- [NEW] JA_SetMusicVolume(int volume)
- [NEW] JA_EnableMusic(const bool value) - [NEW] JA_SetSoundVolume(int volume) - [NEW] JA_EnableSound(const bool value)
This commit is contained in:
104
jail_audio.cpp
104
jail_audio.cpp
@@ -32,18 +32,21 @@ JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
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int JA_freq {48000};
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SDL_AudioFormat JA_format {AUDIO_S16};
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Uint8 JA_channels {2};
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int JA_volume = 128;
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int JA_musicVolume = 128;
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int JA_soundVolume = 64;
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bool JA_musicEnabled = true;
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bool JA_soundEnabled = true;
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SDL_AudioDeviceID sdlAudioDevice = 0;
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void audioCallback(void * userdata, uint8_t * stream, int len) {
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SDL_memset(stream, 0, len);
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if (current_music != NULL && current_music->state == JA_MUSIC_PLAYING) {
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const int size = SDL_min(len, current_music->samples*2-current_music->pos);
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SDL_MixAudioFormat(stream, (Uint8*)(current_music->output+current_music->pos), AUDIO_S16, size, JA_volume);
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SDL_MixAudioFormat(stream, (Uint8*)(current_music->output+current_music->pos), AUDIO_S16, size, JA_musicVolume);
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current_music->pos += size/2;
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if (size < len) {
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if (current_music->times != 0) {
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SDL_MixAudioFormat(stream+size, (Uint8*)current_music->output, AUDIO_S16, len-size, JA_volume);
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SDL_MixAudioFormat(stream+size, (Uint8*)current_music->output, AUDIO_S16, len-size, JA_musicVolume);
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current_music->pos = (len-size)/2;
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if (current_music->times > 0) current_music->times--;
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} else {
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@@ -56,11 +59,11 @@ void audioCallback(void * userdata, uint8_t * stream, int len) {
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
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if (channels[i].state == JA_CHANNEL_PLAYING) {
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const int size = SDL_min(len, channels[i].sound->length - channels[i].pos);
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SDL_MixAudioFormat(stream, channels[i].sound->buffer + channels[i].pos, AUDIO_S16, size, JA_volume/2);
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SDL_MixAudioFormat(stream, channels[i].sound->buffer + channels[i].pos, AUDIO_S16, size, JA_soundVolume);
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channels[i].pos += size;
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if (size < len) {
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if (channels[i].times != 0) {
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SDL_MixAudioFormat(stream + size, channels[i].sound->buffer, AUDIO_S16, len-size, JA_volume/2);
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SDL_MixAudioFormat(stream + size, channels[i].sound->buffer, AUDIO_S16, len-size, JA_soundVolume);
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channels[i].pos = len-size;
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if (channels[i].times > 0) channels[i].times--;
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} else {
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@@ -122,7 +125,10 @@ JA_Music_t *JA_LoadMusic(const char* filename) {
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return music;
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}
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void JA_PlayMusic(JA_Music_t *music, const int loop) {
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void JA_PlayMusic(JA_Music_t *music, const int loop)
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{
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if (!JA_musicEnabled) return;
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if (current_music != NULL) {
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current_music->pos = 0;
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current_music->state = JA_MUSIC_STOPPED;
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@@ -133,23 +139,34 @@ void JA_PlayMusic(JA_Music_t *music, const int loop) {
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current_music->times = loop;
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}
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void JA_PauseMusic() {
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void JA_PauseMusic()
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{
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if (!JA_musicEnabled) return;
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if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
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current_music->state = JA_MUSIC_PAUSED;
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}
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void JA_ResumeMusic() {
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void JA_ResumeMusic()
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{
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if (!JA_musicEnabled) return;
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if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
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current_music->state = JA_MUSIC_PLAYING;
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}
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void JA_StopMusic() {
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void JA_StopMusic()
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{
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if (!JA_musicEnabled) return;
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if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
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current_music->pos = 0;
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current_music->state = JA_MUSIC_STOPPED;
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}
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JA_Music_state JA_GetMusicState() {
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if (!JA_musicEnabled) return JA_MUSIC_DISABLED;
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if (current_music == NULL) return JA_MUSIC_INVALID;
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return current_music->state;
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}
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@@ -160,6 +177,23 @@ void JA_DeleteMusic(JA_Music_t *music) {
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delete music;
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}
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int JA_SetMusicVolume(int volume)
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{
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JA_musicVolume = volume > 128 ? 128 : volume < 0 ? 0 : volume;
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return JA_musicVolume;
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}
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void JA_EnableMusic(const bool value)
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{
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if (!value && current_music != NULL && current_music->state==JA_MUSIC_PLAYING) JA_StopMusic();
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JA_musicEnabled = value;
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}
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JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length) {
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JA_Sound_t *sound = new JA_Sound_t();
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sound->buffer = buffer;
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@@ -185,7 +219,10 @@ JA_Sound_t *JA_LoadSound(const char* filename) {
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return sound;
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}
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int JA_PlaySound(JA_Sound_t *sound, const int loop) {
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int JA_PlaySound(JA_Sound_t *sound, const int loop)
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{
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if (!JA_soundEnabled) return;
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int channel = 0;
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while (channel < JA_MAX_SIMULTANEOUS_CHANNELS && channels[channel].state != JA_CHANNEL_FREE) { channel++; }
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if (channel == JA_MAX_SIMULTANEOUS_CHANNELS) channel = 0;
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@@ -197,7 +234,8 @@ int JA_PlaySound(JA_Sound_t *sound, const int loop) {
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return channel;
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}
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void JA_DeleteSound(JA_Sound_t *sound) {
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void JA_DeleteSound(JA_Sound_t *sound)
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{
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
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if (channels[i].sound == sound) JA_StopChannel(i);
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}
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@@ -205,7 +243,10 @@ void JA_DeleteSound(JA_Sound_t *sound) {
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delete sound;
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}
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void JA_PauseChannel(const int channel) {
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void JA_PauseChannel(const int channel)
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{
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if (!JA_soundEnabled) return;
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if (channel == -1) {
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
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if (channels[i].state == JA_CHANNEL_PLAYING) channels[i].state = JA_CHANNEL_PAUSED;
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@@ -215,7 +256,10 @@ void JA_PauseChannel(const int channel) {
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}
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}
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void JA_ResumeChannel(const int channel) {
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void JA_ResumeChannel(const int channel)
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{
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if (!JA_soundEnabled) return;
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if (channel == -1) {
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
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if (channels[i].state == JA_CHANNEL_PAUSED) channels[i].state = JA_CHANNEL_PLAYING;
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@@ -225,7 +269,10 @@ void JA_ResumeChannel(const int channel) {
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}
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}
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void JA_StopChannel(const int channel) {
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void JA_StopChannel(const int channel)
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{
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if (!JA_soundEnabled) return;
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if (channel == -1) {
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
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channels[i].state = JA_CHANNEL_FREE;
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@@ -239,13 +286,34 @@ void JA_StopChannel(const int channel) {
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}
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}
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JA_Channel_state JA_GetChannelState(const int channel) {
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JA_Channel_state JA_GetChannelState(const int channel)
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{
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if (!JA_soundEnabled) return JA_SOUND_DISABLED;
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if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return JA_CHANNEL_INVALID;
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return channels[channel].state;
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}
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int JA_SetVolume(int volume) {
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JA_volume = volume > 128 ? 128 : volume < 0 ? 0 : volume;
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return JA_volume;
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int JA_SetSoundVolume(int volume)
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{
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JA_soundVolume = volume > 128 ? 128 : volume < 0 ? 0 : volume;
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return JA_soundVolume;
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}
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void JA_EnableSound(const bool value)
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{
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
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{
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if (channels[i].state == JA_CHANNEL_PLAYING) JA_StopChannel(i);
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}
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JA_soundEnabled = value;
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}
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int JA_SetVolume(int volume)
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{
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JA_musicVolume = volume > 128 ? 128 : volume < 0 ? 0 : volume;
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JA_soundVolume = JA_musicVolume/2;
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return JA_musicVolume;
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}
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#endif
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