#pragma once #include enum JA_Channel_state { JA_CHANNEL_INVALID, JA_CHANNEL_FREE, JA_CHANNEL_PLAYING, JA_CHANNEL_PAUSED }; enum JA_Music_state { JA_MUSIC_INVALID, JA_MUSIC_PLAYING, JA_MUSIC_PAUSED, JA_MUSIC_STOPPED }; typedef struct JA_Sound_t *JA_Sound; typedef struct JA_Music_t *JA_Music; void JA_Init(const int freq, const SDL_AudioFormat format, const int channels); void JA_Quit(); JA_Music JA_LoadMusic(const char* filename); void JA_PlayMusic(JA_Music music, const int loop = -1); void JA_PauseMusic(); void JA_ResumeMusic(); void JA_StopMusic(); int JA_SetVolume(int volume); JA_Music_state JA_GetMusicState(); void JA_DeleteMusic(JA_Music music); JA_Sound JA_NewSound(Uint8* buffer, Uint32 length); JA_Sound JA_LoadSound(const char* filename); int JA_PlaySound(JA_Sound sound, const int loop = 0); void JA_DeleteSound(JA_Sound sound); void JA_PauseChannel(const int channel); void JA_ResumeChannel(const int channel); void JA_StopChannel(const int channel); JA_Channel_state JA_GetChannelState(const int channel); int JA_SetChannelVolume(const int channel, int volume);