#include int main(int argc, char *argv[]) { SDL_Init(SDL_INIT_EVERYTHING); SDL_Window *win = SDL_CreateWindow("ABAD", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1920, 1080, SDL_WINDOW_FULLSCREEN_DESKTOP); SDL_Renderer *ren = SDL_CreateRenderer(win, -1, 0); SDL_RenderSetLogicalSize(ren, 64, 36); SDL_ShowCursor(SDL_DISABLE); SDL_Texture *tex = SDL_CreateTextureFromSurface(ren, SDL_LoadBMP("abad.bmp")); SDL_Rect src = {0,0,20,35}; SDL_Rect dst = {0,2,20,35}; int frames[4] = {0, 1, 0, 2}; int current_frame = 0; int x = -5; Uint32 time = SDL_GetTicks(); int reset = 0; Uint32 elapsed = SDL_GetTicks(); FILE *f = fopen("reset.txt", "r"); fscanf(f, "%i", &reset); fclose(f); SDL_Event e; bool should_exit = false; while (!should_exit) { while (SDL_PollEvent(&e)) { if (e.type==SDL_QUIT || (e.type==SDL_KEYDOWN && e.key.keysym.scancode==SDL_SCANCODE_ESCAPE)) { should_exit=true; break; } } if (SDL_GetTicks()-time>=125) { src.x = frames[current_frame]*20; current_frame=(current_frame+1)%4; dst.x = x * 4; x++; SDL_SetRenderDrawColor(ren, 0, 0, 0, 255); SDL_RenderClear(ren); SDL_RenderCopy(ren, tex, &src, &dst); SDL_RenderPresent(ren); time = SDL_GetTicks(); } if (SDL_GetTicks()-elapsed >= reset*1000) { x = -5; elapsed = SDL_GetTicks(); } } SDL_Quit(); return 0; }