Hopefully solved memory issues on deallocation

This commit is contained in:
2021-02-17 14:24:43 +01:00
parent 852710d15d
commit 637c5c4677

View File

@@ -78,7 +78,7 @@ void JA_Init(const int freq, const SDL_AudioFormat format, const int channels) {
JA_Music JA_LoadMusic(const char* filename) { JA_Music JA_LoadMusic(const char* filename) {
int chan, samplerate; int chan, samplerate;
JA_Music music = (JA_Music)SDL_malloc(sizeof(JA_Music_t)); JA_Music music = new JA_Music_t();
music->samples = stb_vorbis_decode_filename(filename, &chan, &samplerate, &music->output); music->samples = stb_vorbis_decode_filename(filename, &chan, &samplerate, &music->output);
SDL_AudioCVT cvt; SDL_AudioCVT cvt;
@@ -130,8 +130,8 @@ JA_Music_state JA_GetMusicState() {
void JA_DeleteMusic(JA_Music music) { void JA_DeleteMusic(JA_Music music) {
if (current_music == music) current_music = NULL; if (current_music == music) current_music = NULL;
free(music->output); SDL_free(music->output);
free(music); delete music;
} }
JA_Sound JA_LoadSound(const char* filename) { JA_Sound JA_LoadSound(const char* filename) {
@@ -145,7 +145,7 @@ JA_Sound JA_LoadSound(const char* filename) {
cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult); cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult);
SDL_memcpy(cvt.buf, sound->buffer, sound->length); SDL_memcpy(cvt.buf, sound->buffer, sound->length);
SDL_ConvertAudio(&cvt); SDL_ConvertAudio(&cvt);
free(sound->buffer); SDL_FreeWAV(sound->buffer);
sound->buffer = cvt.buf; sound->buffer = cvt.buf;
sound->length = cvt.len_cvt; sound->length = cvt.len_cvt;
@@ -168,7 +168,7 @@ void JA_DeleteSound(JA_Sound sound) {
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) { for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
if (channels[i].sound == sound) JA_StopChannel(i); if (channels[i].sound == sound) JA_StopChannel(i);
} }
SDL_FreeWAV(sound->buffer); SDL_free(sound->buffer);
delete sound; delete sound;
} }