175 lines
5.5 KiB
C++
175 lines
5.5 KiB
C++
#include "jail_audio.h"
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#include "stb_vorbis.c"
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#include <SDL2/SDL.h>
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#define JA_MAX_SIMULTANEOUS_SOUNDS 5
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struct JA_Sound_t {
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Uint32 length {0};
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Uint8 *buffer {NULL};
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};
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struct JA_Sound_Playing_t {
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Uint32 length {0};
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int pos {0};
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Uint8 *buffer {NULL};
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JA_Sound_Playing_t* prev {NULL};
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JA_Sound_Playing_t* next {NULL};
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};
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enum JA_Music_state { JA_MUSIC_INVALID, JA_MUSIC_PLAYING, JA_MUSIC_PAUSED, JA_MUSIC_STOPPED };
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struct JA_Music_t {
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int samples {0};
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int pos {0};
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short *output {NULL};
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JA_Music_state state {JA_MUSIC_INVALID};
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bool loop {false};
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};
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JA_Music_t music;
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JA_Sound_Playing_t sounds[JA_MAX_SIMULTANEOUS_SOUNDS];
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JA_Sound_Playing_t *first_sound {NULL};
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JA_Sound_Playing_t *last_sound {NULL};
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JA_Sound_Playing_t *free_sounds_list {NULL};
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int JA_freq {48000};
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SDL_AudioFormat JA_format {AUDIO_S16};
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int JA_channels {2};
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void audioCallback(void * userdata, uint8_t * stream, int len) {
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SDL_memset(stream, 0, len);
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if (music.state == JA_MUSIC_PLAYING) {
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const int size = SDL_min(len, music.samples*2-music.pos);
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SDL_memcpy(stream, music.output+music.pos, size);
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music.pos += size/2;
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if (size < len) {
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if (music.loop) {
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SDL_memcpy(stream+size, music.output, len-size);
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music.pos = (len-size)/2;
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} else {
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music.pos = 0;
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music.state = JA_MUSIC_STOPPED;
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}
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}
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}
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// Mixar els sounds mi amol
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JA_Sound_Playing_t *sound = first_sound;
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while (sound != NULL) {
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const int size = SDL_min(len, sound->length-sound->pos);
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SDL_MixAudioFormat(stream, sound->buffer+sound->pos, AUDIO_S16, size, 64);
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sound->pos += size;
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if (size < len) {
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if (sound == last_sound) last_sound = sound->prev;
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if (sound == first_sound) first_sound = sound->next;
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if (sound->prev != NULL) sound->prev->next = sound->next;
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if (sound->next != NULL) sound->next->prev = sound->prev;
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if (free_sounds_list == NULL) {
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free_sounds_list = sound;
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sound = sound->next;
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free_sounds_list->prev = free_sounds_list->next = NULL;
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} else {
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free_sounds_list->prev = sound;
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sound = sound->next;
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free_sounds_list->prev->next = free_sounds_list;
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free_sounds_list = free_sounds_list->prev;
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free_sounds_list->prev = NULL;
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}
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} else {
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sound = sound->next;
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}
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}
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}
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void JA_Init(const int freq, const SDL_AudioFormat format, const int channels) {
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JA_freq = freq;
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JA_format = format;
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JA_channels = channels;
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SDL_AudioSpec audioSpec{JA_freq, JA_format, JA_channels, 0, 1024, 0, 0, audioCallback, NULL};
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SDL_AudioDeviceID sdlAudioDevice = SDL_OpenAudioDevice(NULL, 0, &audioSpec, NULL, 0);
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free_sounds_list = &sounds[0];
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_SOUNDS-2;i++) {
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sounds[i].next = &sounds[i+1]; sounds[i+1].prev = &sounds[i];
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}
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SDL_PauseAudioDevice(sdlAudioDevice, 0);
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}
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void JA_PlayMusic(const char* filename, const bool loop) {
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int chan, samplerate;
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if (music.output != NULL) { free(music.output); music.output = NULL; }
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music.samples = stb_vorbis_decode_filename(filename, &chan, &samplerate, &music.output);
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SDL_AudioCVT cvt;
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SDL_BuildAudioCVT(&cvt, AUDIO_S16, chan, samplerate, JA_format, JA_channels, JA_freq);
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cvt.len = music.samples * chan * 2;
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cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult);
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SDL_memcpy(cvt.buf, music.output, cvt.len);
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SDL_ConvertAudio(&cvt);
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free(music.output);
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music.output = (short*)cvt.buf;
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music.pos = 0;
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music.state = JA_MUSIC_PLAYING;
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music.loop = loop;
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}
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void JA_PauseMusic() {
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if (music.state == JA_MUSIC_INVALID) return;
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music.state = JA_MUSIC_PAUSED;
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}
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void JA_RestartMusic() {
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if (music.state == JA_MUSIC_INVALID) return;
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music.state = JA_MUSIC_PLAYING;
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}
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void JA_StopMusic() {
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if (music.state == JA_MUSIC_INVALID) return;
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music.pos = 0;
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music.state = JA_MUSIC_STOPPED;
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}
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JA_Sound JA_LoadSound(const char* filename) {
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JA_Sound sound = new JA_Sound_t();
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SDL_AudioSpec wavSpec;
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SDL_LoadWAV(filename, &wavSpec, &sound->buffer, &sound->length);
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SDL_AudioCVT cvt;
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SDL_BuildAudioCVT(&cvt, wavSpec.format, wavSpec.channels, wavSpec.freq, JA_format, JA_channels, JA_freq);
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cvt.len = sound->length;
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cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult);
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SDL_memcpy(cvt.buf, sound->buffer, sound->length);
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SDL_ConvertAudio(&cvt);
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free(sound->buffer);
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sound->buffer = cvt.buf;
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sound->length = cvt.len_cvt;
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return sound;
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}
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void JA_PlaySound(JA_Sound sound) {
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if (free_sounds_list == NULL) {
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first_sound->prev = last_sound;
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last_sound->next = first_sound;
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last_sound = first_sound;
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first_sound = last_sound->next;
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first_sound->prev = last_sound->next = NULL;
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} else {
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if (last_sound != NULL)
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last_sound->next = free_sounds_list;
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last_sound = free_sounds_list;
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if (free_sounds_list->next != NULL) free_sounds_list->next->prev = NULL;
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free_sounds_list = last_sound->next;
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last_sound->next = NULL;
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if (first_sound == NULL) first_sound = last_sound;
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}
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last_sound->buffer = sound->buffer;
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last_sound->length = sound->length;
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last_sound->pos = 0;
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}
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void JA_DeleteSound(JA_Sound sound) {
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SDL_FreeWAV(sound->buffer);
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delete sound;
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}
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