- [NEW] Módul "info"retocat

This commit is contained in:
2025-07-02 17:15:49 +02:00
parent d7c965ff0b
commit 83cf446c37
17 changed files with 134 additions and 136 deletions

View File

@@ -2,8 +2,7 @@
#include "jgame.h"
#include <stdlib.h>
Bola::Bola( JD8_Surface gfx, Info* info, Prota* sam ) : Sprite( gfx ) {
this->info = info;
Bola::Bola( JD8_Surface gfx, Prota* sam ) : Sprite( gfx ) {
this->sam = sam;
this->entitat = (Entitat*)malloc( sizeof( Entitat ) );
@@ -58,8 +57,8 @@ void Bola::update() {
// Comprovem si ha tocat a Sam
if( this->x > ( this->sam->x - 7 ) && this->x < ( this->sam->x + 7 ) && this->y > ( this->sam->y - 7 ) && this->y < ( this->sam->y + 7 ) ) {
this->contador = 200;
this->info->vida--;
if( this->info->vida == 0 ) this->sam->o = 5;
info::vida--;
if( info::vida == 0 ) this->sam->o = 5;
}
} else {
this->contador--;

3
bola.h
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@@ -8,7 +8,7 @@ class Bola : public Sprite {
public:
Bola( JD8_Surface gfx, Info* info, Prota* sam );
Bola( JD8_Surface gfx, Prota* sam );
void draw();
void update();
@@ -18,6 +18,5 @@ protected:
Uint8 contador;
Prota* sam;
Info* info;
};

14
info.cpp Normal file
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@@ -0,0 +1,14 @@
#include "info.h"
namespace info
{
int num_piramide;
int num_habitacio;
int diners;
int diamants;
int vida;
int momies;
int engendros;
bool nou_personatge;
bool pepe_activat;
};

21
info.h
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@@ -1,13 +1,14 @@
#pragma once
struct Info {
int num_piramide;
int num_habitacio;
int diners;
int diamants;
int vida;
int momies;
int engendros;
bool nou_personatge;
bool pepe_activat;
namespace info
{
extern int num_piramide;
extern int num_habitacio;
extern int diners;
extern int diamants;
extern int vida;
extern int momies;
extern int engendros;
extern bool nou_personatge;
extern bool pepe_activat;
};

View File

@@ -37,19 +37,18 @@ int main( int argc, char* args[] ) {
JD8_Init("Aventures En Egipte");
JA_Init(48000, SDL_AUDIO_S16, 2);
Info info;
info.num_habitacio = 1;
info.num_piramide = 255;
info.diners = 0;
info.diamants = 0;
info.vida = 5;
info.momies = 0;
info.nou_personatge = false;
info.pepe_activat = false;
info::num_habitacio = 1;
info::num_piramide = 255;
info::diners = 0;
info::diamants = 0;
info::vida = 5;
info::momies = 0;
info::nou_personatge = false;
info::pepe_activat = false;
FILE* ini = fopen("trick.ini", "rb");
if (ini != NULL) {
info.nou_personatge = true;
info::nou_personatge = true;
fclose(ini);
}
@@ -59,13 +58,13 @@ int main( int argc, char* args[] ) {
switch (gameState) {
case 0:
ModuleGame* moduleGame;
moduleGame = new ModuleGame( &info );
moduleGame = new ModuleGame();
gameState = moduleGame->Go();
delete moduleGame;
break;
case 1:
ModuleSequence* moduleSequence;
moduleSequence = new ModuleSequence( &info );
moduleSequence = new ModuleSequence();
gameState = moduleSequence->Go();
delete moduleSequence;
break;

View File

@@ -4,10 +4,9 @@
#include "jinput.h"
#include <stdlib.h>
Mapa::Mapa( JD8_Surface gfx, Info* info, Prota* sam ) {
Mapa::Mapa( JD8_Surface gfx, Prota* sam ) {
this->gfx = gfx;
this->info = info;
this->sam = sam;
this->preparaFondoEstatic();
@@ -31,7 +30,7 @@ Mapa::~Mapa(void) {
void Mapa::draw() {
if( this->info->num_piramide != 4 ) {
if( info::num_piramide != 4 ) {
switch( sam->o ) {
case 0: // Down
JD8_BlitCKToSurface( sam->x, sam->y, this->gfx, 15, 125 + sam->frame_pejades, 15, 1, this->fondo, 255 );
@@ -97,7 +96,7 @@ void Mapa::preparaFondoEstatic() {
// Prepara el fondo est<73>tic de l'habitaci<63>
this->fondo = JD8_NewSurface();
if (info->num_piramide == 6) {
if (info::num_piramide == 6) {
JD8_BlitToSurface(9, 2, this->gfx, 227, 185, 92, 7, this->fondo); // Text "SECRETA"
}
else {
@@ -106,12 +105,12 @@ void Mapa::preparaFondoEstatic() {
}
JD8_BlitToSurface(130, 2, this->gfx, 225, 192, 19, 8, this->fondo); // Montonet de monedes + signe '='
JD8_BlitToSurface(220, 2, this->gfx, 160, 185, 48, 7, this->fondo); // Text "ENERGIA"
if (this->info->diners >= 200) JD8_BlitToSurface(175, 3, this->gfx, 60, 193, 7, 6, this->fondo);
if (info::diners >= 200) JD8_BlitToSurface(175, 3, this->gfx, 60, 193, 7, 6, this->fondo);
// Pinta taulells
for( int y = 0; y < 11; y++ ) {
for( int x = 0; x < 19; x++ ) {
switch( info->num_piramide ) {
switch( info::num_piramide ) {
case 1:
JD8_BlitToSurface( 20+(x*15), 30+(y*15), this->gfx, 0, 80, 15, 15, this->fondo );
break;
@@ -156,7 +155,7 @@ void Mapa::preparaFondoEstatic() {
// Pinta la porta
JD8_BlitCKToSurface( 150, 18, this->gfx, 0, 143, 15, 12, this->fondo, 255 );
if( info->num_piramide == 2 ) {
if( info::num_piramide == 2 ) {
JD8_BlitToSurface( 5, 100, this->gfx, 30, 140, 15, 15, this->fondo );
}
}
@@ -168,9 +167,9 @@ void swap( Uint8& a, Uint8& b ) {
}
void Mapa::preparaTombes() {
const Uint8 contingut = this->info->num_piramide == 6 ? CONTE_DIAMANT : CONTE_RES;
int cx = this->info->num_piramide == 6 ? 270 : 0;
int cy = this->info->num_piramide == 6 ? 50 : 0;
const Uint8 contingut = info::num_piramide == 6 ? CONTE_DIAMANT : CONTE_RES;
int cx = info::num_piramide == 6 ? 270 : 0;
int cy = info::num_piramide == 6 ? 50 : 0;
for( int i = 0; i < 16; i++ ) {
this->tombes[i].contingut = contingut;
@@ -182,7 +181,7 @@ void Mapa::preparaTombes() {
this->tombes[i].x = cx;
this->tombes[i].y = cy;
}
if (this->info->num_piramide == 6) return;
if (info::num_piramide == 6) return;
this->tombes[0].contingut = CONTE_FARAO;
this->tombes[1].contingut = CONTE_CLAU;
this->tombes[2].contingut = CONTE_PERGAMI;
@@ -254,7 +253,7 @@ void Mapa::comprovaCaixa( Uint8 num )
break;
case CONTE_TRESOR:
this->tombes[num].x = 100;
info->diners++;
info::diners++;
break;
case CONTE_FARAO:
this->tombes[num].x = 150;
@@ -274,9 +273,9 @@ void Mapa::comprovaCaixa( Uint8 num )
break;
case CONTE_DIAMANT:
this->tombes[num].y = 70;
info->diamants++;
info->diners += VALOR_DIAMANT;
if (info->diamants == 16) this->farao = this->clau = true;
info::diamants++;
info::diners += VALOR_DIAMANT;
if (info::diamants == 16) this->farao = this->clau = true;
break;
}

3
mapa.h
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@@ -30,7 +30,7 @@ class Mapa {
public:
Mapa( JD8_Surface gfx, Info* info, Prota* sam );
Mapa( JD8_Surface gfx, Prota* sam );
~Mapa(void);
void draw();
@@ -52,7 +52,6 @@ protected:
JD8_Surface fondo;
Vertex vertex;
Vertex ultim_vertex;
Info* info;
Uint8 frame_torxes;
Prota* sam;

View File

@@ -1,11 +1,9 @@
#include "marcador.h"
Marcador::Marcador( JD8_Surface gfx, Info* info, Prota* sam ) {
Marcador::Marcador( JD8_Surface gfx, Prota* sam ) {
this->gfx = gfx;
this->info = info;
this->sam = sam;
}
Marcador::~Marcador(void) {
@@ -13,19 +11,19 @@ Marcador::~Marcador(void) {
void Marcador::draw() {
if (this->info->num_piramide < 6) {
this->pintaNumero(55, 2, this->info->num_piramide);
this->pintaNumero(80, 2, this->info->num_habitacio);
if (info::num_piramide < 6) {
this->pintaNumero(55, 2, info::num_piramide);
this->pintaNumero(80, 2, info::num_habitacio);
}
this->pintaNumero( 149, 2, this->info->diners / 100 );
this->pintaNumero( 156, 2, ( this->info->diners % 100 ) / 10 );
this->pintaNumero( 163, 2, this->info->diners % 10 );
this->pintaNumero( 149, 2, info::diners / 100 );
this->pintaNumero( 156, 2, ( info::diners % 100 ) / 10 );
this->pintaNumero( 163, 2, info::diners % 10 );
if( this->sam->pergami ) JD8_BlitCK( 190, 1, this->gfx, 209, 185, 15, 14, 255 );
JD8_BlitCK( 271, 1, this->gfx, 0, 20, 15, this->info->vida*3, 255 );
if( this->info->vida < 5 ) JD8_BlitCK( 271, 1+(this->info->vida*3), this->gfx, 75, 20, 15, 15-(this->info->vida*3), 255 );
JD8_BlitCK( 271, 1, this->gfx, 0, 20, 15, info::vida*3, 255 );
if( info::vida < 5 ) JD8_BlitCK( 271, 1+(info::vida*3), this->gfx, 75, 20, 15, 15-(info::vida*3), 255 );
}
void Marcador::pintaNumero( Uint16 x, Uint16 y, Uint8 num ) {

View File

@@ -8,7 +8,7 @@ class Marcador {
public:
Marcador( JD8_Surface gfx, Info* info, Prota* sam );
Marcador( JD8_Surface gfx, Prota* sam );
~Marcador(void);
void draw();
@@ -18,7 +18,6 @@ protected:
void pintaNumero( Uint16 x, Uint16 y, Uint8 num );
JD8_Surface gfx;
Info* info;
Prota* sam;
};

View File

@@ -6,18 +6,16 @@
#include "jinput.h"
#include "jfile.h"
ModuleGame::ModuleGame( Info* info ) {
ModuleGame::ModuleGame() {
this->info = info;
this->gfx = JD8_LoadSurface( this->info->pepe_activat ? "frames2.gif" : "frames.gif" );
this->gfx = JD8_LoadSurface( info::pepe_activat ? "frames2.gif" : "frames.gif" );
JG_SetUpdateTicks(10);
this->sam = new Prota( this->gfx, this->info );
this->mapa = new Mapa( this->gfx, this->info, this->sam );
this->marcador = new Marcador( this->gfx, this->info, this->sam );
if( this->info->num_piramide == 2 ) {
this->bola = new Bola( this->gfx, this->info, this->sam );
this->sam = new Prota( this->gfx );
this->mapa = new Mapa( this->gfx, this->sam );
this->marcador = new Marcador( this->gfx, this->sam );
if( info::num_piramide == 2 ) {
this->bola = new Bola( this->gfx, this->sam );
} else {
this->bola = NULL;
}
@@ -49,7 +47,7 @@ int ModuleGame::Go() {
this->Draw();
const char* music = this->info->num_piramide == 3 ? "00000008.ogg" : (this->info->num_piramide == 2 ? "00000007.ogg" : (this->info->num_piramide == 6 ? "00000002.ogg" : "00000006.ogg"));
const char* music = info::num_piramide == 3 ? "00000008.ogg" : (info::num_piramide == 2 ? "00000007.ogg" : (info::num_piramide == 6 ? "00000002.ogg" : "00000006.ogg"));
const char *current_music = JA_GetMusicFilename();
if ( (JA_GetMusicState()!=JA_MUSIC_PLAYING) || !(strcmp(music, current_music) == 0)) {
int size;
@@ -57,7 +55,7 @@ int ModuleGame::Go() {
JA_PlayMusic(JA_LoadMusic((Uint8*)buffer, size, music));
}
JD8_FadeToPal( JD8_LoadPalette(this->info->pepe_activat ? "frames2.gif" : "frames.gif") );
JD8_FadeToPal( JD8_LoadPalette(info::pepe_activat ? "frames2.gif" : "frames.gif") );
while (this->final == 0 && !JG_Quitting()) {
@@ -68,20 +66,20 @@ int ModuleGame::Go() {
//JS_FadeOutMusic();
if( this->final == 1 ) {
this->info->num_habitacio++;
if( this->info->num_habitacio == 6 ) {
this->info->num_habitacio = 1;
this->info->num_piramide++;
info::num_habitacio++;
if( info::num_habitacio == 6 ) {
info::num_habitacio = 1;
info::num_piramide++;
}
if (this->info->num_piramide == 6 && this->info->num_habitacio == 2) this->info->num_piramide++;
if (info::num_piramide == 6 && info::num_habitacio == 2) info::num_piramide++;
} else if (this->final == 2) {
this->info->num_piramide = 100;
info::num_piramide = 100;
}
if( JG_Quitting() ) {
return -1;
} else {
if (this->info->num_habitacio == 1 || this->info->num_piramide == 100 || this->info->num_piramide == 7) {
if (info::num_habitacio == 1 || info::num_piramide == 100 || info::num_piramide == 7) {
return 1;
} else {
return 0;
@@ -109,27 +107,27 @@ void ModuleGame::Update() {
Momia* seguent = this->momies->next;
delete this->momies;
this->momies = seguent;
this->info->momies--;
info::momies--;
}
if( this->bola != NULL ) this->bola->update();
this->mapa->update();
if( this->mapa->novaMomia() ) {
if( this->momies != NULL ) {
this->momies->insertar( new Momia( this->gfx, this->info, true, 0, 0, this->sam ) );
this->info->momies++;
this->momies->insertar( new Momia( this->gfx, true, 0, 0, this->sam ) );
info::momies++;
} else {
this->momies = new Momia( this->gfx, this->info, true, 0, 0, this->sam );
this->info->momies++;
this->momies = new Momia( this->gfx, true, 0, 0, this->sam );
info::momies++;
}
}
if( JI_CheatActivated( "reviu" ) ) this->info->vida = 5;
if( JI_CheatActivated( "reviu" ) ) info::vida = 5;
if( JI_CheatActivated( "alone" ) ) {
if( this->momies != NULL ) {
this->momies->clear();
delete this->momies;
this->momies = NULL;
this->info->momies = 0;
info::momies = 0;
}
}
if( JI_CheatActivated( "obert" ) ) {
@@ -150,17 +148,17 @@ void ModuleGame::Update() {
void ModuleGame::iniciarMomies() {
if( this->info->num_habitacio == 1 ) { this->info->momies = 1; } else { this->info->momies++; }
if (this->info->num_piramide == 6) this->info->momies = 8;
if( info::num_habitacio == 1 ) { info::momies = 1; } else { info::momies++; }
if (info::num_piramide == 6) info::momies = 8;
int x = 20;
int y = 170;
bool dimonis = this->info->num_piramide == 6;
for( int i = 0; i < info->momies; i++ ) {
bool dimonis = info::num_piramide == 6;
for( int i = 0; i < info::momies; i++ ) {
if( this->momies == NULL) {
this->momies = new Momia( this->gfx, this->info, dimonis, x, y, this->sam );
this->momies = new Momia( this->gfx, dimonis, x, y, this->sam );
} else {
this->momies->insertar( new Momia( this->gfx, this->info, dimonis, x, y, this->sam ) );
this->momies->insertar( new Momia( this->gfx, dimonis, x, y, this->sam ) );
}
x += 65;
if( x == 345 ) { x = 20; y -= 35; }

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@@ -11,7 +11,7 @@ class ModuleGame {
public:
ModuleGame( Info* info );
ModuleGame();
~ModuleGame(void);
int Go();
@@ -24,7 +24,6 @@ private:
void iniciarMomies();
Uint8 final;
Info* info;
JD8_Surface gfx;
Mapa* mapa;

View File

@@ -8,8 +8,7 @@
#include <stdlib.h>
#include <string>
ModuleSequence::ModuleSequence( Info* info ) {
this->info = info;
ModuleSequence::ModuleSequence() {
}
ModuleSequence::~ModuleSequence(void) {
@@ -17,9 +16,9 @@ ModuleSequence::~ModuleSequence(void) {
int ModuleSequence::Go() {
if( this->info->num_piramide == 6 && this->info->diners < 200 ) this->info->num_piramide = 7;
if( info::num_piramide == 6 && info::diners < 200 ) info::num_piramide = 7;
switch( this->info->num_piramide ) {
switch( info::num_piramide ) {
case 255: // Intro
doIntro();
break;
@@ -52,22 +51,22 @@ int ModuleSequence::Go() {
if( JG_Quitting() ) {
return -1;
} else {
if( this->info->num_piramide == 255 ) {
this->info->num_piramide = 0;
if( info::num_piramide == 255 ) {
info::num_piramide = 0;
return 1;
} else if( this->info->num_piramide == 0 ) {
this->info->num_piramide = 1;
//this->info->num_piramide = 6;
//this->info->diners = 200;
} else if( info::num_piramide == 0 ) {
info::num_piramide = 1;
//info::num_piramide = 6;
//info::diners = 200;
return 1;
} else if( this->info->num_piramide == 7 ) {
this->info->num_piramide = 8;
} else if( info::num_piramide == 7 ) {
info::num_piramide = 8;
return 1;
} else if( this->info->num_piramide == 8 ) {
this->info->num_piramide = 255;
} else if( info::num_piramide == 8 ) {
info::num_piramide = 255;
return 1;
} else if( this->info->num_piramide == 100 ) {
this->info->num_piramide = 0;
} else if( info::num_piramide == 100 ) {
info::num_piramide = 0;
return 1;
} else {
return 0;
@@ -620,7 +619,7 @@ void ModuleSequence::doMenu() {
JD8_BlitCK( 303, 193, gfx, 305, 143, 15, 5, 255 ); // versio
if( contador%100 > 30 ) JD8_BlitCK( 98, 130, gfx, 161, 92, 127, 9, 255 ); // pulsa tecla...
if ((contador % 100 > 30) && this->info->nou_personatge) JD8_BlitCK(68, 141, gfx, 128, 105, 189, 9, 255); // 'p' per a personatge nou...
if ((contador % 100 > 30) && info::nou_personatge) JD8_BlitCK(68, 141, gfx, 128, 105, 189, 9, 255); // 'p' per a personatge nou...
JD8_Flip();
@@ -632,7 +631,7 @@ void ModuleSequence::doMenu() {
JI_Update();
}
}
this->info->pepe_activat = JI_KeyPressed(SDL_SCANCODE_P);
info::pepe_activat = JI_KeyPressed(SDL_SCANCODE_P);
JI_DisableKeyboard(60);
JD8_FreeSurface( fondo );
JD8_FreeSurface( gfx );
@@ -644,9 +643,9 @@ void ModuleSequence::doSlides() {
const char* arxiu;
if( this->info->num_piramide == 7 ) {
if( info::num_piramide == 7 ) {
play_music("00000005.ogg", 1);
if (this->info->diners < 200) {
if (info::diners < 200) {
arxiu = "intro2.gif";
} else {
arxiu = "intro3.gif";
@@ -706,7 +705,7 @@ void ModuleSequence::doSlides() {
step++;
break;
case 8:
if (this->info->num_piramide != 7) JA_FadeOutMusic(250);
if (info::num_piramide != 7) JA_FadeOutMusic(250);
exit = true;
break;
}
@@ -730,7 +729,7 @@ void ModuleSequence::doBanner() {
JD8_Blit( 81, 24, gfx, 81, 155, 168, 21 );
JD8_Blit( 39, 150, gfx, 39, 175, 248, 20 );
switch( this->info->num_piramide ) {
switch( info::num_piramide ) {
case 2:
JD8_Blit( 82, 60, gfx, 0, 0, 160, 75 );
break;
@@ -885,7 +884,7 @@ void ModuleSequence::doCredits() {
JD8_BlitCK(100, 20, vaddr2, 85, 0, 120, 140, 0);
}
if (this->info->diamants == 16) {
if (info::diamants == 16) {
//scroll_final_joc(vaddr3, vaddr, contador_final);
JD8_BlitCKScroll(50, vaddr3, ((contador >> 3) % 320) + 1, 0, 50, 255);
JD8_BlitCKScroll(50, vaddr3, ((contador >> 2) % 320) + 1, 50, 50, 255);
@@ -909,7 +908,7 @@ void ModuleSequence::doCredits() {
FILE* ini = fopen("trick.ini", "wb");
fwrite("1", 1, 1, ini);
fclose(ini);
this->info->nou_personatge = true;
info::nou_personatge = true;
JD8_FreeSurface(vaddr3);
JD8_FreeSurface(vaddr2);
@@ -920,7 +919,7 @@ void ModuleSequence::doMort() {
JI_DisableKeyboard(60);
this->info->vida = 5;
info::vida = 5;
this->contador = 1000;
JD8_Surface gfx = JD8_LoadSurface( "gameover.gif" );

View File

@@ -6,7 +6,7 @@ class ModuleSequence {
public:
ModuleSequence( Info* info );
ModuleSequence();
~ModuleSequence(void);
int Go();
@@ -21,6 +21,5 @@ private:
void doCredits();
void doMort();
Info* info;
int contador;
};

View File

@@ -2,8 +2,7 @@
#include "jgame.h"
#include <stdlib.h>
Momia::Momia( JD8_Surface gfx, Info* info, bool dimoni, Uint16 x, Uint16 y, Prota* sam ) : Sprite( gfx ) {
this->info = info;
Momia::Momia( JD8_Surface gfx, bool dimoni, Uint16 x, Uint16 y, Prota* sam ) : Sprite( gfx ) {
this->dimoni = dimoni;
this->sam = sam;
@@ -16,7 +15,7 @@ Momia::Momia( JD8_Surface gfx, Info* info, bool dimoni, Uint16 x, Uint16 y, Prot
for( int x = 0; x < 5; x++ ) {
this->entitat->frames[frame].w = 15;
this->entitat->frames[frame].h = 15;
if( this->info->num_piramide == 4 ) this->entitat->frames[frame].h -= 5;
if( info::num_piramide == 4 ) this->entitat->frames[frame].h -= 5;
this->entitat->frames[frame].x = (x*15)+75;
if( this->dimoni ) this->entitat->frames[frame].x += 75;
this->entitat->frames[frame].y = 20+(y*15);
@@ -83,7 +82,7 @@ void Momia::draw() {
Sprite::draw();
if( this->info->num_piramide == 4 ) {
if( info::num_piramide == 4 ) {
if( ( JG_GetCycleCounter() % 40 ) < 20 ) {
JD8_BlitCK(this->x, this->y, this->gfx, 220, 80, 15, 15, 255 );
} else {
@@ -104,7 +103,7 @@ bool Momia::update() {
this->engendro = NULL;
}
} else {
if( this->sam->o < 4 && ( this->dimoni || this->info->num_piramide == 5 || JG_GetCycleCounter()%2 == 0 ) ) {
if( this->sam->o < 4 && ( this->dimoni || info::num_piramide == 5 || JG_GetCycleCounter()%2 == 0 ) ) {
if( ( this->x - 20 ) % 65 == 0 && ( this->y - 30 ) % 35 == 0 ) {
if( this->dimoni ) {
@@ -149,8 +148,8 @@ bool Momia::update() {
if( this->sam->pergami ) {
this->sam->pergami = false;
} else {
this->info->vida--;
if( this->info->vida == 0 ) this->sam->o = 5;
info::vida--;
if( info::vida == 0 ) this->sam->o = 5;
}
}
}
@@ -161,7 +160,7 @@ bool Momia::update() {
Momia* seguent = this->next->next;
delete this->next;
this->next = seguent;
this->info->momies--;
info::momies--;
}
}

View File

@@ -9,7 +9,7 @@ class Momia : public Sprite {
public:
Momia( JD8_Surface gfx, Info* info, bool dimoni, Uint16 x, Uint16 y, Prota* sam );
Momia( JD8_Surface gfx, bool dimoni, Uint16 x, Uint16 y, Prota* sam );
void clear();
void draw();
@@ -22,7 +22,6 @@ public:
protected:
Prota* sam;
Info* info;
Engendro* engendro;
};

View File

@@ -3,8 +3,7 @@
#include "jinput.h"
#include <stdlib.h>
Prota::Prota( JD8_Surface gfx, Info* info ) : Sprite( gfx ) {
this->info = info;
Prota::Prota( JD8_Surface gfx ) : Sprite( gfx ) {
this->entitat = (Entitat*)malloc( sizeof( Entitat ) );
this->entitat->num_frames = 82;
@@ -14,7 +13,7 @@ Prota::Prota( JD8_Surface gfx, Info* info ) : Sprite( gfx ) {
for( int x = 0; x < 5; x++ ) {
this->entitat->frames[frame].w = 15;
this->entitat->frames[frame].h = 15;
if( this->info->num_piramide == 4 ) this->entitat->frames[frame].h -= 5;
if( info::num_piramide == 4 ) this->entitat->frames[frame].h -= 5;
this->entitat->frames[frame].x = x*15;
this->entitat->frames[frame].y = 20+(y*15);
frame++;
@@ -26,7 +25,7 @@ Prota::Prota( JD8_Surface gfx, Info* info ) : Sprite( gfx ) {
if( x != 300 || y != 155 ) {
this->entitat->frames[frame].w = 15;
this->entitat->frames[frame].h = 30;
if( this->info->num_piramide == 4 ) this->entitat->frames[frame].h -= 5;
if( info::num_piramide == 4 ) this->entitat->frames[frame].h -= 5;
this->entitat->frames[frame].x = x;
this->entitat->frames[frame].y = y;
frame++;
@@ -37,7 +36,7 @@ Prota::Prota( JD8_Surface gfx, Info* info ) : Sprite( gfx ) {
for( int x = 225; x < 315; x+=15 ) {
this->entitat->frames[frame].w = 15;
this->entitat->frames[frame].h = 15;
if( this->info->num_piramide == 4 ) this->entitat->frames[frame].h -= 5;
if( info::num_piramide == 4 ) this->entitat->frames[frame].h -= 5;
this->entitat->frames[frame].x = x;
this->entitat->frames[frame].y = y;
frame++;
@@ -80,7 +79,7 @@ void Prota::draw() {
Sprite::draw();
if( this->info->num_piramide == 4 && this->o != 4) {
if( info::num_piramide == 4 && this->o != 4) {
if( ( JG_GetCycleCounter() % 40 ) < 20 ) {
JD8_BlitCK(this->x, this->y, this->gfx, 220, 80, 15, 15, 255 );
} else {

View File

@@ -7,7 +7,7 @@ class Prota : public Sprite {
public:
Prota( JD8_Surface gfx, Info* info );
Prota( JD8_Surface gfx );
void draw();
Uint8 update();
@@ -17,6 +17,5 @@ public:
protected:
Info* info;
};