- [NEW] JA_SetMusicPosition() i JA_GetMusicPosition(), per a obtindre o especificar la posició de la música en segons (decimals).
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@@ -81,6 +81,7 @@ void JA_Init(const int freq, const SDL_AudioFormat format, const int channels) {
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SDL_AudioSpec audioSpec{JA_freq, JA_format, JA_channels, 0, 1024, 0, 0, audioCallback, NULL};
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if (sdlAudioDevice != 0) SDL_CloseAudioDevice(sdlAudioDevice);
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sdlAudioDevice = SDL_OpenAudioDevice(NULL, 0, &audioSpec, NULL, 0);
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if (sdlAudioDevice==0) printf("Failed to initialize SDL audio!\n");
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SDL_PauseAudioDevice(sdlAudioDevice, 0);
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}
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@@ -191,6 +192,18 @@ int JA_SetMusicVolume(int volume)
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return JA_musicVolume;
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}
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void JA_SetMusicPosition(float value)
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{
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if (!current_music) return;
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current_music->pos = value * JA_freq;
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}
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float JA_GetMusicPosition()
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{
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if (!current_music) return 0;
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return float(current_music->pos)/float(JA_freq);
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}
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void JA_EnableMusic(const bool value)
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{
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if (!value && current_music != NULL && current_music->state==JA_MUSIC_PLAYING) JA_StopMusic();
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@@ -19,6 +19,8 @@ void JA_StopMusic();
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JA_Music_state JA_GetMusicState();
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void JA_DeleteMusic(JA_Music_t *music);
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int JA_SetMusicVolume(int volume);
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void JA_SetMusicPosition(float value);
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float JA_GetMusicPosition();
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void JA_EnableMusic(const bool value);
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JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length);
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