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1
.gitignore
vendored
1
.gitignore
vendored
@@ -3,3 +3,4 @@
|
||||
.vscode
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||||
*.out
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||||
main
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||||
jail_audio
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||||
483
jail_audio.cpp
483
jail_audio.cpp
@@ -1,191 +1,358 @@
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||||
#ifndef JA_USESDLMIXER
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#include "jail_audio.h"
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#include "stb_vorbis.c"
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#include <SDL2/SDL.h>
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#include <SDL3/SDL.h>
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#include <stdio.h>
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#define JA_MAX_SIMULTANEOUS_CHANNELS 5
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#define JA_MAX_GROUPS 5
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struct JA_Sound_t {
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struct JA_Sound_t
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{
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SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 };
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Uint32 length { 0 };
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Uint8 *buffer { NULL };
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};
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struct JA_Channel_t {
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JA_Sound sound;
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struct JA_Channel_t
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{
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JA_Sound_t *sound { nullptr };
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int pos { 0 };
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int times { 0 };
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int group { 0 };
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SDL_AudioStream *stream { nullptr };
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JA_Channel_state state { JA_CHANNEL_FREE };
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};
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struct JA_Music_t {
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int samples {0};
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struct JA_Music_t
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{
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SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 };
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Uint32 length { 0 };
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Uint8 *buffer { nullptr };
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char *filename { nullptr };
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int pos { 0 };
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int times { 0 };
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short* output {NULL};
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SDL_AudioStream *stream { nullptr };
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JA_Music_state state { JA_MUSIC_INVALID };
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};
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JA_Music current_music{NULL};
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JA_Music_t *current_music { nullptr };
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JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
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int JA_freq {48000};
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SDL_AudioFormat JA_format {AUDIO_S16};
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Uint8 JA_channels {2};
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int JA_volume = 128;
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SDL_AudioSpec JA_audioSpec { SDL_AUDIO_S16, 2, 48000 };
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float JA_musicVolume { 1.0f };
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float JA_soundVolume[JA_MAX_GROUPS];
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bool JA_musicEnabled { true };
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bool JA_soundEnabled { true };
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SDL_AudioDeviceID sdlAudioDevice { 0 };
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//SDL_TimerID JA_timerID { 0 };
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void audioCallback(void * userdata, uint8_t * stream, int len) {
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SDL_memset(stream, 0, len);
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if (current_music != NULL && current_music->state == JA_MUSIC_PLAYING) {
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const int size = SDL_min(len, current_music->samples*2-current_music->pos);
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SDL_MixAudioFormat(stream, (Uint8*)(current_music->output+current_music->pos), AUDIO_S16, size, JA_volume);
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current_music->pos += size/2;
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if (size < len) {
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if (current_music->times != 0) {
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SDL_MixAudioFormat(stream+size, (Uint8*)current_music->output, AUDIO_S16, len-size, JA_volume);
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current_music->pos = (len-size)/2;
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bool fading = false;
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int fade_start_time;
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int fade_duration;
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int fade_initial_volume;
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void JA_Update()
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{
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if (JA_musicEnabled && current_music && current_music->state == JA_MUSIC_PLAYING)
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{
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if (fading) {
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int time = SDL_GetTicks();
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if (time > (fade_start_time+fade_duration)) {
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fading = false;
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JA_StopMusic();
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return;
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} else {
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const int time_passed = time - fade_start_time;
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const float percent = (float)time_passed / (float)fade_duration;
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SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume*(1.0 - percent));
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}
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}
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if (current_music->times != 0)
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{
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if (SDL_GetAudioStreamAvailable(current_music->stream) < (current_music->length/2)) {
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SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length);
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}
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if (current_music->times>0) current_music->times--;
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} else {
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current_music->pos = 0;
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current_music->state = JA_MUSIC_STOPPED;
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}
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else
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{
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if (SDL_GetAudioStreamAvailable(current_music->stream) == 0) JA_StopMusic();
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}
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}
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}
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// Mixar els channels mi amol
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
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if (channels[i].state == JA_CHANNEL_PLAYING) {
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const int size = SDL_min(len, channels[i].sound->length - channels[i].pos);
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SDL_MixAudioFormat(stream, channels[i].sound->buffer + channels[i].pos, AUDIO_S16, size, JA_volume/2);
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channels[i].pos += size;
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if (size < len) {
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if (channels[i].times != 0) {
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SDL_MixAudioFormat(stream + size, channels[i].sound->buffer, AUDIO_S16, len-size, JA_volume/2);
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channels[i].pos = len-size;
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if (JA_soundEnabled)
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{
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for (int i=0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i)
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if (channels[i].state == JA_CHANNEL_PLAYING)
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{
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if (channels[i].times != 0)
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||||
{
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||||
if (SDL_GetAudioStreamAvailable(channels[i].stream) < (channels[i].sound->length/2)) {
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SDL_PutAudioStreamData(channels[i].stream, channels[i].sound->buffer, channels[i].sound->length);
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if (channels[i].times>0) channels[i].times--;
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||||
} else {
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||||
JA_StopChannel(i);
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||||
}
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||||
}
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||||
}
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||||
else
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||||
{
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if (SDL_GetAudioStreamAvailable(channels[i].stream) == 0) JA_StopChannel(i);
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||||
}
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||||
}
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void JA_Init(const int freq, const SDL_AudioFormat format, const int channels) {
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||||
JA_freq = freq;
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JA_format = format;
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JA_channels = channels;
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SDL_AudioSpec audioSpec{JA_freq, JA_format, JA_channels, 0, 1024, 0, 0, audioCallback, NULL};
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SDL_AudioDeviceID sdlAudioDevice = SDL_OpenAudioDevice(NULL, 0, &audioSpec, NULL, 0);
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SDL_PauseAudioDevice(sdlAudioDevice, 0);
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}
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||||
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JA_Music JA_LoadMusic(const char* filename) {
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return;
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}
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void JA_Init(const int freq, const SDL_AudioFormat format, const int num_channels)
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{
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#ifdef DEBUG
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SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG);
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#endif
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SDL_Log("Iniciant JailAudio...");
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JA_audioSpec = {format, num_channels, freq };
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if (!sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
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sdlAudioDevice = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &JA_audioSpec);
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SDL_Log( (sdlAudioDevice==0) ? "Failed to initialize SDL audio!\n" : "OK!\n");
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for (int i=0; i<JA_MAX_SIMULTANEOUS_CHANNELS; ++i) channels[i].state = JA_CHANNEL_FREE;
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for (int i=0; i<JA_MAX_GROUPS; ++i) JA_soundVolume[i] = 0.5f;
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//SDL_PauseAudioDevice(sdlAudioDevice);
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//JA_timerID = SDL_AddTimer(30, JA_UpdateCallback, nullptr);
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}
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void JA_Quit()
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{
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//if (JA_timerID) SDL_RemoveTimer(JA_timerID);
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if (!sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
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sdlAudioDevice = 0;
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}
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JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length)
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{
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JA_Music_t *music = new JA_Music_t();
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int chan, samplerate;
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JA_Music music = new JA_Music_t();
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// [RZC 28/08/22] Carreguem primer el arxiu en memòria i després el descomprimim. Es algo més rapid.
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FILE *f = fopen(filename, "rb");
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fseek(f, 0, SEEK_END);
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long fsize = ftell(f);
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fseek(f, 0, SEEK_SET);
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Uint8 *buffer = (Uint8*)malloc(fsize + 1);
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fread(buffer, fsize, 1, f);
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fclose(f);
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music->samples = stb_vorbis_decode_memory(buffer, fsize, &chan, &samplerate, &music->output);
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free(buffer);
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// [RZC 28/08/22] Abans el descomprimiem mentre el teniem obert
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// music->samples = stb_vorbis_decode_filename(filename, &chan, &samplerate, &music->output);
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SDL_AudioCVT cvt;
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SDL_BuildAudioCVT(&cvt, AUDIO_S16, chan, samplerate, JA_format, JA_channels, JA_freq);
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cvt.len = music->samples * chan * 2;
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cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult);
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SDL_memcpy(cvt.buf, music->output, cvt.len);
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SDL_ConvertAudio(&cvt);
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free(music->output);
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music->output = (short*)cvt.buf;
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short *output;
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music->length = stb_vorbis_decode_memory(buffer, length, &chan, &samplerate, &output) * chan * 2;
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music->spec.channels = chan;
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music->spec.freq = samplerate;
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music->spec.format = SDL_AUDIO_S16;
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music->buffer = (Uint8*)SDL_malloc(music->length);
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SDL_memcpy(music->buffer, output, music->length);
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free(output);
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music->pos = 0;
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music->state = JA_MUSIC_STOPPED;
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return music;
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}
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void JA_PlayMusic(JA_Music music, const int loop) {
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if (current_music != NULL) {
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current_music->pos = 0;
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current_music->state = JA_MUSIC_STOPPED;
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JA_Music_t *JA_LoadMusic(const char* filename)
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{
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// [RZC 28/08/22] Carreguem primer el arxiu en memòria i després el descomprimim. Es algo més rapid.
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FILE *f = fopen(filename, "rb");
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fseek(f, 0, SEEK_END);
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long fsize = ftell(f);
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fseek(f, 0, SEEK_SET);
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Uint8 *buffer = (Uint8*)malloc(fsize + 1);
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if (fread(buffer, fsize, 1, f)!=1) return NULL;
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fclose(f);
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JA_Music_t *music = JA_LoadMusic(buffer, fsize);
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music->filename = (char*)malloc(strlen(filename)+1);
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strcpy(music->filename, filename);
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free(buffer);
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return music;
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}
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void JA_PlayMusic(JA_Music_t *music, const int loop)
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{
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if (!JA_musicEnabled) return;
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JA_StopMusic();
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current_music = music;
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current_music->pos = 0;
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current_music->state = JA_MUSIC_PLAYING;
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current_music->times = loop;
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current_music->stream = SDL_CreateAudioStream(¤t_music->spec, &JA_audioSpec);
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if (!SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length)) printf("[ERROR] SDL_PutAudioStreamData failed!\n");
|
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SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
|
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if (!SDL_BindAudioStream(sdlAudioDevice, current_music->stream)) printf("[ERROR] SDL_BindAudioStream failed!\n");
|
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//SDL_ResumeAudioStreamDevice(current_music->stream);
|
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}
|
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|
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void JA_PauseMusic() {
|
||||
if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
|
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char *JA_GetMusicFilename(JA_Music_t *music)
|
||||
{
|
||||
if (!music) music = current_music;
|
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return music->filename;
|
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}
|
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|
||||
void JA_PauseMusic()
|
||||
{
|
||||
if (!JA_musicEnabled) return;
|
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if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
|
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|
||||
current_music->state = JA_MUSIC_PAUSED;
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//SDL_PauseAudioStreamDevice(current_music->stream);
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SDL_UnbindAudioStream(current_music->stream);
|
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}
|
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|
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void JA_ResumeMusic() {
|
||||
if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
|
||||
void JA_ResumeMusic()
|
||||
{
|
||||
if (!JA_musicEnabled) return;
|
||||
if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
|
||||
|
||||
current_music->state = JA_MUSIC_PLAYING;
|
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//SDL_ResumeAudioStreamDevice(current_music->stream);
|
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SDL_BindAudioStream(sdlAudioDevice, current_music->stream);
|
||||
}
|
||||
|
||||
void JA_StopMusic() {
|
||||
if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
|
||||
void JA_StopMusic()
|
||||
{
|
||||
if (!JA_musicEnabled) return;
|
||||
if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
|
||||
|
||||
current_music->pos = 0;
|
||||
current_music->state = JA_MUSIC_STOPPED;
|
||||
//SDL_PauseAudioStreamDevice(current_music->stream);
|
||||
SDL_DestroyAudioStream(current_music->stream);
|
||||
current_music->stream = nullptr;
|
||||
free(current_music->filename);
|
||||
current_music->filename = nullptr;
|
||||
}
|
||||
|
||||
JA_Music_state JA_GetMusicState() {
|
||||
if (current_music == NULL) return JA_MUSIC_INVALID;
|
||||
void JA_FadeOutMusic(const int milliseconds)
|
||||
{
|
||||
if (!JA_musicEnabled) return;
|
||||
if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
|
||||
|
||||
fading = true;
|
||||
fade_start_time = SDL_GetTicks();
|
||||
fade_duration = milliseconds;
|
||||
fade_initial_volume = JA_musicVolume;
|
||||
}
|
||||
|
||||
JA_Music_state JA_GetMusicState()
|
||||
{
|
||||
if (!JA_musicEnabled) return JA_MUSIC_DISABLED;
|
||||
if (!current_music) return JA_MUSIC_INVALID;
|
||||
|
||||
return current_music->state;
|
||||
}
|
||||
|
||||
void JA_DeleteMusic(JA_Music music) {
|
||||
if (current_music == music) current_music = NULL;
|
||||
SDL_free(music->output);
|
||||
void JA_DeleteMusic(JA_Music_t *music)
|
||||
{
|
||||
if (current_music == music) current_music = nullptr;
|
||||
SDL_free(music->buffer);
|
||||
if (music->stream) SDL_DestroyAudioStream(music->stream);
|
||||
delete music;
|
||||
}
|
||||
|
||||
JA_Sound JA_NewSound(Uint8* buffer, Uint32 length) {
|
||||
JA_Sound sound = new JA_Sound_t();
|
||||
float JA_SetMusicVolume(float volume)
|
||||
{
|
||||
JA_musicVolume = SDL_clamp( volume, 0.0f, 1.0f );
|
||||
if (current_music) SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
|
||||
return JA_musicVolume;
|
||||
}
|
||||
|
||||
void JA_SetMusicPosition(float value)
|
||||
{
|
||||
if (!current_music) return;
|
||||
current_music->pos = value * current_music->spec.freq;
|
||||
}
|
||||
|
||||
float JA_GetMusicPosition()
|
||||
{
|
||||
if (!current_music) return 0;
|
||||
return float(current_music->pos)/float(current_music->spec.freq);
|
||||
}
|
||||
|
||||
void JA_EnableMusic(const bool value)
|
||||
{
|
||||
if ( !value && current_music && (current_music->state==JA_MUSIC_PLAYING) ) JA_StopMusic();
|
||||
|
||||
JA_musicEnabled = value;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length)
|
||||
{
|
||||
JA_Sound_t *sound = new JA_Sound_t();
|
||||
sound->buffer = buffer;
|
||||
sound->length = length;
|
||||
return sound;
|
||||
}
|
||||
|
||||
JA_Sound JA_LoadSound(const char* filename) {
|
||||
JA_Sound sound = new JA_Sound_t();
|
||||
SDL_AudioSpec wavSpec;
|
||||
SDL_LoadWAV(filename, &wavSpec, &sound->buffer, &sound->length);
|
||||
|
||||
SDL_AudioCVT cvt;
|
||||
SDL_BuildAudioCVT(&cvt, wavSpec.format, wavSpec.channels, wavSpec.freq, JA_format, JA_channels, JA_freq);
|
||||
cvt.len = sound->length;
|
||||
cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult);
|
||||
SDL_memcpy(cvt.buf, sound->buffer, sound->length);
|
||||
SDL_ConvertAudio(&cvt);
|
||||
SDL_FreeWAV(sound->buffer);
|
||||
sound->buffer = cvt.buf;
|
||||
sound->length = cvt.len_cvt;
|
||||
JA_Sound_t *JA_LoadSound(uint8_t* buffer, uint32_t size)
|
||||
{
|
||||
JA_Sound_t *sound = new JA_Sound_t();
|
||||
SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size),1, &sound->spec, &sound->buffer, &sound->length);
|
||||
|
||||
return sound;
|
||||
}
|
||||
|
||||
int JA_PlaySound(JA_Sound sound, const int loop) {
|
||||
JA_Sound_t *JA_LoadSound(const char* filename)
|
||||
{
|
||||
JA_Sound_t *sound = new JA_Sound_t();
|
||||
SDL_LoadWAV(filename, &sound->spec, &sound->buffer, &sound->length);
|
||||
|
||||
return sound;
|
||||
}
|
||||
|
||||
int JA_PlaySound(JA_Sound_t *sound, const int loop, const int group)
|
||||
{
|
||||
if (!JA_soundEnabled) return -1;
|
||||
|
||||
int channel = 0;
|
||||
while (channel < JA_MAX_SIMULTANEOUS_CHANNELS && channels[channel].state != JA_CHANNEL_FREE) { channel++; }
|
||||
if (channel == JA_MAX_SIMULTANEOUS_CHANNELS) channel = 0;
|
||||
JA_StopChannel(channel);
|
||||
|
||||
channels[channel].sound = sound;
|
||||
channels[channel].times = loop;
|
||||
channels[channel].pos = 0;
|
||||
channels[channel].state = JA_CHANNEL_PLAYING;
|
||||
channels[channel].stream = SDL_CreateAudioStream(&channels[channel].sound->spec, &JA_audioSpec);
|
||||
SDL_PutAudioStreamData(channels[channel].stream, channels[channel].sound->buffer, channels[channel].sound->length);
|
||||
SDL_SetAudioStreamGain(channels[channel].stream, JA_soundVolume[group]);
|
||||
SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
|
||||
|
||||
return channel;
|
||||
}
|
||||
|
||||
void JA_DeleteSound(JA_Sound sound) {
|
||||
int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop, const int group)
|
||||
{
|
||||
if (!JA_soundEnabled) return -1;
|
||||
|
||||
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return -1;
|
||||
JA_StopChannel(channel);
|
||||
|
||||
channels[channel].sound = sound;
|
||||
channels[channel].times = loop;
|
||||
channels[channel].pos = 0;
|
||||
channels[channel].state = JA_CHANNEL_PLAYING;
|
||||
channels[channel].stream = SDL_CreateAudioStream(&channels[channel].sound->spec, &JA_audioSpec);
|
||||
SDL_PutAudioStreamData(channels[channel].stream, channels[channel].sound->buffer, channels[channel].sound->length);
|
||||
SDL_SetAudioStreamGain(channels[channel].stream, JA_soundVolume[group]);
|
||||
SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
|
||||
|
||||
return channel;
|
||||
}
|
||||
|
||||
void JA_DeleteSound(JA_Sound_t *sound)
|
||||
{
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
|
||||
if (channels[i].sound == sound) JA_StopChannel(i);
|
||||
}
|
||||
@@ -193,46 +360,118 @@ void JA_DeleteSound(JA_Sound sound) {
|
||||
delete sound;
|
||||
}
|
||||
|
||||
void JA_PauseChannel(const int channel) {
|
||||
if (channel == -1) {
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
|
||||
if (channels[i].state == JA_CHANNEL_PLAYING) channels[i].state = JA_CHANNEL_PAUSED;
|
||||
void JA_PauseChannel(const int channel)
|
||||
{
|
||||
if (!JA_soundEnabled) return;
|
||||
|
||||
if (channel == -1)
|
||||
{
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
|
||||
if (channels[i].state == JA_CHANNEL_PLAYING)
|
||||
{
|
||||
channels[i].state = JA_CHANNEL_PAUSED;
|
||||
//SDL_PauseAudioStreamDevice(channels[i].stream);
|
||||
SDL_UnbindAudioStream(channels[i].stream);
|
||||
}
|
||||
}
|
||||
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
|
||||
{
|
||||
if (channels[channel].state == JA_CHANNEL_PLAYING)
|
||||
{
|
||||
channels[channel].state = JA_CHANNEL_PAUSED;
|
||||
//SDL_PauseAudioStreamDevice(channels[channel].stream);
|
||||
SDL_UnbindAudioStream(channels[channel].stream);
|
||||
}
|
||||
} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
|
||||
if (channels[channel].state == JA_CHANNEL_PLAYING) channels[channel].state = JA_CHANNEL_PAUSED;
|
||||
}
|
||||
}
|
||||
|
||||
void JA_ResumeChannel(const int channel) {
|
||||
if (channel == -1) {
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
|
||||
if (channels[i].state == JA_CHANNEL_PAUSED) channels[i].state = JA_CHANNEL_PLAYING;
|
||||
void JA_ResumeChannel(const int channel)
|
||||
{
|
||||
if (!JA_soundEnabled) return;
|
||||
|
||||
if (channel == -1)
|
||||
{
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
|
||||
if (channels[i].state == JA_CHANNEL_PAUSED)
|
||||
{
|
||||
channels[i].state = JA_CHANNEL_PLAYING;
|
||||
//SDL_ResumeAudioStreamDevice(channels[i].stream);
|
||||
SDL_BindAudioStream(sdlAudioDevice, channels[i].stream);
|
||||
}
|
||||
}
|
||||
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
|
||||
{
|
||||
if (channels[channel].state == JA_CHANNEL_PAUSED)
|
||||
{
|
||||
channels[channel].state = JA_CHANNEL_PLAYING;
|
||||
//SDL_ResumeAudioStreamDevice(channels[channel].stream);
|
||||
SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
|
||||
}
|
||||
} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
|
||||
if (channels[channel].state == JA_CHANNEL_PAUSED) channels[channel].state = JA_CHANNEL_PLAYING;
|
||||
}
|
||||
}
|
||||
|
||||
void JA_StopChannel(const int channel) {
|
||||
if (channel == -1) {
|
||||
void JA_StopChannel(const int channel)
|
||||
{
|
||||
if (!JA_soundEnabled) return;
|
||||
|
||||
if (channel == -1)
|
||||
{
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
|
||||
if (channels[i].state != JA_CHANNEL_FREE) SDL_DestroyAudioStream(channels[i].stream);
|
||||
channels[i].stream = nullptr;
|
||||
channels[i].state = JA_CHANNEL_FREE;
|
||||
channels[i].pos = 0;
|
||||
channels[i].sound = NULL;
|
||||
}
|
||||
} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
|
||||
}
|
||||
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
|
||||
{
|
||||
if (channels[channel].state != JA_CHANNEL_FREE) SDL_DestroyAudioStream(channels[channel].stream);
|
||||
channels[channel].stream = nullptr;
|
||||
channels[channel].state = JA_CHANNEL_FREE;
|
||||
channels[channel].pos = 0;
|
||||
channels[channel].sound = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
JA_Channel_state JA_GetChannelState(const int channel) {
|
||||
JA_Channel_state JA_GetChannelState(const int channel)
|
||||
{
|
||||
if (!JA_soundEnabled) return JA_SOUND_DISABLED;
|
||||
|
||||
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return JA_CHANNEL_INVALID;
|
||||
|
||||
return channels[channel].state;
|
||||
}
|
||||
|
||||
int JA_SetVolume(int volume) {
|
||||
JA_volume = volume > 128 ? 128 : volume < 0 ? 0 : volume;
|
||||
return JA_volume;
|
||||
float JA_SetSoundVolume(float volume, const int group)
|
||||
{
|
||||
const float v = SDL_clamp( volume, 0.0f, 1.0f );
|
||||
for (int i = 0; i < JA_MAX_GROUPS; ++i) {
|
||||
if (group==-1 || group==i) JA_soundVolume[i]=v;
|
||||
}
|
||||
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
|
||||
if ( ((channels[i].state == JA_CHANNEL_PLAYING) || (channels[i].state == JA_CHANNEL_PAUSED)) &&
|
||||
((group==-1) || (channels[i].group==group)) )
|
||||
SDL_SetAudioStreamGain(channels[i].stream, JA_soundVolume[i]);
|
||||
|
||||
return v;
|
||||
}
|
||||
|
||||
void JA_EnableSound(const bool value)
|
||||
{
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
|
||||
{
|
||||
if (channels[i].state == JA_CHANNEL_PLAYING) JA_StopChannel(i);
|
||||
}
|
||||
JA_soundEnabled = value;
|
||||
}
|
||||
|
||||
float JA_SetVolume(float volume)
|
||||
{
|
||||
JA_SetSoundVolume(JA_SetMusicVolume(volume) / 2.0f);
|
||||
|
||||
return JA_musicVolume;
|
||||
}
|
||||
|
||||
#endif
|
||||
42
jail_audio.h
42
jail_audio.h
@@ -1,29 +1,43 @@
|
||||
#pragma once
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
enum JA_Channel_state { JA_CHANNEL_INVALID, JA_CHANNEL_FREE, JA_CHANNEL_PLAYING, JA_CHANNEL_PAUSED };
|
||||
enum JA_Music_state { JA_MUSIC_INVALID, JA_MUSIC_PLAYING, JA_MUSIC_PAUSED, JA_MUSIC_STOPPED };
|
||||
enum JA_Channel_state { JA_CHANNEL_INVALID, JA_CHANNEL_FREE, JA_CHANNEL_PLAYING, JA_CHANNEL_PAUSED, JA_SOUND_DISABLED };
|
||||
enum JA_Music_state { JA_MUSIC_INVALID, JA_MUSIC_PLAYING, JA_MUSIC_PAUSED, JA_MUSIC_STOPPED, JA_MUSIC_DISABLED };
|
||||
|
||||
typedef struct JA_Sound_t *JA_Sound;
|
||||
typedef struct JA_Music_t *JA_Music;
|
||||
struct JA_Sound_t;
|
||||
struct JA_Music_t;
|
||||
|
||||
void JA_Init(const int freq, const SDL_AudioFormat format, const int channels);
|
||||
void JA_Update();
|
||||
|
||||
JA_Music JA_LoadMusic(const char* filename);
|
||||
void JA_PlayMusic(JA_Music music, const int loop = -1);
|
||||
void JA_Init(const int freq, const SDL_AudioFormat format, const int num_channels);
|
||||
void JA_Quit();
|
||||
|
||||
JA_Music_t *JA_LoadMusic(const char* filename);
|
||||
JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length);
|
||||
void JA_PlayMusic(JA_Music_t *music, const int loop = -1);
|
||||
char *JA_GetMusicFilename(JA_Music_t *music = nullptr);
|
||||
void JA_PauseMusic();
|
||||
void JA_ResumeMusic();
|
||||
void JA_StopMusic();
|
||||
void JA_FadeOutMusic(const int milliseconds);
|
||||
JA_Music_state JA_GetMusicState();
|
||||
void JA_DeleteMusic(JA_Music music);
|
||||
void JA_DeleteMusic(JA_Music_t *music);
|
||||
float JA_SetMusicVolume(float volume);
|
||||
void JA_SetMusicPosition(float value);
|
||||
float JA_GetMusicPosition();
|
||||
void JA_EnableMusic(const bool value);
|
||||
|
||||
JA_Sound JA_NewSound(Uint8* buffer, Uint32 length);
|
||||
JA_Sound JA_LoadSound(const char* filename);
|
||||
int JA_PlaySound(JA_Sound sound, const int loop = 0);
|
||||
JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length);
|
||||
JA_Sound_t *JA_LoadSound(Uint8* buffer, Uint32 length);
|
||||
JA_Sound_t *JA_LoadSound(const char* filename);
|
||||
int JA_PlaySound(JA_Sound_t *sound, const int loop = 0, const int group=0);
|
||||
int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop = 0, const int group=0);
|
||||
void JA_PauseChannel(const int channel);
|
||||
void JA_ResumeChannel(const int channel);
|
||||
void JA_StopChannel(const int channel);
|
||||
JA_Channel_state JA_GetChannelState(const int channel);
|
||||
void JA_DeleteSound(JA_Sound sound);
|
||||
void JA_DeleteSound(JA_Sound_t *sound);
|
||||
float JA_SetSoundVolume(float volume, const int group=0);
|
||||
void JA_EnableSound(const bool value);
|
||||
|
||||
int JA_SetVolume(int volume);
|
||||
float JA_SetVolume(float volume);
|
||||
|
||||
43
main.cpp
43
main.cpp
@@ -1,6 +1,6 @@
|
||||
#include "jail_audio.h"
|
||||
#include <stdlib.h>
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
#include <stdio.h>
|
||||
|
||||
SDL_Event event;
|
||||
@@ -8,22 +8,22 @@ SDL_Window *sdlWindow;
|
||||
|
||||
|
||||
int main(int argc, char **argv) {
|
||||
SDL_Init(SDL_INIT_EVERYTHING);
|
||||
sdlWindow = SDL_CreateWindow("JailAudio", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 320, 240, SDL_WINDOW_SHOWN);
|
||||
JA_Init(48000, AUDIO_S16, 2);
|
||||
SDL_Init(SDL_INIT_AUDIO|SDL_INIT_EVENTS);
|
||||
sdlWindow = SDL_CreateWindow("JailAudio", 320, 240, 0);
|
||||
JA_Init(48000, SDL_AUDIO_S16, 2);
|
||||
|
||||
JA_Music music = JA_LoadMusic("intro2.ogg");
|
||||
JA_Sound peiv = JA_LoadSound("menu_select.wav");
|
||||
JA_Music_t *music = JA_LoadMusic("intro2.ogg");
|
||||
JA_Sound_t *peiv = JA_LoadSound("menu_select.wav");
|
||||
int channel = -1;
|
||||
|
||||
JA_PlayMusic(music, true);
|
||||
int volume = 128;
|
||||
JA_PlayMusic(music, -1);
|
||||
float volume = 1.0f;
|
||||
bool should_exit = false;
|
||||
while(!should_exit) {
|
||||
while(SDL_PollEvent(&event)) {
|
||||
if (event.type == SDL_QUIT) { should_exit = true; break; }
|
||||
if (event.type == SDL_KEYDOWN) {
|
||||
switch (event.key.keysym.scancode) {
|
||||
if (event.type == SDL_EVENT_QUIT) { should_exit = true; break; }
|
||||
if (event.type == SDL_EVENT_KEY_DOWN) {
|
||||
switch (event.key.scancode) {
|
||||
case SDL_SCANCODE_1: // Si pulsem la tecla '1' pausem o despausem la música
|
||||
if (JA_GetMusicState() == JA_MUSIC_PLAYING) { JA_PauseMusic(); } else { JA_ResumeMusic(); }
|
||||
break;
|
||||
@@ -31,10 +31,10 @@ int main(int argc, char **argv) {
|
||||
JA_PlaySound(peiv);
|
||||
break;
|
||||
case SDL_SCANCODE_3: // Si pulsem la tecla '3' sona el wav 3 vegades
|
||||
JA_PlaySound(peiv, 2);
|
||||
JA_PlaySound(peiv, 2, 1);
|
||||
break;
|
||||
case SDL_SCANCODE_4: // Si pulsem la tecla '4' sona el wav infinitament
|
||||
channel = JA_PlaySound(peiv, -1);
|
||||
channel = JA_PlaySound(peiv, -1, 2);
|
||||
break;
|
||||
case SDL_SCANCODE_5: // Si pulsem la tecla '5' pausem o despausem el wav que sonaba infinitament
|
||||
if (JA_GetChannelState(channel) == JA_CHANNEL_PLAYING) { JA_PauseChannel(channel); } else { JA_ResumeChannel(channel); }
|
||||
@@ -42,19 +42,32 @@ int main(int argc, char **argv) {
|
||||
case SDL_SCANCODE_6: // Si pulsem la tecla '6' stopem definitivament el wav infinit
|
||||
JA_StopChannel(channel);
|
||||
break;
|
||||
case SDL_SCANCODE_7:
|
||||
JA_PlayMusic(music, 0); // Si pulsem la tecla '7' fa sonar la música UNA negada nomes.
|
||||
break;
|
||||
case SDL_SCANCODE_0: // Si pulsem la tecla '0' stopem la música amb un fade
|
||||
JA_FadeOutMusic(1000);
|
||||
break;
|
||||
case SDL_SCANCODE_UP:
|
||||
volume = JA_SetVolume(volume+16);
|
||||
volume = JA_SetVolume(volume+0.1f);
|
||||
break;
|
||||
case SDL_SCANCODE_DOWN:
|
||||
volume = JA_SetVolume(volume-16);
|
||||
volume = JA_SetVolume(volume-0.1f);
|
||||
break;
|
||||
case SDL_SCANCODE_ESCAPE:
|
||||
should_exit = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
JA_Update();
|
||||
}
|
||||
JA_DeleteSound(peiv);
|
||||
JA_DeleteMusic(music);
|
||||
JA_Quit();
|
||||
SDL_DestroyWindow(sdlWindow);
|
||||
SDL_Quit();
|
||||
return 0;
|
||||
|
||||
70
readme.md
Normal file
70
readme.md
Normal file
@@ -0,0 +1,70 @@
|
||||
# JailAudio v1.2
|
||||
JailAudio es una xicoteta api per a reemplaçar lo basic de *SDL_mixer*. Amb ella es poden carregar cançons en format **OGG** o sons en format **WAV**. Per a usar-la nomes tindreu que incloure els arxius `jail_audio.cpp`, `jail_audio.h` i `stb_vorbis.c` al vostre projecte. El seu us es molt senzill i es pot vore un example a l'arxiu `main.cpp`.
|
||||
|
||||
## Inicialització
|
||||
### `void JA_Init(const int freq, const SDL_AudioFormat format, const int channels);`
|
||||
Inicialitza el subsistema de audio. Es pot especificar la _frequència_, _format_ i _canals_, de la mateixa forma que abans creaveu el `SDL_AudioDevice`.
|
||||
|
||||
### `void JA_Quit();`
|
||||
Tanquem la paraeta.
|
||||
|
||||
### `int JA_SetVolume(int volume);`
|
||||
Canvia el volum general. Es un valor entre 0 i 128. Per defecte està a 128. La música al 100%, el só al 50%.
|
||||
|
||||
## Música
|
||||
|
||||
### `JA_Music JA_LoadMusic(const char* filename);`
|
||||
Carrega un arxiu **OGG** en memoria i el guarda a una variable de tipus `JA_Music`. Es un punter opac, així que nomes val pa usar-lo com a referència a l'hora de fer-lo sonar.
|
||||
|
||||
### `void JA_PlayMusic(JA_Music music, const int loop);`
|
||||
Comença a tocar un **OGG**. Se li pot dir que faça loop (`-1` fa loop, `0` no fa loop (sona 1 vegada), `1` repeteix el so (sona 2 vegades), etc...). Si estava sonant altra musica, pos la para i a prendre per cul.
|
||||
|
||||
### `void JA_PauseMusic();`
|
||||
Pausa la música.
|
||||
|
||||
### `void JA_ResumeMusic();`
|
||||
Continúa la música per on s’havia pausat.
|
||||
|
||||
### `void JA_StopMusic();`
|
||||
Pos això...
|
||||
|
||||
### `int JA_SetMusicVolume(int volume);`
|
||||
Canvia el volum de la música. Es un valor entre 0 i 128. Per defecte està a 128.
|
||||
|
||||
### `JA_Music_state JA_GetMusicState();`
|
||||
Torna el estat de la música, que pot ser `JA_MUSIC_INVALID`, `JA_MUSIC_PLAYING`, `JA_MUSIC_PAUSED`o `JA_MUSIC_STOPPED`.
|
||||
|
||||
### `void JA_DeleteMusic(JA_Music music);`
|
||||
Esborra de la memòria una cançò prèviament carregada. Si está sonant pos para de sonar, ningún problema.
|
||||
|
||||
## Efectes de só
|
||||
|
||||
### `JA_Sound JA_NewSound(Uint8* buffer, Uint32 length);`
|
||||
Crea un nou só a partir d'un buffer en memòria.
|
||||
|
||||
### `JA_Sound JA_LoadSound(const char* filename);`
|
||||
Carrega un àudio des d'un arxiu **WAV** i el guarda a una variable de tipus `JA_Sound`. Es un punter opac, així que nomes val pa usar-lo com a referència a l'hora de fer-lo sonar.
|
||||
|
||||
### `int JA_PlaySound(JA_Sound sound, const int loop);`
|
||||
Fa sonar un só prèviament carregat. Se li pot dir que faça loop (`-1` fa loop, `0` no fa loop (sona 1 vegada), `1` repeteix el so (sona 2 vegades), etc...). Torna el número del canal en el que està sonant.
|
||||
|
||||
### `void JA_DeleteSound(JA_Sound sound);`
|
||||
Esborra de la memòria un só prèviament carregat. Si el só estava sonant en eixe moment, pos el para, ningún problema.
|
||||
|
||||
### `int JA_SetSoundVolume(int volume);`
|
||||
Especifica el volum dels efecte de só. Es un valor entre 0 i 128. Per defecte està a 64.
|
||||
|
||||
## Canals de só
|
||||
|
||||
### `void JA_PauseChannel(const int channel);`
|
||||
Pausa el só que estiga sonant en el canal especificat. Si s'especifica `-1`, pausa tots els canals que estigueren sonant en eixe moment.
|
||||
|
||||
### `void JA_ResumeChannel(const int channel);`
|
||||
Continua sonant el canal especificat, si es que estava pausat. Si s'especifica `-1`, fa que tots els canals que estigueren pausats es despausen i continuen.
|
||||
|
||||
### `void JA_StopChannel(const int channel);`
|
||||
Para un canal i el deixa lliure. Si s'especifica `-1`, para tots els canals que estigueren sonant en eixe moment.
|
||||
|
||||
### `JA_Channel_state JA_GetChannelState(const int channel);`
|
||||
Torna el estat del canal especificat, que pot ser `JA_CHANNEL_INVALID`, `JA_CHANNEL_FREE`,`JA_CHANNEL_PLAYING` o `JA_CHANNEL_PAUSED`.
|
||||
|
||||
12
valgrind-sup.txt
Normal file
12
valgrind-sup.txt
Normal file
@@ -0,0 +1,12 @@
|
||||
{
|
||||
ignore_unversioned_libs
|
||||
Memcheck:Leak
|
||||
...
|
||||
obj:*/lib*/lib*.so
|
||||
}
|
||||
{
|
||||
ignore_versioned_libs
|
||||
Memcheck:Leak
|
||||
...
|
||||
obj:*/lib*/lib*.so.*
|
||||
}
|
||||
Reference in New Issue
Block a user