Files
JailAudio/jail_audio.cpp

175 lines
5.5 KiB
C++

#include "jail_audio.h"
#include "stb_vorbis.c"
#include <SDL2/SDL.h>
#define JA_MAX_SIMULTANEOUS_SOUNDS 5
struct JA_Sound_t {
Uint32 length {0};
Uint8 *buffer {NULL};
};
struct JA_Sound_Playing_t {
Uint32 length {0};
int pos {0};
Uint8 *buffer {NULL};
JA_Sound_Playing_t* prev {NULL};
JA_Sound_Playing_t* next {NULL};
};
enum JA_Music_state { JA_MUSIC_INVALID, JA_MUSIC_PLAYING, JA_MUSIC_PAUSED, JA_MUSIC_STOPPED };
struct JA_Music_t {
int samples {0};
int pos {0};
short *output {NULL};
JA_Music_state state {JA_MUSIC_INVALID};
bool loop {false};
};
JA_Music_t music;
JA_Sound_Playing_t sounds[JA_MAX_SIMULTANEOUS_SOUNDS];
JA_Sound_Playing_t *first_sound {NULL};
JA_Sound_Playing_t *last_sound {NULL};
JA_Sound_Playing_t *free_sounds_list {NULL};
int JA_freq {48000};
SDL_AudioFormat JA_format {AUDIO_S16};
int JA_channels {2};
void audioCallback(void * userdata, uint8_t * stream, int len) {
SDL_memset(stream, 0, len);
if (music.state == JA_MUSIC_PLAYING) {
const int size = SDL_min(len, music.samples*2-music.pos);
SDL_memcpy(stream, music.output+music.pos, size);
music.pos += size/2;
if (size < len) {
if (music.loop) {
SDL_memcpy(stream+size, music.output, len-size);
music.pos = (len-size)/2;
} else {
music.pos = 0;
music.state = JA_MUSIC_STOPPED;
}
}
}
// Mixar els sounds mi amol
JA_Sound_Playing_t *sound = first_sound;
while (sound != NULL) {
const int size = SDL_min(len, sound->length-sound->pos);
SDL_MixAudioFormat(stream, sound->buffer+sound->pos, AUDIO_S16, size, 64);
sound->pos += size;
if (size < len) {
if (sound == last_sound) last_sound = sound->prev;
if (sound == first_sound) first_sound = sound->next;
if (sound->prev != NULL) sound->prev->next = sound->next;
if (sound->next != NULL) sound->next->prev = sound->prev;
if (free_sounds_list == NULL) {
free_sounds_list = sound;
sound = sound->next;
free_sounds_list->prev = free_sounds_list->next = NULL;
} else {
free_sounds_list->prev = sound;
sound = sound->next;
free_sounds_list->prev->next = free_sounds_list;
free_sounds_list = free_sounds_list->prev;
free_sounds_list->prev = NULL;
}
} else {
sound = sound->next;
}
}
}
void JA_Init(const int freq, const SDL_AudioFormat format, const int channels) {
JA_freq = freq;
JA_format = format;
JA_channels = channels;
SDL_AudioSpec audioSpec{JA_freq, JA_format, JA_channels, 0, 1024, 0, 0, audioCallback, NULL};
SDL_AudioDeviceID sdlAudioDevice = SDL_OpenAudioDevice(NULL, 0, &audioSpec, NULL, 0);
free_sounds_list = &sounds[0];
for (int i = 0; i < JA_MAX_SIMULTANEOUS_SOUNDS-2;i++) {
sounds[i].next = &sounds[i+1]; sounds[i+1].prev = &sounds[i];
}
SDL_PauseAudioDevice(sdlAudioDevice, 0);
}
void JA_PlayMusic(const char* filename, const bool loop) {
int chan, samplerate;
if (music.output != NULL) { free(music.output); music.output = NULL; }
music.samples = stb_vorbis_decode_filename(filename, &chan, &samplerate, &music.output);
SDL_AudioCVT cvt;
SDL_BuildAudioCVT(&cvt, AUDIO_S16, chan, samplerate, JA_format, JA_channels, JA_freq);
cvt.len = music.samples * chan * 2;
cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult);
SDL_memcpy(cvt.buf, music.output, cvt.len);
SDL_ConvertAudio(&cvt);
free(music.output);
music.output = (short*)cvt.buf;
music.pos = 0;
music.state = JA_MUSIC_PLAYING;
music.loop = loop;
}
void JA_PauseMusic() {
if (music.state == JA_MUSIC_INVALID) return;
music.state = JA_MUSIC_PAUSED;
}
void JA_RestartMusic() {
if (music.state == JA_MUSIC_INVALID) return;
music.state = JA_MUSIC_PLAYING;
}
void JA_StopMusic() {
if (music.state == JA_MUSIC_INVALID) return;
music.pos = 0;
music.state = JA_MUSIC_STOPPED;
}
JA_Sound JA_LoadSound(const char* filename) {
JA_Sound sound = new JA_Sound_t();
SDL_AudioSpec wavSpec;
SDL_LoadWAV(filename, &wavSpec, &sound->buffer, &sound->length);
SDL_AudioCVT cvt;
SDL_BuildAudioCVT(&cvt, wavSpec.format, wavSpec.channels, wavSpec.freq, JA_format, JA_channels, JA_freq);
cvt.len = sound->length;
cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult);
SDL_memcpy(cvt.buf, sound->buffer, sound->length);
SDL_ConvertAudio(&cvt);
free(sound->buffer);
sound->buffer = cvt.buf;
sound->length = cvt.len_cvt;
return sound;
}
void JA_PlaySound(JA_Sound sound) {
if (free_sounds_list == NULL) {
first_sound->prev = last_sound;
last_sound->next = first_sound;
last_sound = first_sound;
first_sound = last_sound->next;
first_sound->prev = last_sound->next = NULL;
} else {
if (last_sound != NULL)
last_sound->next = free_sounds_list;
last_sound = free_sounds_list;
if (free_sounds_list->next != NULL) free_sounds_list->next->prev = NULL;
free_sounds_list = last_sound->next;
last_sound->next = NULL;
if (first_sound == NULL) first_sound = last_sound;
}
last_sound->buffer = sound->buffer;
last_sound->length = sound->length;
last_sound->pos = 0;
}
void JA_DeleteSound(JA_Sound sound) {
SDL_FreeWAV(sound->buffer);
delete sound;
}