- [NEW] JA_FadeOutMusic(const int milliseconds);
This commit is contained in:
7
main.cpp
7
main.cpp
@@ -12,8 +12,8 @@ int main(int argc, char **argv) {
|
||||
sdlWindow = SDL_CreateWindow("JailAudio", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 320, 240, SDL_WINDOW_SHOWN);
|
||||
JA_Init(48000, AUDIO_S16, 2);
|
||||
|
||||
JA_Music music = JA_LoadMusic("intro2.ogg");
|
||||
JA_Sound peiv = JA_LoadSound("menu_select.wav");
|
||||
JA_Music_t *music = JA_LoadMusic("intro2.ogg");
|
||||
JA_Sound_t *peiv = JA_LoadSound("menu_select.wav");
|
||||
int channel = -1;
|
||||
|
||||
JA_PlayMusic(music, true);
|
||||
@@ -42,6 +42,9 @@ int main(int argc, char **argv) {
|
||||
case SDL_SCANCODE_6: // Si pulsem la tecla '6' stopem definitivament el wav infinit
|
||||
JA_StopChannel(channel);
|
||||
break;
|
||||
case SDL_SCANCODE_0: // Si pulsem la tecla '1' pausem o despausem la música
|
||||
JA_FadeOutMusic(1000);
|
||||
break;
|
||||
case SDL_SCANCODE_UP:
|
||||
volume = JA_SetVolume(volume+16);
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user