- [NEW] JA_LoadMusic() i JA_LoadSound() ara també accepten un buffer de uint8_t* i un tamany, a l'hora de carregar.
- [FIX] JA_PlaySound() de vegades no tornava res
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@@ -11,6 +11,7 @@ void JA_Init(const int freq, const SDL_AudioFormat format, const int channels);
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void JA_Quit();
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JA_Music_t *JA_LoadMusic(const char* filename);
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JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length);
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void JA_PlayMusic(JA_Music_t *music, const int loop = -1);
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void JA_PauseMusic();
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void JA_ResumeMusic();
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@@ -21,6 +22,7 @@ int JA_SetMusicVolume(int volume);
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void JA_EnableMusic(const bool value);
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JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length);
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JA_Sound_t *JA_LoadSound(Uint8* buffer, Uint32 length);
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JA_Sound_t *JA_LoadSound(const char* filename);
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int JA_PlaySound(JA_Sound_t *sound, const int loop = 0);
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void JA_PauseChannel(const int channel);
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