#include #include SDL_Renderer* sdlRenderer; SDL_Texture* sdlTexture; SDL_Event sdlEvent; bool should_exit = false; struct Tetromino { Uint16 figure; Uint8 orig, prev, next; }; Tetromino tetromino[19] { {0x0660, 0, 0, 0}, {0x4444, 1, 2, 2}, {0x0F00, 1, 1, 1}, {0x0C60, 2, 4, 4}, {0x2640, 2, 3, 3}, {0x06C0, 3, 6, 6}, {0x4620, 3, 5, 5}, {0x4460, 4, 8, 10}, {0x2E00, 4, 9, 7}, {0xC440, 4, 10, 8}, {0x0E80, 4, 7, 9}, {0x44C0, 5, 12, 14}, {0x0E20, 5, 13, 11}, {0x6440, 5, 14, 12}, {0x8E00, 5, 11, 13}, {0x4640, 6, 16, 18}, {0x4E00, 6, 17, 15}, {0x4C40, 6, 18, 16}, {0x0E40, 6, 15, 17} }; Uint8 starting[7] { 0, 1, 3, 5, 7, 11, 15 }; Uint8 colors[8][3] { {255, 0, 0}, {0, 255, 0}, {0, 0, 255}, {255, 255, 0}, {0, 255, 255}, {255, 0, 255}, {255, 128, 0}, {255, 255, 255} }; Uint8 board[18][10]; Uint8 bmp[448] {0x42, 0x4D, 0xC0, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x82, 0x01, 0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x18, 0xF3, 0x83, 0x83, 0xCF, 0x83, 0x87, 0x00, 0x00, 0xF3, 0x39, 0x39, 0xCF, 0x79, 0xF3, 0x00, 0x00, 0x01, 0xF9, 0x39, 0xCF, 0x61, 0xF9, 0x00, 0x00, 0x33, 0xF9, 0x03, 0xE7, 0x87, 0x81, 0x00, 0x00, 0x93, 0x03, 0x3F, 0xF3, 0x1B, 0x39, 0x00, 0x00, 0xC3, 0x3F, 0x9F, 0x39, 0x3B, 0x39, 0x00, 0x41, 0xE3, 0x03, 0xC3, 0x01, 0x87, 0x83, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0xE7, 0x01, 0xC7, 0x81, 0x01, 0x83, 0x00, 0x00, 0xE7, 0x1F, 0x9B, 0xE7, 0x1F, 0x39, 0x00, 0x00, 0xE7, 0x8F, 0x39, 0xE7, 0x87, 0xF9, 0x00, 0x00, 0xC3, 0xC7, 0x39, 0xE7, 0xC3, 0xC3, 0x00, 0x00, 0x99, 0xE3, 0x39, 0xE7, 0xF1, 0xE7, 0x00, 0x00, 0x99, 0xF1, 0xB3, 0xC7, 0x39, 0xF3, 0x00, 0x00, 0x99, 0x01, 0xC7, 0xE7, 0x83, 0x81, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x83, 0xE7, 0x83, 0xEF, 0x39, 0x39, 0x00, 0x00, 0x39, 0xE7, 0x39, 0xC7, 0x11, 0x11, 0x00, 0x00, 0xF9, 0xE7, 0x39, 0x83, 0x01, 0x83, 0x00, 0x00, 0x83, 0xE7, 0x39, 0x11, 0x01, 0xC7, 0x00, 0x00, 0x3F, 0xE7, 0x39, 0x39, 0x29, 0x83, 0x00, 0x00, 0x33, 0xE7, 0x39, 0x39, 0x39, 0x11, 0x00, 0x00, 0x87, 0x81, 0x39, 0x39, 0x39, 0x39, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x39, 0x39, 0x83, 0x3F, 0x85, 0x31, 0x00, 0x00, 0x39, 0x31, 0x39, 0x3F, 0x33, 0x23, 0x00, 0x00, 0x29, 0x21, 0x39, 0x03, 0x21, 0x07, 0x00, 0x00, 0x01, 0x01, 0x39, 0x39, 0x39, 0x31, 0x00, 0x00, 0x01, 0x09, 0x39, 0x39, 0x39, 0x39, 0x00, 0x00, 0x11, 0x19, 0x39, 0x39, 0x39, 0x39, 0x00, 0x00, 0x39, 0x39, 0x83, 0x03, 0x83, 0x03, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0xC1, 0x39, 0x81, 0x83, 0x31, 0x01, 0x00, 0x00, 0x99, 0x39, 0xE7, 0x39, 0x23, 0x3F, 0x00, 0x00, 0x39, 0x39, 0xE7, 0xF9, 0x07, 0x3F, 0x00, 0x00, 0x31, 0x01, 0xE7, 0xF9, 0x0F, 0x3F, 0x00, 0x00, 0x3F, 0x39, 0xE7, 0xF9, 0x27, 0x3F, 0x00, 0x00, 0x9F, 0x39, 0xE7, 0xF9, 0x33, 0x3F, 0x00, 0x00, 0xC1, 0x39, 0x81, 0xF9, 0x39, 0x3F, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x39, 0x03, 0xC3, 0x07, 0x01, 0x3F, 0x00, 0x00, 0x39, 0x39, 0x99, 0x33, 0x3F, 0x3F, 0x00, 0x00, 0x01, 0x39, 0x3F, 0x39, 0x3F, 0x3F, 0x00, 0x00, 0x39, 0x03, 0x3F, 0x39, 0x03, 0x03, 0x00, 0x00, 0x39, 0x39, 0x3F, 0x39, 0x3F, 0x3F, 0x00, 0x00, 0x93, 0x39, 0x99, 0x33, 0x3F, 0x3F, 0x00, 0x00, 0xC7, 0x03, 0xC3, 0x07, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00}; SDL_Point piece_pos {3, 0}; Uint8 current_piece = 0; Uint8 next_piece = 0; int level = 0, lines = 0, score = 0; Uint8 speed = (20-SDL_min(19, level))*3; bool is_valid_move() { int x = piece_pos.x+3; int y = piece_pos.y+3; Uint16 piece = tetromino[current_piece].figure; for (int i=0; i<16; i++) { if ((piece & 1) && ( (x >= 10) || (x < 0) || (y >= 18) || (board[y][x] != 0) ) ) { return false; } piece = piece >> 1; x--; if (x < piece_pos.x) { x = piece_pos.x+3; y--; } } return true; } void check_lines() { int count = 0; int line = 17; while (line > 0) { bool complete = true; for (int x=0; x<10; x++) { complete = (board[line][x] != 0); if (!complete) break; } if (complete) { count++; for(int y=line; y>0; y--) for(int x=0; x<10; x++) board[y][x] = board[y-1][x]; } else { line--; } } lines += count; switch(count) { case 1: score += 40 * (level+1); break; case 2: score += 100 * (level+1); break; case 3: score += 300 * (level+1); break; case 4: score += 1200 * (level+1); break; } level = lines / 10; } void fix_piece() { int x = piece_pos.x+3; int y = piece_pos.y+3; Uint16 piece = tetromino[current_piece].figure; for (int i=0; i<16; i++) { if (piece & 1) { board[y][x] = tetromino[current_piece].orig+1; } piece = piece >> 1; x--; if (x < piece_pos.x) { x = piece_pos.x+3; y--; } } piece_pos = {3, 0}; current_piece = next_piece; next_piece = starting[rand()%7]; check_lines(); } void draw_cube(int x, int y, int color, Uint8 alpha) { SDL_Rect rect { (32/alpha)*x, (32/alpha)*y, (32/alpha), (32/alpha)}; SDL_SetRenderDrawColor(sdlRenderer, colors[color][0]/alpha, colors[color][1]/alpha, colors[color][2]/alpha, 255); SDL_RenderFillRect(sdlRenderer, &rect); SDL_SetRenderDrawColor(sdlRenderer, colors[color][0]/2/alpha, colors[color][1]/2/alpha, colors[color][2]/2/alpha, 255); SDL_RenderDrawRect(sdlRenderer, &rect); } void draw_tetromino(int init_x, int init_y, int piece_to_draw, Uint8 alpha) { int x = init_x+3; int y = init_y+3; Uint16 piece = tetromino[piece_to_draw].figure; for (int i=0; i<16; i++) { if (piece & 1) draw_cube(x, y, tetromino[piece_to_draw].orig, alpha); piece = piece >> 1; x--; if (x < init_x) { x = init_x+3; y--; } } } void print(int x, int y, const char* text, Uint8 color) { int cc = 0; SDL_SetTextureColorMod(sdlTexture, colors[color][0], colors[color][1], colors[color][2]); SDL_Rect src {0, 0, 8, 8}, dst {x, y, 16, 16}; while (text[cc] != 0) { if (text[cc] == 32) continue; else if (text[cc] >= 65) { src.x = ((text[cc]-65)%6)*8; src.y = ((text[cc]-65)/6)*8; } else if (text[cc] < 65) { src.x = ((text[cc]-22)%6)*8; src.y = ((text[cc]-22)/6)*8; } SDL_RenderCopy(sdlRenderer, sdlTexture, &src, &dst); cc++; dst.x+=16; } } int main(int argc, char* argv[]) { srand(time(NULL)); current_piece = starting[rand()%7]; next_piece = starting[rand()%7]; SDL_Init(SDL_INIT_EVERYTHING); SDL_Window* sdlWindow = SDL_CreateWindow("TETRIS", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 320, 576, SDL_WINDOW_SHOWN); sdlRenderer = SDL_CreateRenderer(sdlWindow, -1, SDL_RENDERER_PRESENTVSYNC); sdlTexture = SDL_CreateTextureFromSurface(sdlRenderer, SDL_LoadBMP_RW(SDL_RWFromMem(bmp, 448), 1)); while(!should_exit) { while(SDL_PollEvent(&sdlEvent)) { if (sdlEvent.type == SDL_QUIT) { should_exit = true; break; } if (sdlEvent.type == SDL_KEYDOWN) { if (sdlEvent.key.keysym.scancode == SDL_SCANCODE_RIGHT) { piece_pos.x++; if (!is_valid_move()) piece_pos.x--; } if (sdlEvent.key.keysym.scancode == SDL_SCANCODE_LEFT) { piece_pos.x--; if (!is_valid_move()) piece_pos.x++; } if (sdlEvent.key.keysym.scancode == SDL_SCANCODE_DOWN) { piece_pos.y++; if (!is_valid_move()) { piece_pos.y--; fix_piece(); } } if (sdlEvent.key.keysym.scancode == SDL_SCANCODE_UP) { current_piece = tetromino[current_piece].next; if (!is_valid_move()) current_piece = tetromino[current_piece].prev; } } } SDL_SetRenderDrawColor(sdlRenderer, 0, 0, 0, 255); SDL_RenderClear(sdlRenderer); print(1, 1, "LEVEL", 2); print(121, 1, "SCORE", 0); print(241, 1, "LINES", 1); char num[8]; SDL_itoa(level, num, 10); while (strlen(num) < 3) { for(int i=strlen(num); i>=0; i--) num[i+1]=num[i]; num[0]='0'; }; print(17, 18, num, 7); SDL_itoa(score, num, 10); while (strlen(num) < 7) { for(int i=strlen(num); i>=0; i--) num[i+1]=num[i]; num[0]='0'; }; print(105, 18, num, 7); SDL_itoa(lines, num, 10); while (strlen(num) < 3) { for(int i=strlen(num); i>=0; i--) num[i+1]=num[i]; num[0]='0'; }; print(257, 18, num, 7); for (int y=0; y<18; y++) { for (int x=0; x<10; x++) { if (board[y][x] == 0) continue; draw_cube(x, y, board[y][x]-1, 1); } } draw_tetromino(16, 2, next_piece, 2); draw_tetromino(piece_pos.x, piece_pos.y, current_piece, 1); speed--; if (speed == 0) { speed = (20-SDL_min(19, level))*3; piece_pos.y++; if (!is_valid_move()) { piece_pos.y--; fix_piece(); } } SDL_RenderPresent(sdlRenderer); } SDL_Quit(); return 0; }