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4 Commits

Author SHA1 Message Date
7b3f82aa34 Establit en Cheevos el temps de les notificacions 2025-03-08 11:40:22 +01:00
3a36bf6530 Optimitzats alguns bucles en les notificacions 2025-03-08 11:38:17 +01:00
195d812d2a Les notificacions ara van per milisegons.
posibilitat d'establir el tems de una notificacio (util per a allargar les dels logros)
2025-03-08 11:29:25 +01:00
fdb85ac393 Afegida tecla per a canviar el escalat sencer 2025-03-08 10:54:44 +01:00
8 changed files with 128 additions and 125 deletions

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@@ -36,9 +36,11 @@ El joc permet tant l'ús del teclat com d'un comandament. Les tecles per a jugar
- **Tecla F1**: Disminueix la mida de la finestra.
- **Tecla F2**: Augmenta la mida de la finestra.
- **Tecla F3**: Alterna entre el mode de pantalla completa i el mode finestra.
- **Tecla F4**: Activa o desactiva els shaders
- **Tecla F5**: Canvia la paleta de colors del joc.
- **Tecla B**: Activa o desactiva el marge de colors en mode finestra.
- **Tecla F4**: Activa o desactiva els shaders.
- **Tecla F5**: Estableix la següent paleta de colors.
- **Tecla F6**: Estableix la paleta de colors prèvia.
- **Tecla F7**: Activa o desactiva el escalat exacte.
- **Tecla B**: Activa o desactiva el marge de colors.
![JailDoctor's Dilemma - Gameplay](https://php.sustancia.synology.me/images/jdd/jdd_game2.png)

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@@ -87,8 +87,10 @@ void Cheevos::unlock(int id)
// Marcar el logro como completado
cheevos_list_.at(INDEX).completed = true;
// Mostrar notificación en la pantalla
Notifier::get()->show({"ACHIEVEMENT UNLOCKED!", cheevos_list_.at(INDEX).caption}, NotificationText::LEFT, cheevos_list_.at(INDEX).icon);
Notifier::get()->show({"ACHIEVEMENT UNLOCKED!", cheevos_list_.at(INDEX).caption}, NotificationText::CENTER, CHEEVO_NOTIFICATION_DURATION/*, cheevos_list_.at(INDEX).icon*/);
// Guardar el estado de los logros
saveToFile();
}

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@@ -77,6 +77,7 @@ Director::Director(int argc, const char *argv[])
// Crea los objetos
Screen::init(window_, renderer_);
SDL_ShowCursor(SDL_DISABLE);
Resource::init();
Notifier::init("", "8bithud");
Screen::get()->setNotificationsEnabled(true);
@@ -84,7 +85,6 @@ Director::Director(int argc, const char *argv[])
initInput();
Debug::init();
Cheevos::init(Asset::get()->get("cheevos.bin"));
SDL_ShowCursor(SDL_DISABLE);
}
Director::~Director()
@@ -247,6 +247,7 @@ void Director::initInput()
Input::get()->bindKey(InputAction::TOGGLE_SHADERS, SDL_SCANCODE_F4);
Input::get()->bindKey(InputAction::NEXT_PALETTE, SDL_SCANCODE_F5);
Input::get()->bindKey(InputAction::PREVIOUS_PALETTE, SDL_SCANCODE_F6);
Input::get()->bindKey(InputAction::TOGGLE_INTEGER_SCALE, SDL_SCANCODE_F7);
Input::get()->bindKey(InputAction::TOGGLE_MUSIC, SDL_SCANCODE_M);
Input::get()->bindKey(InputAction::TOGGLE_BORDER, SDL_SCANCODE_B);

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@@ -266,17 +266,10 @@ void Game::checkDebugEvents(const SDL_Event &event)
changeRoom(room_->getRoom(BORDER_RIGHT));
break;
case SDL_SCANCODE_F7:
Notifier::get()->show({"ACHIEVEMENT UNLOCKED!", "I LIKE MY MULTICOLOURED FRIENDS"}, NotificationText::LEFT, 3, false, "F7");
case SDL_SCANCODE_7:
Notifier::get()->show({"ACHIEVEMENT UNLOCKED!", "I LIKE MY MULTICOLOURED FRIENDS"}, NotificationText::CENTER, CHEEVO_NOTIFICATION_DURATION, -1, false, "F7");
break;
case SDL_SCANCODE_F8:
Notifier::get()->show({"JAILDESIGNER", "IS LOGGED IN"}, NotificationText::LEFT, 4, false);
break;
case SDL_SCANCODE_F9:
Notifier::get()->show({"JAILDESIGNER", "IS LOGGED IN"}, NotificationText::LEFT, 5, false);
break;
default:
break;
}

View File

@@ -21,7 +21,7 @@ namespace globalInputs
else
{
// Si la notificación de salir no está activa, muestra la notificación
Notifier::get()->show({code}, NotificationText::CENTER, -1, true, code);
Notifier::get()->show({code}, NotificationText::CENTER, 2000, -1, true, code);
}
}
@@ -104,5 +104,13 @@ namespace globalInputs
Screen::get()->previousPalette();
Notifier::get()->show({"PALETTE " + options.video.palette}, NotificationText::CENTER);
}
else if (Input::get()->checkInput(InputAction::TOGGLE_INTEGER_SCALE, REPEAT_FALSE))
{
options.video.integer_scale = !options.video.integer_scale;
SDL_RenderSetIntegerScale(Screen::get()->getRenderer(), options.video.integer_scale ? SDL_TRUE : SDL_FALSE);
Screen::get()->setVideoMode(options.video.mode);
Notifier::get()->show({"INTEGER SCALE " + std::string(options.video.integer_scale ? "ENABLED" : "DISABLED")}, NotificationText::CENTER);
}
}
}

View File

@@ -33,6 +33,7 @@ enum class InputAction
WINDOW_INC_ZOOM,
WINDOW_DEC_ZOOM,
TOGGLE_VIDEOMODE,
TOGGLE_INTEGER_SCALE,
TOGGLE_BORDER,
TOGGLE_MUSIC,
NEXT_PALETTE,

View File

@@ -39,105 +39,77 @@ Notifier::Notifier(const std::string &icon_file, const std::string &text)
: icon_surface_(!icon_file.empty() ? Resource::get()->getSurface(icon_file) : nullptr),
text_(Resource::get()->getText(text)),
bg_color_(options.notifications.color),
wait_time_(150),
stack_(false),
has_icons_(!icon_file.empty()) {}
// Dibuja las notificaciones por pantalla
void Notifier::render()
{
for (int i = (int)notifications_.size() - 1; i >= 0; --i)
for (auto it = notifications_.rbegin(); it != notifications_.rend(); ++it)
{
notifications_[i].sprite->render();
it->sprite->render();
}
}
// Actualiza el estado de las notificaiones
void Notifier::update()
{
for (int i = 0; i < (int)notifications_.size(); ++i)
for (auto &notification : notifications_)
{
// Si la notificación anterior está "saliendo", no hagas nada
if (i > 0)
if (!notifications_.empty() && &notification != &notifications_.front())
{
if (notifications_[i - 1].state == NotificationStatus::RISING)
auto &previous_notification = *(std::prev(&notification));
if (previous_notification.state == NotificationStatus::RISING)
{
break;
}
}
notifications_[i].counter++;
// Hace sonar la notificación en el primer frame
if (notifications_[i].counter == 1)
switch (notification.state)
{
if (options.notifications.sound)
case NotificationStatus::RISING:
{
const int DIRECTION = (options.notifications.getVerticalPosition() == NotificationPosition::TOP) ? 1 : -1;
notification.rect.y += DIRECTION;
if (notification.rect.y == notification.y)
{
if (notifications_[i].state == NotificationStatus::RISING)
{
// Reproduce el sonido de la notificación
JA_PlaySound(Resource::get()->getSound("notify.wav"));
}
notification.state = NotificationStatus::STAY;
notification.start_time = SDL_GetTicks();
}
break;
}
case NotificationStatus::STAY:
{
notification.elapsed_time = SDL_GetTicks() - notification.start_time;
if (notification.elapsed_time >= notification.display_duration)
{
notification.state = NotificationStatus::VANISHING;
}
break;
}
// Comprueba los estados
if (notifications_[i].state == NotificationStatus::RISING)
case NotificationStatus::VANISHING:
{
// const float step = ((float)notifications_[i].counter / notifications_[i].travel_dist);
// const int alpha = 255 * step;
// constexpr int ALPHA = 255;
const int DIRECTION = (options.notifications.getVerticalPosition() == NotificationPosition::TOP) ? -1 : 1;
notification.rect.y += DIRECTION;
if (options.notifications.getVerticalPosition() == NotificationPosition::TOP)
if (notification.rect.y == notification.y - notification.travel_dist)
{
notifications_[i].rect.y++;
}
else if (options.notifications.getVerticalPosition() == NotificationPosition::BOTTOM)
{
notifications_[i].rect.y--;
}
// notifications_[i].surface->setAlpha(ALPHA);
if (notifications_[i].rect.y == notifications_[i].y)
{
notifications_[i].state = NotificationStatus::STAY;
// notifications_[i].surface->setAlpha(255);
notifications_[i].counter = 0;
notification.state = NotificationStatus::FINISHED;
}
break;
}
else if (notifications_[i].state == NotificationStatus::STAY)
{
if (notifications_[i].counter == wait_time_)
{
notifications_[i].state = NotificationStatus::VANISHING;
notifications_[i].counter = 0;
}
}
else if (notifications_[i].state == NotificationStatus::VANISHING)
{
case NotificationStatus::FINISHED:
break;
// const float step = (notifications_[i].counter / (float)notifications_[i].travel_dist);
// const int ALPHA = 255 * (1 - step);
// constexpr int ALPHA = 255;
if (options.notifications.getVerticalPosition() == NotificationPosition::TOP)
{
notifications_[i].rect.y--;
}
else if (options.notifications.getVerticalPosition() == NotificationPosition::BOTTOM)
{
notifications_[i].rect.y++;
}
// notifications_[i].surface->setAlpha(ALPHA);
if (notifications_[i].rect.y == notifications_[i].y - notifications_[i].travel_dist)
{
notifications_[i].state = NotificationStatus::FINISHED;
}
default:
break;
}
notifications_[i].sprite->setPosition(notifications_[i].rect);
notification.sprite->setPosition(notification.rect);
}
clearFinishedNotifications();
@@ -146,16 +118,16 @@ void Notifier::update()
// Elimina las notificaciones finalizadas
void Notifier::clearFinishedNotifications()
{
for (int i = (int)notifications_.size() - 1; i >= 0; --i)
{
if (notifications_[i].state == NotificationStatus::FINISHED)
{
notifications_.erase(notifications_.begin() + i);
}
}
notifications_.erase(
std::remove_if(notifications_.begin(), notifications_.end(),
[](const Notification &notification)
{
return notification.state == NotificationStatus::FINISHED;
}),
notifications_.end());
}
void Notifier::show(std::vector<std::string> texts, NotificationText text_is, int icon, bool can_be_removed, const std::string &code)
void Notifier::show(std::vector<std::string> texts, NotificationText text_is, Uint32 display_duration, int icon, bool can_be_removed, const std::string &code)
{
// Si no hay texto, acaba
if (texts.empty())
@@ -179,11 +151,12 @@ void Notifier::show(std::vector<std::string> texts, NotificationText text_is, in
for (const auto &text : texts)
{
if (text.length() > longest.length())
{
longest = text;
}
}
// Inicializa variables
//const int text_size = text_->getCharacterSize();
const int text_size = 6;
const auto PADDING_IN_H = text_size;
const auto PADDING_IN_V = text_size / 2;
@@ -194,33 +167,33 @@ void Notifier::show(std::vector<std::string> texts, NotificationText text_is, in
const auto SHAPE = NotificationShape::SQUARED;
// Posición horizontal
auto desp_h = 0;
if (options.notifications.getHorizontalPosition() == NotificationPosition::LEFT)
int desp_h = 0;
switch (options.notifications.getHorizontalPosition())
{
case NotificationPosition::LEFT:
desp_h = PADDING_OUT_;
}
else if (options.notifications.getHorizontalPosition() == NotificationPosition::CENTER)
{
break;
case NotificationPosition::CENTER:
desp_h = ((options.game.width / 2) - (WIDTH / 2));
}
else if (options.notifications.getHorizontalPosition() == NotificationPosition::RIGHT)
{
break;
case NotificationPosition::RIGHT:
desp_h = options.game.width - WIDTH - PADDING_OUT_;
break;
default:
desp_h = 0;
break;
}
// Posición vertical
const int DESP_V = (options.notifications.getVerticalPosition() == NotificationPosition::TOP) ? PADDING_OUT_ : options.game.height - HEIGHT - PADDING_OUT_;
// Offset
const auto TRAVEL_DIST = HEIGHT + PADDING_OUT_;
auto offset = 0;
if (options.notifications.getVerticalPosition() == NotificationPosition::TOP)
{
offset = !notifications_.empty() ? notifications_.back().y + notifications_.back().travel_dist : DESP_V;
}
else if (options.notifications.getVerticalPosition() == NotificationPosition::BOTTOM)
{
offset = !notifications_.empty() ? notifications_.back().y - notifications_.back().travel_dist : DESP_V;
}
const int TRAVEL_MOD = (options.notifications.getVerticalPosition() == NotificationPosition::TOP) ? 1 : -1;
const int OFFSET = !notifications_.empty() ? notifications_.back().y + TRAVEL_MOD * notifications_.back().travel_dist : DESP_V;
// Crea la notificacion
Notification n;
@@ -228,12 +201,13 @@ void Notifier::show(std::vector<std::string> texts, NotificationText text_is, in
// Inicializa variables
n.code = code;
n.can_be_removed = can_be_removed;
n.y = offset;
n.y = OFFSET;
n.travel_dist = TRAVEL_DIST;
n.texts = texts;
n.shape = SHAPE;
int y_pos = offset + ((options.notifications.getVerticalPosition() == NotificationPosition::TOP) ? -TRAVEL_DIST : TRAVEL_DIST);
n.rect = {desp_h, y_pos, WIDTH, HEIGHT};
n.display_duration = display_duration;
const int Y_POS = OFFSET + ((options.notifications.getVerticalPosition() == NotificationPosition::TOP) ? -TRAVEL_DIST : TRAVEL_DIST);
n.rect = {desp_h, Y_POS, WIDTH, HEIGHT};
// Crea la textura
n.surface = std::make_shared<Surface>(WIDTH, HEIGHT);
@@ -303,6 +277,9 @@ void Notifier::show(std::vector<std::string> texts, NotificationText text_is, in
// Añade la notificación a la lista
notifications_.emplace_back(n);
// Reproduce el sonido de la notificación
JA_PlaySound(Resource::get()->getSound("notify.wav"));
}
// Indica si hay notificaciones activas

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@@ -9,6 +9,11 @@ class SSprite; // lines 9-9
class Text; // lines 10-10
class Surface; // lines 11-11
// Constantes
constexpr Uint32 DEFAULT_NOTIFICATION_DURATION = 2000;
constexpr Uint32 CHEEVO_NOTIFICATION_DURATION = 4000;
// Justificado para las notificaciones
enum class NotificationText
{
LEFT,
@@ -41,24 +46,39 @@ private:
struct Notification
{
std::shared_ptr<Surface> surface;
std::shared_ptr<SSprite> sprite;
std::vector<std::string> texts;
int counter;
NotificationStatus state;
NotificationShape shape;
SDL_Rect rect;
int y;
int travel_dist;
std::string code; // Permite asignar un código a la notificación
bool can_be_removed;
int height;
std::shared_ptr<Surface> surface; // Superficie asociada a la notificación
std::shared_ptr<SSprite> sprite; // Sprite asociado para gráficos o animaciones
std::vector<std::string> texts; // Lista de textos incluidos en la notificación
NotificationStatus state; // Estado actual de la notificación (RISING, SHOWING, etc.)
NotificationShape shape; // Forma de la notificación (ej. SQUARED o ROUNDED)
SDL_Rect rect; // Dimensiones y posición de la notificación en pantalla
int y; // Posición actual en el eje Y
int travel_dist; // Distancia a recorrer (por ejemplo, en animaciones)
std::string code; // Código identificador único para esta notificación
bool can_be_removed; // Indica si la notificación puede ser eliminada
int height; // Altura de la notificación
Uint32 start_time; // Momento en que se creó la notificación
Uint32 elapsed_time; // Tiempo transcurrido desde la creación
Uint32 display_duration; // Duración total para mostrar la notificación
// Constructor
explicit Notification()
: surface(nullptr), sprite(nullptr), texts(), counter(0), state(NotificationStatus::RISING),
shape(NotificationShape::SQUARED), rect{0, 0, 0, 0}, y(0), travel_dist(0), code(""),
can_be_removed(true), height(0) {}
: surface(nullptr), // Inicializar superficie como nula
sprite(nullptr), // Inicializar sprite como nulo
texts(), // Inicializar lista de textos vacía
state(NotificationStatus::RISING), // Estado inicial como "RISING"
shape(NotificationShape::SQUARED), // Forma inicial como "SQUARED"
rect{0, 0, 0, 0}, // Rectángulo inicial vacío
y(0), // Posición Y inicializada a 0
travel_dist(0), // Distancia inicializada a 0
code(""), // Código identificador vacío
can_be_removed(true), // Inicialmente se puede eliminar
height(0), // Altura inicializada a 0
start_time(0), // Tiempo de creación inicializado a 0
elapsed_time(0), // Tiempo transcurrido inicializado a 0
display_duration(0) // Duración inicializada a 0
{
}
};
std::shared_ptr<Surface> icon_surface_; // Textura para los iconos de las notificaciones
@@ -66,7 +86,6 @@ private:
// Variables
Uint8 bg_color_; // Color de fondo de las notificaciones
int wait_time_; // Tiempo que se ve la notificación
std::vector<Notification> notifications_; // La lista de notificaciones activas
bool stack_; // Indica si las notificaciones se apilan
bool has_icons_; // Indica si el notificador tiene textura para iconos
@@ -102,7 +121,7 @@ public:
void update();
// Muestra una notificación de texto por pantalla
void show(std::vector<std::string> texts, NotificationText text_is = NotificationText::LEFT, int icon = -1, bool can_be_removed = true, const std::string &code = std::string());
void show(std::vector<std::string> texts, NotificationText text_is = NotificationText::LEFT, Uint32 display_duration = DEFAULT_NOTIFICATION_DURATION, int icon = -1, bool can_be_removed = true, const std::string &code = std::string());
// Indica si hay notificaciones activas
bool isActive();