Tetris: Lines disappear, scoring, text, fuck 100 lines...

This commit is contained in:
2020-11-20 17:42:37 +01:00
parent 9b344da330
commit 598eaff617
2 changed files with 72 additions and 20 deletions

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@@ -1,17 +1,21 @@
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include <time.h>
SDL_Renderer* sdlRenderer;
SDL_Texture* sdlTexture;
SDL_Event sdlEvent; SDL_Event sdlEvent;
bool should_exit = false; bool should_exit = false;
struct Tetromino { Uint16 figure; Uint8 orig, prev, next; }; struct Tetromino { Uint16 figure; Uint8 orig, prev, next; };
Tetromino tetromino[19] { {0x0660, 0, 0, 0}, {0x4444, 1, 2, 2}, {0x0F00, 1, 1, 1}, {0x0C60, 2, 4, 4}, {0x2640, 2, 3, 3}, {0x06C0, 3, 6, 6}, {0x4620, 3, 5, 5}, {0x4460, 4, 8, 10}, {0x2E00, 4, 9, 7}, {0xC440, 4, 10, 8}, {0x0E80, 4, 7, 9}, {0x44C0, 5, 12, 14}, {0x0E20, 5, 13, 11}, {0x6440, 5, 14, 12}, {0x8E00, 5, 11, 13}, {0x4640, 6, 16, 18}, {0x4E00, 6, 17, 15}, {0x4C40, 6, 18, 16}, {0x0E40, 6, 15, 17} }; Tetromino tetromino[19] { {0x0660, 0, 0, 0}, {0x4444, 1, 2, 2}, {0x0F00, 1, 1, 1}, {0x0C60, 2, 4, 4}, {0x2640, 2, 3, 3}, {0x06C0, 3, 6, 6}, {0x4620, 3, 5, 5}, {0x4460, 4, 8, 10}, {0x2E00, 4, 9, 7}, {0xC440, 4, 10, 8}, {0x0E80, 4, 7, 9}, {0x44C0, 5, 12, 14}, {0x0E20, 5, 13, 11}, {0x6440, 5, 14, 12}, {0x8E00, 5, 11, 13}, {0x4640, 6, 16, 18}, {0x4E00, 6, 17, 15}, {0x4C40, 6, 18, 16}, {0x0E40, 6, 15, 17} };
Uint8 starting[7] { 0, 1, 3, 5, 7, 11, 15 }; Uint8 starting[7] { 0, 1, 3, 5, 7, 11, 15 };
Uint8 colors[7][3] { {255, 0, 0}, {0, 255, 0}, {0, 0, 255}, {255, 255, 0}, {0, 255, 255}, {255, 0, 255}, {255, 128, 0} }; Uint8 colors[8][3] { {255, 0, 0}, {0, 255, 0}, {0, 0, 255}, {255, 255, 0}, {0, 255, 255}, {255, 0, 255}, {255, 128, 0}, {255, 255, 255} };
Uint8 board[18][10]; Uint8 board[18][10];
Uint8 bmp[448] {0x42, 0x4D, 0xC0, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x82, 0x01, 0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x18, 0xF3, 0x83, 0x83, 0xCF, 0x83, 0x87, 0x00, 0x00, 0xF3, 0x39, 0x39, 0xCF, 0x79, 0xF3, 0x00, 0x00, 0x01, 0xF9, 0x39, 0xCF, 0x61, 0xF9, 0x00, 0x00, 0x33, 0xF9, 0x03, 0xE7, 0x87, 0x81, 0x00, 0x00, 0x93, 0x03, 0x3F, 0xF3, 0x1B, 0x39, 0x00, 0x00, 0xC3, 0x3F, 0x9F, 0x39, 0x3B, 0x39, 0x00, 0x41, 0xE3, 0x03, 0xC3, 0x01, 0x87, 0x83, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0xE7, 0x01, 0xC7, 0x81, 0x01, 0x83, 0x00, 0x00, 0xE7, 0x1F, 0x9B, 0xE7, 0x1F, 0x39, 0x00, 0x00, 0xE7, 0x8F, 0x39, 0xE7, 0x87, 0xF9, 0x00, 0x00, 0xC3, 0xC7, 0x39, 0xE7, 0xC3, 0xC3, 0x00, 0x00, 0x99, 0xE3, 0x39, 0xE7, 0xF1, 0xE7, 0x00, 0x00, 0x99, 0xF1, 0xB3, 0xC7, 0x39, 0xF3, 0x00, 0x00, 0x99, 0x01, 0xC7, 0xE7, 0x83, 0x81, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x83, 0xE7, 0x83, 0xEF, 0x39, 0x39, 0x00, 0x00, 0x39, 0xE7, 0x39, 0xC7, 0x11, 0x11, 0x00, 0x00, 0xF9, 0xE7, 0x39, 0x83, 0x01, 0x83, 0x00, 0x00, 0x83, 0xE7, 0x39, 0x11, 0x01, 0xC7, 0x00, 0x00, 0x3F, 0xE7, 0x39, 0x39, 0x29, 0x83, 0x00, 0x00, 0x33, 0xE7, 0x39, 0x39, 0x39, 0x11, 0x00, 0x00, 0x87, 0x81, 0x39, 0x39, 0x39, 0x39, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x39, 0x39, 0x83, 0x3F, 0x85, 0x31, 0x00, 0x00, 0x39, 0x31, 0x39, 0x3F, 0x33, 0x23, 0x00, 0x00, 0x29, 0x21, 0x39, 0x03, 0x21, 0x07, 0x00, 0x00, 0x01, 0x01, 0x39, 0x39, 0x39, 0x31, 0x00, 0x00, 0x01, 0x09, 0x39, 0x39, 0x39, 0x39, 0x00, 0x00, 0x11, 0x19, 0x39, 0x39, 0x39, 0x39, 0x00, 0x00, 0x39, 0x39, 0x83, 0x03, 0x83, 0x03, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0xC1, 0x39, 0x81, 0x83, 0x31, 0x01, 0x00, 0x00, 0x99, 0x39, 0xE7, 0x39, 0x23, 0x3F, 0x00, 0x00, 0x39, 0x39, 0xE7, 0xF9, 0x07, 0x3F, 0x00, 0x00, 0x31, 0x01, 0xE7, 0xF9, 0x0F, 0x3F, 0x00, 0x00, 0x3F, 0x39, 0xE7, 0xF9, 0x27, 0x3F, 0x00, 0x00, 0x9F, 0x39, 0xE7, 0xF9, 0x33, 0x3F, 0x00, 0x00, 0xC1, 0x39, 0x81, 0xF9, 0x39, 0x3F, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x39, 0x03, 0xC3, 0x07, 0x01, 0x3F, 0x00, 0x00, 0x39, 0x39, 0x99, 0x33, 0x3F, 0x3F, 0x00, 0x00, 0x01, 0x39, 0x3F, 0x39, 0x3F, 0x3F, 0x00, 0x00, 0x39, 0x03, 0x3F, 0x39, 0x03, 0x03, 0x00, 0x00, 0x39, 0x39, 0x3F, 0x39, 0x3F, 0x3F, 0x00, 0x00, 0x93, 0x39, 0x99, 0x33, 0x3F, 0x3F, 0x00, 0x00, 0xC7, 0x03, 0xC3, 0x07, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00};
SDL_Point piece_pos {3, 0}; SDL_Point piece_pos {3, 0};
Uint8 current_piece = 0; Uint8 current_piece = 0;
Uint8 next_piece = 0; Uint8 next_piece = 0;
Uint8 level = 0; int level = 0, lines = 0, score = 0;
Uint8 speed = (20-level)*3; Uint8 speed = (20-SDL_min(19, level))*3;
bool is_valid_move() { bool is_valid_move() {
int x = piece_pos.x+3; int x = piece_pos.x+3;
@@ -25,6 +29,24 @@ bool is_valid_move() {
return true; return true;
} }
void check_lines() {
int count = 0;
int line = 17;
while (line > 0) {
bool complete = true;
for (int x=0; x<10; x++) { complete = (board[line][x] != 0); if (!complete) break; }
if (complete) { count++; for(int y=line; y>0; y--) for(int x=0; x<10; x++) board[y][x] = board[y-1][x]; } else { line--; }
}
lines += count;
switch(count) {
case 1: score += 40 * (level+1); break;
case 2: score += 100 * (level+1); break;
case 3: score += 300 * (level+1); break;
case 4: score += 1200 * (level+1); break;
}
level = lines / 10;
}
void fix_piece() { void fix_piece() {
int x = piece_pos.x+3; int x = piece_pos.x+3;
int y = piece_pos.y+3; int y = piece_pos.y+3;
@@ -37,12 +59,47 @@ void fix_piece() {
piece_pos = {3, 0}; piece_pos = {3, 0};
current_piece = next_piece; current_piece = next_piece;
next_piece = starting[rand()%7]; next_piece = starting[rand()%7];
check_lines();
}
void draw_cube(int x, int y, int color, Uint8 alpha) {
SDL_Rect rect { (32/alpha)*x, (32/alpha)*y, (32/alpha), (32/alpha)};
SDL_SetRenderDrawColor(sdlRenderer, colors[color][0]/alpha, colors[color][1]/alpha, colors[color][2]/alpha, 255); SDL_RenderFillRect(sdlRenderer, &rect);
SDL_SetRenderDrawColor(sdlRenderer, colors[color][0]/2/alpha, colors[color][1]/2/alpha, colors[color][2]/2/alpha, 255); SDL_RenderDrawRect(sdlRenderer, &rect);
}
void draw_tetromino(int init_x, int init_y, int piece_to_draw, Uint8 alpha) {
int x = init_x+3;
int y = init_y+3;
Uint16 piece = tetromino[piece_to_draw].figure;
for (int i=0; i<16; i++) {
if (piece & 1) draw_cube(x, y, tetromino[piece_to_draw].orig, alpha);
piece = piece >> 1;
x--; if (x < init_x) { x = init_x+3; y--; }
}
}
void print(int x, int y, const char* text, Uint8 color) {
int cc = 0;
SDL_SetTextureColorMod(sdlTexture, colors[color][0], colors[color][1], colors[color][2]);
SDL_Rect src {0, 0, 8, 8}, dst {x, y, 16, 16};
while (text[cc] != 0) {
if (text[cc] == 32) continue;
else if (text[cc] >= 65) { src.x = ((text[cc]-65)%6)*8; src.y = ((text[cc]-65)/6)*8; }
else if (text[cc] < 65) { src.x = ((text[cc]-22)%6)*8; src.y = ((text[cc]-22)/6)*8; }
SDL_RenderCopy(sdlRenderer, sdlTexture, &src, &dst);
cc++; dst.x+=16;
}
} }
int main(int argc, char* argv[]) { int main(int argc, char* argv[]) {
srand(time(NULL));
current_piece = starting[rand()%7];
next_piece = starting[rand()%7];
SDL_Init(SDL_INIT_EVERYTHING); SDL_Init(SDL_INIT_EVERYTHING);
SDL_Window* sdlWindow = SDL_CreateWindow("TETRIS", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 320, 576, SDL_WINDOW_SHOWN); SDL_Window* sdlWindow = SDL_CreateWindow("TETRIS", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 320, 576, SDL_WINDOW_SHOWN);
SDL_Renderer* sdlRenderer = SDL_CreateRenderer(sdlWindow, -1, SDL_RENDERER_PRESENTVSYNC); sdlRenderer = SDL_CreateRenderer(sdlWindow, -1, SDL_RENDERER_PRESENTVSYNC);
sdlTexture = SDL_CreateTextureFromSurface(sdlRenderer, SDL_LoadBMP_RW(SDL_RWFromMem(bmp, 448), 1));
while(!should_exit) { while(!should_exit) {
while(SDL_PollEvent(&sdlEvent)) { while(SDL_PollEvent(&sdlEvent)) {
@@ -56,29 +113,24 @@ int main(int argc, char* argv[]) {
} }
SDL_SetRenderDrawColor(sdlRenderer, 0, 0, 0, 255); SDL_SetRenderDrawColor(sdlRenderer, 0, 0, 0, 255);
SDL_RenderClear(sdlRenderer); SDL_RenderClear(sdlRenderer);
print(1, 1, "LEVEL", 2);
print(121, 1, "SCORE", 0);
print(241, 1, "LINES", 1);
char num[8];
SDL_itoa(level, num, 10); while (strlen(num) < 3) { for(int i=strlen(num); i>=0; i--) num[i+1]=num[i]; num[0]='0'; }; print(17, 18, num, 7);
SDL_itoa(score, num, 10); while (strlen(num) < 7) { for(int i=strlen(num); i>=0; i--) num[i+1]=num[i]; num[0]='0'; }; print(105, 18, num, 7);
SDL_itoa(lines, num, 10); while (strlen(num) < 3) { for(int i=strlen(num); i>=0; i--) num[i+1]=num[i]; num[0]='0'; }; print(257, 18, num, 7);
for (int y=0; y<18; y++) { for (int y=0; y<18; y++) {
for (int x=0; x<10; x++) { for (int x=0; x<10; x++) {
if (board[y][x] == 0) continue; if (board[y][x] == 0) continue;
SDL_Rect rect { 32*x, 32*y, 32, 32}; draw_cube(x, y, board[y][x]-1, 1);
SDL_SetRenderDrawColor(sdlRenderer, colors[board[y][x]-1][0], colors[board[y][x]-1][1], colors[board[y][x]-1][2], 255); SDL_RenderFillRect(sdlRenderer, &rect);
SDL_SetRenderDrawColor(sdlRenderer, colors[board[y][x]-1][0]/2, colors[board[y][x]-1][1]/2, colors[board[y][x]-1][2]/2, 255); SDL_RenderDrawRect(sdlRenderer, &rect);
} }
} }
int x = piece_pos.x+3; draw_tetromino(16, 2, next_piece, 2);
int y = piece_pos.y+3; draw_tetromino(piece_pos.x, piece_pos.y, current_piece, 1);
Uint16 piece = tetromino[current_piece].figure;
for (int i=0; i<16; i++) {
if (piece & 1) {
SDL_Rect rect { 32*x, 32*y, 32, 32};
SDL_SetRenderDrawColor(sdlRenderer, colors[tetromino[current_piece].orig][0], colors[tetromino[current_piece].orig][1], colors[tetromino[current_piece].orig][2], 255); SDL_RenderFillRect(sdlRenderer, &rect);
SDL_SetRenderDrawColor(sdlRenderer, colors[tetromino[current_piece].orig][0]/2, colors[tetromino[current_piece].orig][1]/2, colors[tetromino[current_piece].orig][2]/2, 255); SDL_RenderDrawRect(sdlRenderer, &rect);
}
piece = piece >> 1;
x--; if (x < piece_pos.x) { x = piece_pos.x+3; y--; }
}
speed--; speed--;
if (speed == 0) { if (speed == 0) {
speed = (20-level) * 3; speed = (20-SDL_min(19, level))*3;
piece_pos.y++; if (!is_valid_move()) { piece_pos.y--; fix_piece(); } piece_pos.y++; if (!is_valid_move()) { piece_pos.y--; fix_piece(); }
} }
SDL_RenderPresent(sdlRenderer); SDL_RenderPresent(sdlRenderer);