OGGs preloading, deleting...

This commit is contained in:
2021-02-04 14:18:45 +01:00
parent 0dbb1d39b2
commit ac5421a340
3 changed files with 56 additions and 30 deletions

View File

@@ -27,7 +27,7 @@ struct JA_Music_t {
bool loop {false};
};
JA_Music_t music;
JA_Music current_music{NULL};
JA_Sound_Playing_t sounds[JA_MAX_SIMULTANEOUS_SOUNDS];
JA_Sound_Playing_t *first_sound {NULL};
JA_Sound_Playing_t *last_sound {NULL};
@@ -39,17 +39,17 @@ Uint8 JA_channels {2};
void audioCallback(void * userdata, uint8_t * stream, int len) {
SDL_memset(stream, 0, len);
if (music.state == JA_MUSIC_PLAYING) {
const int size = SDL_min(len, music.samples*2-music.pos);
SDL_memcpy(stream, music.output+music.pos, size);
music.pos += size/2;
if (current_music != NULL && current_music->state == JA_MUSIC_PLAYING) {
const int size = SDL_min(len, current_music->samples*2-current_music->pos);
SDL_memcpy(stream, current_music->output+current_music->pos, size);
current_music->pos += size/2;
if (size < len) {
if (music.loop) {
SDL_memcpy(stream+size, music.output, len-size);
music.pos = (len-size)/2;
if (current_music->loop) {
SDL_memcpy(stream+size, current_music->output, len-size);
current_music->pos = (len-size)/2;
} else {
music.pos = 0;
music.state = JA_MUSIC_STOPPED;
current_music->pos = 0;
current_music->state = JA_MUSIC_STOPPED;
}
}
}
@@ -94,43 +94,62 @@ void JA_Init(const int freq, const SDL_AudioFormat format, const int channels) {
SDL_PauseAudioDevice(sdlAudioDevice, 0);
}
void JA_PlayMusic(const char* filename, const bool loop) {
JA_Music JA_LoadMusic(const char* filename) {
int chan, samplerate;
if (music.output != NULL) { free(music.output); music.output = NULL; }
music.samples = stb_vorbis_decode_filename(filename, &chan, &samplerate, &music.output);
JA_Music music = (JA_Music)SDL_malloc(sizeof(JA_Music_t));
music->samples = stb_vorbis_decode_filename(filename, &chan, &samplerate, &music->output);
SDL_AudioCVT cvt;
SDL_BuildAudioCVT(&cvt, AUDIO_S16, chan, samplerate, JA_format, JA_channels, JA_freq);
cvt.len = music.samples * chan * 2;
cvt.len = music->samples * chan * 2;
cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult);
SDL_memcpy(cvt.buf, music.output, cvt.len);
SDL_memcpy(cvt.buf, music->output, cvt.len);
SDL_ConvertAudio(&cvt);
free(music.output);
music.output = (short*)cvt.buf;
free(music->output);
music->output = (short*)cvt.buf;
music.pos = 0;
music.state = JA_MUSIC_PLAYING;
music.loop = loop;
music->pos = 0;
music->state = JA_MUSIC_STOPPED;
return music;
}
void JA_PlayMusic(JA_Music music, const bool loop) {
int chan, samplerate;
if (current_music != NULL) {
current_music->pos = 0;
current_music->state = JA_MUSIC_STOPPED;
}
current_music = music;
current_music->pos = 0;
current_music->state = JA_MUSIC_PLAYING;
current_music->loop = loop;
}
void JA_PauseMusic() {
if (music.state == JA_MUSIC_INVALID) return;
music.state = JA_MUSIC_PAUSED;
if (current_music->state == JA_MUSIC_INVALID) return;
current_music->state = JA_MUSIC_PAUSED;
}
void JA_ResumeMusic() {
if (music.state == JA_MUSIC_INVALID) return;
music.state = JA_MUSIC_PLAYING;
if (current_music->state == JA_MUSIC_INVALID) return;
current_music->state = JA_MUSIC_PLAYING;
}
void JA_StopMusic() {
if (music.state == JA_MUSIC_INVALID) return;
music.pos = 0;
music.state = JA_MUSIC_STOPPED;
if (current_music->state == JA_MUSIC_INVALID) return;
current_music->pos = 0;
current_music->state = JA_MUSIC_STOPPED;
}
bool JA_IsMusicPlaying() {
return music.state == JA_MUSIC_PLAYING;
return current_music->state == JA_MUSIC_PLAYING;
}
void JA_DeleteMusic(JA_Music music) {
if (current_music == music) current_music = NULL;
free(music->output);
free(music);
}
JA_Sound JA_LoadSound(const char* filename) {