2 Commits

9 changed files with 49 additions and 26 deletions

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@@ -24,11 +24,11 @@ void Cheevos::init()
c.completed = false;
c.id = 1;
c.caption = "SALTA";
c.caption = "JUMP";
cheevos.push_back(c);
c.id = 2;
c.caption = "OBTEN 3 ITEMS";
c.caption = "GET 3 ITEMS";
cheevos.push_back(c);
}
@@ -55,10 +55,10 @@ void Cheevos::unlockCheevo(int id)
{
return;
}
if (!cheevos[index].completed)
{
cheevos[index].completed = true;
screen->showNotification(cheevos[index].caption);
screen->showNotification("ACHIEVEMENT UNLOCKED!", cheevos[index].caption);
}
}

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@@ -4,7 +4,7 @@
#include <iostream>
// Constructor
Notify::Notify(SDL_Renderer *renderer, std::string bitmapFile, std::string textFile, std::string soundFile, options_t *options)
Notify::Notify(SDL_Renderer *renderer, std::string iconFile, std::string bitmapFile, std::string textFile, std::string soundFile, options_t *options)
{
// Inicializa variables
this->renderer = renderer;
@@ -13,8 +13,9 @@ Notify::Notify(SDL_Renderer *renderer, std::string bitmapFile, std::string textF
waitTime = 300;
// Crea objetos
texture = new Texture(renderer, bitmapFile);
text = new Text(textFile, texture, renderer);
iconTexture = new Texture(renderer, iconFile);
textTexture = new Texture(renderer, bitmapFile);
text = new Text(textFile, textTexture, renderer);
sound = JA_LoadSound(soundFile.c_str());
}
@@ -22,7 +23,8 @@ Notify::Notify(SDL_Renderer *renderer, std::string bitmapFile, std::string textF
Notify::~Notify()
{
// Libera la memoria de los objetos
delete texture;
delete textTexture;
delete iconTexture;
delete text;
JA_DeleteSound(sound);
@@ -124,12 +126,13 @@ void Notify::clearFinishedNotifications()
}
// Muestra una notificación de texto por pantalla;
void Notify::showText(std::string text)
void Notify::showText(std::string text1, std::string text2)
{
// Inicializa variables
const int width = this->text->lenght(text) + (this->text->getCharacterSize() * 2);
const int height = this->text->getCharacterSize() * 2;
const int padding = (this->text->getCharacterSize() / 2);
const std::string txt = text1.length() > text2.length() ? text1 : text2;
const int width = text->lenght(txt) + text->getCharacterSize() + 16 + 4;
const int height = text->getCharacterSize() * 3;
const int padding = text->getCharacterSize() / 2;
// Posición horizontal
int despH = 0;
@@ -178,7 +181,7 @@ void Notify::showText(std::string text)
n.travelDist = travelDist;
n.counter = 0;
n.state = ns_rising;
n.text = text;
n.text = text1;
if (options->notifications.posV == pos_top)
{
n.rect = {despH, offset - travelDist, width, height};
@@ -188,15 +191,31 @@ void Notify::showText(std::string text)
n.rect = {despH, offset + travelDist, width, height};
}
// Prepara el sprite con el icono
Sprite *sp = new Sprite({0, 0, 16, 16}, iconTexture, renderer);
sp->setPos({padding, padding, 16, 16});
sp->setSpriteClip({16 * 2, 0, 16, 16});
// Crea la textura
n.texture = new Texture(renderer);
n.texture->createBlank(renderer, width, height, SDL_TEXTUREACCESS_TARGET);
n.texture->setAsRenderTarget(renderer);
SDL_SetRenderDrawColor(renderer, bgColor.r, bgColor.g, bgColor.b, 255);
SDL_RenderClear(renderer);
sp->render();
n.texture->setBlendMode(SDL_BLENDMODE_BLEND);
this->text->writeDX(TXT_CENTER | TXT_STROKE, width / 2, padding, text, 1, {255, 255, 255}, 1, {0, 0, 0});
color_t color = {255, 255, 255};
if (text2 != "")
{ // Dos lineas de texto
text->writeColored(padding + 16 + 4, padding, text1, color);
text->writeColored(padding + 16 + 4, padding + text->getCharacterSize(), text2, color);
}
else
{ // Una linea de texto
text->writeColored(padding + 16 + 4, (height / 2) - (text->getCharacterSize() / 2), text1, color);
}
SDL_SetRenderTarget(renderer, nullptr);
delete sp;
// Crea el sprite
n.sprite = new Sprite(n.rect, n.texture, renderer);

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@@ -49,7 +49,8 @@ private:
// Objetos y punteros
SDL_Renderer *renderer; // El renderizador de la ventana
Texture *texture; // Textura para la fuente de las notificaciones
Texture *textTexture; // Textura para la fuente de las notificaciones
Texture *iconTexture; // Textura para los iconos de las notificaciones
Text *text; // Objeto para dibujar texto
options_t *options; // Variable con todas las opciones del programa
@@ -57,7 +58,7 @@ private:
color_t bgColor; // Color de fondo de las notificaciones
int waitTime; // Tiempo que se ve la notificación
std::vector<notification_t> notifications; // La lista de notificaciones activas
JA_Sound_t* sound; // Sonido a reproducir cuando suena la notificación
JA_Sound_t *sound; // Sonido a reproducir cuando suena la notificación
// Elimina las notificaciones finalizadas
void clearFinishedNotifications();
@@ -70,13 +71,13 @@ public:
void update();
// Constructor
Notify(SDL_Renderer *renderer, std::string bitmapFile, std::string textFile, std::string soundFile, options_t *options);
Notify(SDL_Renderer *renderer, std::string iconFile, std::string bitmapFile, std::string textFile, std::string soundFile, options_t *options);
// Destructor
~Notify();
// Muestra una notificación de texto por pantalla;
void showText(std::string text);
void showText(std::string text1 = "", std::string text2 = "");
// Indica si hay notificaciones activas
bool active();

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@@ -12,7 +12,7 @@ Screen::Screen(SDL_Window *window, SDL_Renderer *renderer, Asset *asset, options
this->asset = asset;
// Crea los objetos
notify = new Notify(renderer, asset->get("smb2.png"), asset->get("smb2.txt"), asset->get("notify.wav"), options);
notify = new Notify(renderer, asset->get("notify.png"), asset->get("smb2.png"), asset->get("smb2.txt"), asset->get("notify.wav"), options);
gameCanvasWidth = options->gameWidth;
gameCanvasHeight = options->gameHeight;
@@ -370,9 +370,9 @@ void Screen::updateNotifier()
}
// Muestra una notificación de texto por pantalla;
void Screen::showNotification(std::string text)
void Screen::showNotification(std::string text1, std::string text2)
{
notify->showText(text);
notify->showText(text1, text2);
}
// Dibuja las notificaciones
@@ -383,9 +383,9 @@ void Screen::renderNotifications()
return;
}
SDL_RenderSetLogicalSize(renderer, notificationLogicalWidth, notificationLogicalHeight);
// SDL_RenderSetLogicalSize(renderer, notificationLogicalWidth, notificationLogicalHeight);
notify->render();
SDL_RenderSetLogicalSize(renderer, windowWidth, windowHeight);
// SDL_RenderSetLogicalSize(renderer, windowWidth, windowHeight);
}
// Establece el tamaño de las notificaciones

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@@ -132,7 +132,7 @@ public:
void updateNotifier();
// Muestra una notificación de texto por pantalla;
void showNotification(std::string text);
void showNotification(std::string text1 = "", std::string text2 = "");
};
#endif

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@@ -160,7 +160,7 @@ void Director::initOptions()
options->notifications.posV = pos_top;
options->notifications.posH = pos_left;
options->notifications.sound = true;
options->notifications.color = {64, 64, 64};
options->notifications.color = {48, 48, 48};
}
// Comprueba los parametros del programa
@@ -1365,6 +1365,9 @@ bool Director::setFileList()
asset->add(systemFolder + "/stats_buffer.csv", t_data, false, true);
asset->add(systemFolder + "/stats.csv", t_data, false, true);
// Notificaciones
asset->add(prefix + "/data/notifications/notify.png", t_bitmap);
// Habitaciones
asset->add(prefix + "/data/room/01.room", t_room);
asset->add(prefix + "/data/room/02.room", t_room);

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@@ -161,7 +161,7 @@ void Game::checkEventHandler()
break;
case SDL_SCANCODE_F6:
screen->showNotification("MAMA MIRA! SIN MANOS!");
screen->showNotification("1234567890");
break;
#endif