Primer commit
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44
jinput.cpp
Executable file
44
jinput.cpp
Executable file
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#include "jinput.h"
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#include "jgame.h"
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const Uint8 *keystates;// = SDL_GetKeyboardState( NULL );
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SDL_Event event;
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Uint8 cheat[5];
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bool key_pressed = false;
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void JI_moveCheats( Uint8 new_key ) {
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cheat[0] = cheat[1];
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cheat[1] = cheat[2];
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cheat[2] = cheat[3];
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cheat[3] = cheat[4];
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cheat[4] = new_key;
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}
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void JI_Update() {
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key_pressed = false;
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keystates = SDL_GetKeyboardState( NULL );
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while ( SDL_PollEvent( &event ) ) {
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if ( event.type == SDL_QUIT ) JG_QuitSignal();
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if( event.type == SDL_KEYUP ) {
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key_pressed = true;
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JI_moveCheats( event.key.keysym.sym );
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}
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}
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}
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bool JI_KeyPressed(int key) {
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return (keystates[key] != 0);
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}
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bool JI_CheatActivated( const char* cheat_code ) {
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bool found = true;
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for( int i = 0; i < strlen( cheat_code ); i++ ) {
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if( cheat[i] != cheat_code[i] ) found = false;
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}
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return found;
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}
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bool JI_AnyKey() {
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return key_pressed;
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}
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