gnu.version "$(releaseFolder)/$(executable)" --strip-unneeded
|
||||
# Compila
|
||||
g++ $(APP_SOURCES) $(INCLUDES) -DRELEASE_BUILD $(CXXFLAGS) $(LDFLAGS) -o "$(RELEASE_FILE)"
|
||||
strip -s -R .comment -R .gnu.version "$(RELEASE_FILE)" --strip-unneeded
|
||||
|
||||
# Pack files
|
||||
rm -f "$(linuxRelease)"
|
||||
cd "$(releaseFolder)" && tar -czvf "../$(linuxRelease)" *
|
||||
# Empaqueta ficheros
|
||||
$(RMFILE) "$(LINUX_RELEASE)"
|
||||
tar -czvf "$(LINUX_RELEASE)" -C "$(RELEASE_FOLDER)" .
|
||||
@echo "Release creado: $(LINUX_RELEASE)"
|
||||
|
||||
# Remove data
|
||||
rm -rdf "$(releaseFolder)"
|
||||
# Elimina la carpeta temporal
|
||||
$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
|
||||
# ==============================================================================
|
||||
# REGLAS ESPECIALES
|
||||
# ==============================================================================
|
||||
FORCE:
|
||||
|
||||
.PHONY: windows windows_debug windows_release macos macos_debug macos_release linux linux_debug linux_release pack_tool resources.pack
|
||||
|
||||
BIN
release/jdd.res
BIN
release/jdd.res
Binary file not shown.
BIN
resources.pack
BIN
resources.pack
Binary file not shown.
@@ -30,10 +30,14 @@ auto loadAnimationsFromFile(const std::string& file_path) -> Animations {
|
||||
std::vector<std::string> buffer;
|
||||
std::string line;
|
||||
while (std::getline(stream, line)) {
|
||||
if (!line.empty()) {
|
||||
buffer.push_back(line);
|
||||
}
|
||||
}
|
||||
// Eliminar \r de Windows line endings
|
||||
if (!line.empty() && line.back() == '\r') {
|
||||
line.pop_back();
|
||||
}
|
||||
if (!line.empty()) {
|
||||
buffer.push_back(line);
|
||||
}
|
||||
}
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
@@ -41,17 +41,37 @@ auto loadTextFile(const std::string& file_path) -> std::shared_ptr<TextFile> {
|
||||
|
||||
// Lee los dos primeros valores del fichero
|
||||
std::getline(stream, buffer);
|
||||
// Remove Windows line ending if present
|
||||
if (!buffer.empty() && buffer.back() == '\r') {
|
||||
buffer.pop_back();
|
||||
}
|
||||
std::getline(stream, buffer);
|
||||
// Remove Windows line ending if present
|
||||
if (!buffer.empty() && buffer.back() == '\r') {
|
||||
buffer.pop_back();
|
||||
}
|
||||
tf->box_width = std::stoi(buffer);
|
||||
|
||||
std::getline(stream, buffer);
|
||||
// Remove Windows line ending if present
|
||||
if (!buffer.empty() && buffer.back() == '\r') {
|
||||
buffer.pop_back();
|
||||
}
|
||||
std::getline(stream, buffer);
|
||||
// Remove Windows line ending if present
|
||||
if (!buffer.empty() && buffer.back() == '\r') {
|
||||
buffer.pop_back();
|
||||
}
|
||||
tf->box_height = std::stoi(buffer);
|
||||
|
||||
// lee el resto de datos del fichero
|
||||
auto index = 32;
|
||||
auto line_read = 0;
|
||||
while (std::getline(stream, buffer)) {
|
||||
// Remove Windows line ending if present
|
||||
if (!buffer.empty() && buffer.back() == '\r') {
|
||||
buffer.pop_back();
|
||||
}
|
||||
// Almacena solo las lineas impares
|
||||
if (line_read % 2 == 1) {
|
||||
tf->offset[index++].w = std::stoi(buffer);
|
||||
|
||||
@@ -8,19 +8,19 @@
|
||||
#include <stdexcept> // Para runtime_error
|
||||
#include <utility>
|
||||
|
||||
#include "core/rendering/screen.hpp" // Para Screen
|
||||
#include "core/rendering/text.hpp" // Para Text, loadTextFile
|
||||
#include "core/resources/asset.hpp" // Para AssetType, Asset
|
||||
#include "core/rendering/screen.hpp" // Para Screen
|
||||
#include "core/rendering/text.hpp" // Para Text, loadTextFile
|
||||
#include "core/resources/asset.hpp" // Para AssetType, Asset
|
||||
#include "core/resources/resource_helper.hpp" // Para ResourceHelper
|
||||
#include "external/jail_audio.h" // Para JA_DeleteMusic, JA_DeleteSound, JA_Loa...
|
||||
#include "game/gameplay/room.hpp" // Para RoomData, loadRoomFile, loadRoomTileFile
|
||||
#include "game/options.hpp" // Para Options, OptionsGame, options
|
||||
#include "game/defaults.hpp" // Para GameDefaults::VERSION
|
||||
#include "utils/defines.hpp" // Para WINDOW_CAPTION
|
||||
#include "utils/utils.hpp" // Para getFileName, printWithDots, PaletteColor
|
||||
#include "version.h" // Para Version::GIT_HASH
|
||||
struct JA_Music_t; // lines 17-17
|
||||
struct JA_Sound_t; // lines 18-18
|
||||
#include "external/jail_audio.h" // Para JA_DeleteMusic, JA_DeleteSound, JA_Loa...
|
||||
#include "game/defaults.hpp" // Para GameDefaults::VERSION
|
||||
#include "game/gameplay/room.hpp" // Para RoomData, loadRoomFile, loadRoomTileFile
|
||||
#include "game/options.hpp" // Para Options, OptionsGame, options
|
||||
#include "utils/defines.hpp" // Para WINDOW_CAPTION
|
||||
#include "utils/utils.hpp" // Para getFileName, printWithDots, PaletteColor
|
||||
#include "version.h" // Para Version::GIT_HASH
|
||||
struct JA_Music_t; // lines 17-17
|
||||
struct JA_Sound_t; // lines 18-18
|
||||
|
||||
// [SINGLETON] Hay que definir las variables estáticas, desde el .h sólo la hemos declarado
|
||||
Resource* Resource::resource = nullptr;
|
||||
@@ -406,21 +406,23 @@ void Resource::calculateTotal() {
|
||||
|
||||
// Muestra el progreso de carga
|
||||
void Resource::renderProgress() {
|
||||
constexpr float X_PADDING = 10;
|
||||
constexpr float Y_PADDING = 10;
|
||||
constexpr float BAR_HEIGHT = 10;
|
||||
constexpr float X_PADDING = 60.0F;
|
||||
constexpr float Y_PADDING = 10.0F;
|
||||
constexpr float BAR_HEIGHT = 5.0F;
|
||||
|
||||
const float BAR_POSITION = Options::game.height - BAR_HEIGHT - Y_PADDING;
|
||||
Screen::get()->start();
|
||||
Screen::get()->clearSurface(static_cast<Uint8>(PaletteColor::BLACK));
|
||||
|
||||
auto surface = Screen::get()->getRendererSurface();
|
||||
const Uint8 TEXT_COLOR = static_cast<Uint8>(PaletteColor::WHITE);
|
||||
const Uint8 TEXT_COLOR = static_cast<Uint8>(PaletteColor::BRIGHT_WHITE);
|
||||
const Uint8 BAR_COLOR = static_cast<Uint8>(PaletteColor::WHITE);
|
||||
const int TEXT_HEIGHT = loading_text_->getCharacterSize();
|
||||
const int CENTER_X = Options::game.width / 2;
|
||||
const int CENTER_Y = Options::game.height / 2;
|
||||
|
||||
// Draw APP_NAME centered above center
|
||||
const std::string APP_NAME = WINDOW_CAPTION;
|
||||
const std::string APP_NAME = spaceBetweenLetters(Version::APP_NAME);
|
||||
loading_text_->writeColored(
|
||||
CENTER_X - (loading_text_->lenght(APP_NAME) / 2),
|
||||
CENTER_Y - TEXT_HEIGHT,
|
||||
@@ -437,13 +439,13 @@ void Resource::renderProgress() {
|
||||
|
||||
// Draw progress bar border
|
||||
const float WIRED_BAR_WIDTH = Options::game.width - (X_PADDING * 2);
|
||||
SDL_FRect rect_wired = {X_PADDING, BAR_POSITION, WIRED_BAR_WIDTH, X_PADDING};
|
||||
surface->drawRectBorder(&rect_wired, TEXT_COLOR);
|
||||
SDL_FRect rect_wired = {X_PADDING, BAR_POSITION, WIRED_BAR_WIDTH, BAR_HEIGHT};
|
||||
surface->drawRectBorder(&rect_wired, BAR_COLOR);
|
||||
|
||||
// Draw progress bar fill
|
||||
const float FULL_BAR_WIDTH = WIRED_BAR_WIDTH * count_.getPercentage();
|
||||
SDL_FRect rect_full = {X_PADDING, BAR_POSITION, FULL_BAR_WIDTH, X_PADDING};
|
||||
surface->fillRect(&rect_full, TEXT_COLOR);
|
||||
SDL_FRect rect_full = {X_PADDING, BAR_POSITION, FULL_BAR_WIDTH, BAR_HEIGHT};
|
||||
surface->fillRect(&rect_full, BAR_COLOR);
|
||||
|
||||
Screen::get()->render();
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <cstdint>
|
||||
|
||||
namespace jdd {
|
||||
namespace ResourceHelper {
|
||||
|
||||
@@ -62,11 +62,6 @@ constexpr bool SOUND_ENABLED = true; // Sonido habilitado por defecto
|
||||
constexpr bool NOTIFICATION_SOUND = true; // Sonido de las notificaciones por defecto
|
||||
const Uint8 NOTIFICATION_COLOR = static_cast<Uint8>(PaletteColor::BLUE); // Color de las notificaciones por defecto
|
||||
|
||||
// =============================================================================
|
||||
// CONTROL
|
||||
// =============================================================================
|
||||
constexpr Options::ControlScheme CONTROL_SCHEME = Options::ControlScheme::CURSOR; // Control por defecto
|
||||
|
||||
// =============================================================================
|
||||
// OTHER
|
||||
// =============================================================================
|
||||
|
||||
@@ -962,15 +962,28 @@ auto Room::loadRoomTileFile(const std::string& file_path, bool verbose) -> std::
|
||||
if (line.find("data encoding") != std::string::npos) {
|
||||
// Lee la primera linea
|
||||
std::getline(stream, line);
|
||||
// Trim line to handle Windows line endings
|
||||
line.erase(0, line.find_first_not_of(" \t\r\n"));
|
||||
line.erase(line.find_last_not_of(" \t\r\n") + 1);
|
||||
while (line != "</data>") { // Procesa lineas mientras haya
|
||||
std::stringstream ss(line);
|
||||
std::string tmp;
|
||||
while (getline(ss, tmp, ',')) {
|
||||
tile_map_file.push_back(std::stoi(tmp) - 1);
|
||||
// Trim whitespace (including \r, \n, spaces, tabs)
|
||||
tmp.erase(0, tmp.find_first_not_of(" \t\r\n"));
|
||||
tmp.erase(tmp.find_last_not_of(" \t\r\n") + 1);
|
||||
|
||||
// Skip empty strings (from trailing commas)
|
||||
if (!tmp.empty()) {
|
||||
tile_map_file.push_back(std::stoi(tmp) - 1);
|
||||
}
|
||||
}
|
||||
|
||||
// Lee la siguiente linea
|
||||
std::getline(stream, line);
|
||||
// Trim line to handle Windows line endings
|
||||
line.erase(0, line.find_first_not_of(" \t\r\n"));
|
||||
line.erase(line.find_last_not_of(" \t\r\n") + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1009,6 +1022,10 @@ auto Room::loadRoomFile(const std::string& file_path, bool verbose) -> Data {
|
||||
|
||||
// Procesa el fichero linea a linea
|
||||
while (std::getline(stream, line)) {
|
||||
// Remove Windows line ending if present
|
||||
if (!line.empty() && line.back() == '\r') {
|
||||
line.pop_back();
|
||||
}
|
||||
// Si la linea contiene el texto [enemy] se realiza el proceso de carga de un enemigo
|
||||
if (line == "[enemy]") {
|
||||
room.enemies.push_back(loadEnemyFromFile(stream, FILE_NAME, verbose));
|
||||
@@ -1062,6 +1079,10 @@ auto Room::loadEnemyFromFile(std::istream& file, const std::string& file_name, b
|
||||
std::string line;
|
||||
do {
|
||||
std::getline(file, line);
|
||||
// Remove Windows line ending if present
|
||||
if (!line.empty() && line.back() == '\r') {
|
||||
line.pop_back();
|
||||
}
|
||||
auto [key, value] = parseKeyValue(line);
|
||||
|
||||
if (!setEnemy(&enemy, key, value)) {
|
||||
@@ -1082,6 +1103,10 @@ auto Room::loadItemFromFile(std::istream& file, const std::string& file_name, bo
|
||||
std::string line;
|
||||
do {
|
||||
std::getline(file, line);
|
||||
// Remove Windows line ending if present
|
||||
if (!line.empty() && line.back() == '\r') {
|
||||
line.pop_back();
|
||||
}
|
||||
auto [key, value] = parseKeyValue(line);
|
||||
|
||||
if (!setItem(&item, key, value)) {
|
||||
|
||||
@@ -104,6 +104,10 @@ auto Stats::loadFromFile(const std::string& file_path, std::vector<StatsData>& l
|
||||
std::string line;
|
||||
// Procesa el fichero linea a linea
|
||||
while (std::getline(file, line)) {
|
||||
// Remove Windows line ending if present
|
||||
if (!line.empty() && line.back() == '\r') {
|
||||
line.pop_back();
|
||||
}
|
||||
// Comprueba que la linea no sea un comentario
|
||||
if (line.substr(0, 1) != "#") {
|
||||
StatsData stat;
|
||||
|
||||
@@ -183,14 +183,6 @@ auto saveToFile(const std::string& file_path) -> bool {
|
||||
auto setOptions(const std::string& var, const std::string& value) -> bool {
|
||||
static const std::unordered_map<std::string, std::function<void(const std::string&)>> OPTION_HANDLERS = {
|
||||
{"version", [](const std::string& v) { version = v; }},
|
||||
{"keys", [](const std::string& v) {
|
||||
int val = safeStoi(v, static_cast<int>(GameDefaults::CONTROL_SCHEME));
|
||||
if (val == static_cast<int>(ControlScheme::CURSOR) || val == static_cast<int>(ControlScheme::OPQA) || val == static_cast<int>(ControlScheme::WASD)) {
|
||||
keys = static_cast<ControlScheme>(val);
|
||||
} else {
|
||||
keys = GameDefaults::CONTROL_SCHEME;
|
||||
}
|
||||
}},
|
||||
{"window.zoom", [](const std::string& v) {
|
||||
int val = safeStoi(v, GameDefaults::WINDOW_ZOOM);
|
||||
if (val > 0) {
|
||||
|
||||
@@ -88,9 +88,9 @@ struct Stats {
|
||||
|
||||
// Estructura con opciones de la ventana
|
||||
struct Window {
|
||||
std::string caption{WINDOW_CAPTION}; // Texto que aparece en la barra de título de la ventana
|
||||
int zoom{GameDefaults::WINDOW_ZOOM}; // Zoom de la ventana
|
||||
int max_zoom{GameDefaults::WINDOW_ZOOM}; // Máximo tamaño de zoom para la ventana
|
||||
std::string caption{WINDOW_CAPTION}; // Texto que aparece en la barra de título de la ventana
|
||||
int zoom{GameDefaults::WINDOW_ZOOM}; // Zoom de la ventana
|
||||
int max_zoom{GameDefaults::WINDOW_ZOOM}; // Máximo tamaño de zoom para la ventana
|
||||
|
||||
// Constructor por defecto
|
||||
Window() = default;
|
||||
@@ -206,16 +206,16 @@ struct Game {
|
||||
};
|
||||
|
||||
// --- Variables globales (inline C++17+) ---
|
||||
inline std::string version{}; // Versión del fichero de configuración. Sirve para saber si las opciones son compatibles
|
||||
inline bool console{false}; // Indica si ha de mostrar información por la consola de texto
|
||||
inline Cheat cheats{}; // Contiene trucos y ventajas para el juego
|
||||
inline Game game{}; // Opciones de juego
|
||||
inline Video video{}; // Opciones de video
|
||||
inline Stats stats{}; // Datos con las estadisticas de juego
|
||||
inline Notification notifications{}; // Opciones relativas a las notificaciones;
|
||||
inline Window window{}; // Opciones relativas a la ventana
|
||||
inline Audio audio{}; // Opciones relativas al audio
|
||||
inline ControlScheme keys{GameDefaults::CONTROL_SCHEME}; // Teclas usadas para jugar
|
||||
inline std::string version{}; // Versión del fichero de configuración. Sirve para saber si las opciones son compatibles
|
||||
inline bool console{false}; // Indica si ha de mostrar información por la consola de texto
|
||||
inline Cheat cheats{}; // Contiene trucos y ventajas para el juego
|
||||
inline Game game{}; // Opciones de juego
|
||||
inline Video video{}; // Opciones de video
|
||||
inline Stats stats{}; // Datos con las estadisticas de juego
|
||||
inline Notification notifications{}; // Opciones relativas a las notificaciones;
|
||||
inline Window window{}; // Opciones relativas a la ventana
|
||||
inline Audio audio{}; // Opciones relativas al audio
|
||||
inline ControlScheme keys{ControlScheme::CURSOR}; // Teclas usadas para jugar
|
||||
|
||||
// --- Funciones ---
|
||||
void init(); // Crea e inicializa las opciones del programa
|
||||
|
||||
@@ -449,4 +449,16 @@ void fillTextureWithColor(SDL_Renderer* renderer, SDL_Texture* texture, Uint8 r,
|
||||
|
||||
// Restaurar el render target previo
|
||||
SDL_SetRenderTarget(renderer, previous_target);
|
||||
}
|
||||
|
||||
// Añade espacios entre las letras de un string
|
||||
auto spaceBetweenLetters(const std::string& input) -> std::string {
|
||||
std::string result;
|
||||
for (size_t i = 0; i < input.size(); ++i) {
|
||||
result += input[i];
|
||||
if (i != input.size() - 1) {
|
||||
result += ' ';
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
@@ -168,4 +168,7 @@ inline auto toSDLPoint(const SDL_FPoint& fpoint) -> SDL_Point {
|
||||
.x = static_cast<int>(fpoint.x),
|
||||
.y = static_cast<int>(fpoint.y)};
|
||||
return point;
|
||||
}
|
||||
}
|
||||
|
||||
// Añade espacios entre las letras de un string
|
||||
auto spaceBetweenLetters(const std::string& input) -> std::string;
|
||||
Reference in New Issue
Block a user