OGGs preloading, deleting...

This commit is contained in:
2021-02-04 14:18:45 +01:00
parent 0dbb1d39b2
commit ac5421a340
3 changed files with 56 additions and 30 deletions

View File

@@ -27,7 +27,7 @@ struct JA_Music_t {
bool loop {false}; bool loop {false};
}; };
JA_Music_t music; JA_Music current_music{NULL};
JA_Sound_Playing_t sounds[JA_MAX_SIMULTANEOUS_SOUNDS]; JA_Sound_Playing_t sounds[JA_MAX_SIMULTANEOUS_SOUNDS];
JA_Sound_Playing_t *first_sound {NULL}; JA_Sound_Playing_t *first_sound {NULL};
JA_Sound_Playing_t *last_sound {NULL}; JA_Sound_Playing_t *last_sound {NULL};
@@ -39,17 +39,17 @@ Uint8 JA_channels {2};
void audioCallback(void * userdata, uint8_t * stream, int len) { void audioCallback(void * userdata, uint8_t * stream, int len) {
SDL_memset(stream, 0, len); SDL_memset(stream, 0, len);
if (music.state == JA_MUSIC_PLAYING) { if (current_music != NULL && current_music->state == JA_MUSIC_PLAYING) {
const int size = SDL_min(len, music.samples*2-music.pos); const int size = SDL_min(len, current_music->samples*2-current_music->pos);
SDL_memcpy(stream, music.output+music.pos, size); SDL_memcpy(stream, current_music->output+current_music->pos, size);
music.pos += size/2; current_music->pos += size/2;
if (size < len) { if (size < len) {
if (music.loop) { if (current_music->loop) {
SDL_memcpy(stream+size, music.output, len-size); SDL_memcpy(stream+size, current_music->output, len-size);
music.pos = (len-size)/2; current_music->pos = (len-size)/2;
} else { } else {
music.pos = 0; current_music->pos = 0;
music.state = JA_MUSIC_STOPPED; current_music->state = JA_MUSIC_STOPPED;
} }
} }
} }
@@ -94,43 +94,62 @@ void JA_Init(const int freq, const SDL_AudioFormat format, const int channels) {
SDL_PauseAudioDevice(sdlAudioDevice, 0); SDL_PauseAudioDevice(sdlAudioDevice, 0);
} }
void JA_PlayMusic(const char* filename, const bool loop) { JA_Music JA_LoadMusic(const char* filename) {
int chan, samplerate; int chan, samplerate;
if (music.output != NULL) { free(music.output); music.output = NULL; } JA_Music music = (JA_Music)SDL_malloc(sizeof(JA_Music_t));
music.samples = stb_vorbis_decode_filename(filename, &chan, &samplerate, &music.output); music->samples = stb_vorbis_decode_filename(filename, &chan, &samplerate, &music->output);
SDL_AudioCVT cvt; SDL_AudioCVT cvt;
SDL_BuildAudioCVT(&cvt, AUDIO_S16, chan, samplerate, JA_format, JA_channels, JA_freq); SDL_BuildAudioCVT(&cvt, AUDIO_S16, chan, samplerate, JA_format, JA_channels, JA_freq);
cvt.len = music.samples * chan * 2; cvt.len = music->samples * chan * 2;
cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult); cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult);
SDL_memcpy(cvt.buf, music.output, cvt.len); SDL_memcpy(cvt.buf, music->output, cvt.len);
SDL_ConvertAudio(&cvt); SDL_ConvertAudio(&cvt);
free(music.output); free(music->output);
music.output = (short*)cvt.buf; music->output = (short*)cvt.buf;
music.pos = 0; music->pos = 0;
music.state = JA_MUSIC_PLAYING; music->state = JA_MUSIC_STOPPED;
music.loop = loop;
return music;
}
void JA_PlayMusic(JA_Music music, const bool loop) {
int chan, samplerate;
if (current_music != NULL) {
current_music->pos = 0;
current_music->state = JA_MUSIC_STOPPED;
}
current_music = music;
current_music->pos = 0;
current_music->state = JA_MUSIC_PLAYING;
current_music->loop = loop;
} }
void JA_PauseMusic() { void JA_PauseMusic() {
if (music.state == JA_MUSIC_INVALID) return; if (current_music->state == JA_MUSIC_INVALID) return;
music.state = JA_MUSIC_PAUSED; current_music->state = JA_MUSIC_PAUSED;
} }
void JA_ResumeMusic() { void JA_ResumeMusic() {
if (music.state == JA_MUSIC_INVALID) return; if (current_music->state == JA_MUSIC_INVALID) return;
music.state = JA_MUSIC_PLAYING; current_music->state = JA_MUSIC_PLAYING;
} }
void JA_StopMusic() { void JA_StopMusic() {
if (music.state == JA_MUSIC_INVALID) return; if (current_music->state == JA_MUSIC_INVALID) return;
music.pos = 0; current_music->pos = 0;
music.state = JA_MUSIC_STOPPED; current_music->state = JA_MUSIC_STOPPED;
} }
bool JA_IsMusicPlaying() { bool JA_IsMusicPlaying() {
return music.state == JA_MUSIC_PLAYING; return current_music->state == JA_MUSIC_PLAYING;
}
void JA_DeleteMusic(JA_Music music) {
if (current_music == music) current_music = NULL;
free(music->output);
free(music);
} }
JA_Sound JA_LoadSound(const char* filename) { JA_Sound JA_LoadSound(const char* filename) {

View File

@@ -2,14 +2,17 @@
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
typedef struct JA_Sound_t *JA_Sound; typedef struct JA_Sound_t *JA_Sound;
typedef struct JA_Music_t *JA_Music;
void JA_Init(const int freq, const SDL_AudioFormat format, const int channels); void JA_Init(const int freq, const SDL_AudioFormat format, const int channels);
void JA_PlayMusic(const char* filename, const bool loop = true); JA_Music JA_LoadMusic(const char* filename);
void JA_PlayMusic(JA_Music music, const bool loop = true);
void JA_PauseMusic(); void JA_PauseMusic();
void JA_ResumeMusic(); void JA_ResumeMusic();
void JA_StopMusic(); void JA_StopMusic();
bool JA_IsMusicPlaying(); bool JA_IsMusicPlaying();
void JA_DeleteMusic(JA_Music music);
JA_Sound JA_LoadSound(const char* filename); JA_Sound JA_LoadSound(const char* filename);
void JA_PlaySound(JA_Sound sound); void JA_PlaySound(JA_Sound sound);

View File

@@ -11,9 +11,11 @@ int main(int argc, char **argv) {
sdlWindow = SDL_CreateWindow("JailAudio", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 320, 240, SDL_WINDOW_SHOWN); sdlWindow = SDL_CreateWindow("JailAudio", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 320, 240, SDL_WINDOW_SHOWN);
JA_Init(48000, AUDIO_S16, 2); JA_Init(48000, AUDIO_S16, 2);
JA_PlayMusic("intro2.ogg"); JA_Music music = JA_LoadMusic("intro2.ogg");
JA_Sound peiv = JA_LoadSound("menu_select.wav"); JA_Sound peiv = JA_LoadSound("menu_select.wav");
JA_PlayMusic(music, true);
bool should_exit = false; bool should_exit = false;
while(!should_exit) { while(!should_exit) {
while(SDL_PollEvent(&event)) { while(SDL_PollEvent(&event)) {
@@ -30,6 +32,8 @@ int main(int argc, char **argv) {
} }
} }
} }
JA_DeleteSound(peiv);
JA_DeleteMusic(music);
SDL_DestroyWindow(sdlWindow); SDL_DestroyWindow(sdlWindow);
SDL_Quit(); SDL_Quit();
return 0; return 0;