JA_GetMusicState & JA_GetChannelState replace paused ones
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4
main.cpp
4
main.cpp
@@ -24,7 +24,7 @@ int main(int argc, char **argv) {
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if (event.type == SDL_KEYDOWN) {
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switch (event.key.keysym.scancode) {
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case SDL_SCANCODE_1: // Si pulsem la tecla '1' pausem o despausem la música
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if (JA_IsMusicPlaying()) { JA_PauseMusic(); } else { JA_ResumeMusic(); }
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if (JA_GetMusicState() == JA_MUSIC_PLAYING) { JA_PauseMusic(); } else { JA_ResumeMusic(); }
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break;
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case SDL_SCANCODE_2: // Si pulsem la tecla '2' sona el wav 1 vegada
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JA_PlaySound(peiv);
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@@ -36,7 +36,7 @@ int main(int argc, char **argv) {
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channel = JA_PlaySound(peiv, -1);
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break;
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case SDL_SCANCODE_5: // Si pulsem la tecla '5' pausem o despausem el wav que sonaba infinitament
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if (JA_IsChannelPlaying(channel)) { JA_PauseChannel(channel); } else { JA_ResumeChannel(channel); }
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if (JA_GetChannelState(channel) == JA_CHANNEL_PLAYING) { JA_PauseChannel(channel); } else { JA_ResumeChannel(channel); }
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break;
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case SDL_SCANCODE_6: // Si pulsem la tecla '6' stopem definitivament el wav infinit
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JA_StopChannel(channel);
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