- [NEW] Passat a SDL3

- [NEW] Passat a de SDL_Mixer a JailAudio
- [NEW] Actualitzat a Respack2
- [NEW] Llevat el data.jrf i afegit el directori 'data' amb els arxius. Molt millor per a developar.
- [CHG] Músiques passades a OGG
- [NEW] Afegit lagueirtofile
This commit is contained in:
2025-06-29 14:18:38 +02:00
parent 7e5318c501
commit 8805799f2e
48 changed files with 6736 additions and 399 deletions

393
jfile.cpp
View File

@@ -1,163 +1,230 @@
#include "jfile.h"
#include <SDL2/SDL.h>
#include <fstream>
#pragma pack(push,1)
struct DATA_Header {
char magic[4];
Uint32 num_files;
Uint32 index_offset;
};
struct DATA_Info {
Uint32 offset;
Uint32 length;
char name[13];
};
struct DATA_Index {
DATA_Info* file_info;
};
struct DATA_File {
DATA_Header header;
DATA_Index index;
};
#pragma pack(pop)
const char *resourceFileName = "data.jrf";
DATA_File *data_file = NULL;
void JF_SetResourceFile(const char *p_resourceFileName) {
resourceFileName = p_resourceFileName;
}
void JF_GetDataFile() {
std::ifstream fd( resourceFileName, std::ios::in | std::ios::binary );
if( fd.fail() ) {
perror("No s'ha pogut obrir l'arxiu de recursos");
exit(1);
}
data_file = (DATA_File*)malloc( sizeof( DATA_File ) );
fd.read( (char*)&data_file->header, sizeof( DATA_Header ) );
fd.seekg( data_file->header.index_offset );
data_file->index.file_info = (DATA_Info*)malloc( data_file->header.num_files * sizeof( DATA_Info ) );
fd.read( (char*)data_file->index.file_info, data_file->header.num_files * sizeof( DATA_Info ) );
fd.close();
}
char *JF_GetBufferFromResource(const char *resourcename, int& filesize, const bool addZero) {
if( data_file == NULL ) {
JF_GetDataFile();
}
bool found = false;
int count = 0;
while( !found && count < data_file->header.num_files ) {
found = ( strcmp( resourcename, data_file->index.file_info[count].name ) == 0 );
if( !found ) count++;
}
if( !found ) {
perror("El recurs no s'ha trobat en l'arxiu de recursos");
exit(1);
}
filesize = data_file->index.file_info[count].length;
std::ifstream fd( resourceFileName, std::ios::in | std::ios::binary );
if( fd.fail() ) {
perror("No s'ha pogut obrir l'arxiu de recursos");
exit(1);
}
fd.seekg( data_file->index.file_info[count].offset );
char* buffer = (char*)malloc( filesize + (addZero ? 1 : 0) );
fd.read( buffer, filesize );
fd.close();
if (addZero) buffer[filesize] = 0;
return buffer;
}
// //Read the first INT, which will tell us how many files are in this resource
// int numfiles;
// int resultat = read(fd, &numfiles, sizeof(int));
//
//#ifdef _WIN32
// int final = eof(fd);
//#endif
//
// //Get the pointers to the stored files
// int *filestart = (int *) malloc(sizeof(int) * numfiles);
// resultat = read(fd, filestart, sizeof(int) * numfiles);
//
// //Loop through the files, looking for the file in question
// int filenamesize;
// char *buffer;
// int i;
// for(i=0;i<numfiles;i++)
// {
// int result = 129;
// char *filename;
// //Seek to the location
// lseek(fd, filestart[i], SEEK_SET);
// //Get the filesize value
// read(fd, filesize, sizeof(int));
// //Get the size of the filename string
// read(fd, &filenamesize, sizeof(int));
// //Size the buffer and read the filename
// filename = (char *) malloc(filenamesize + 1);
// result = read(fd, filename, filenamesize);
// //Remember to terminate the string properly!
// filename[filenamesize] = '\0';
// //Compare to the string we're looking for
// if (strcmp(filename, resourcename) == 0)
// {
// //Get the contents of the file
// buffer = (char *) malloc(*filesize);
// read(fd, buffer, *filesize);
// free(filename);
// break;
// }
// //Free the filename buffer
// free(filename);
// }
//
// //Release memory
// free(filestart);
//
// //Close the resource file!
// close(fd);
//
// //Did we find the file within the resource that we were looking for?
// if (buffer == NULL)
// {
// printf("Unable to find '%s' in the resource file!\n", resourcename);
// exit(1);
// }
//
// //Return the buffer
// return buffer;
//}
void JF_Quit() {
if( data_file != NULL ) {
free( data_file->index.file_info );
free( data_file );
}
}
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <stdint.h>
#include "jfile.h"
#include <sys/stat.h>
#include <unistd.h>
#include <iostream>
#include <fstream>
#include <filesystem>
#include <string>
#include <vector>
#ifndef _WIN32
#include <pwd.h>
#endif
#define DEFAULT_FILENAME "data.jf2"
#define DEFAULT_FOLDER "data/"
#define CONFIG_FILENAME "config.txt"
struct file_t
{
std::string path;
uint32_t size;
uint32_t offset;
};
std::vector<file_t> toc;
/* El std::map me fa coses rares, vaig a usar un good old std::vector amb una estructura key,value propia i au, que sempre funciona */
struct keyvalue_t {
std::string key, value;
};
char *resource_filename = NULL;
char *resource_folder = NULL;
int file_source = SOURCE_FILE;
char scratch[255];
static std::string config_folder;
std::vector<keyvalue_t> config;
void file_setresourcefilename(const char *str) {
if (resource_filename != NULL) free(resource_filename);
resource_filename = (char*)malloc(strlen(str)+1);
strcpy(resource_filename, str);
}
void file_setresourcefolder(const char *str) {
if (resource_folder != NULL) free(resource_folder);
resource_folder = (char*)malloc(strlen(str)+1);
strcpy(resource_folder, str);
}
void file_setsource(const int src) {
file_source = src%2; // mod 2 so it always is a valid value, 0 (file) or 1 (folder)
if (src==SOURCE_FOLDER && resource_folder==NULL) file_setresourcefolder(DEFAULT_FOLDER);
}
bool file_getdictionary() {
if (resource_filename == NULL) file_setresourcefilename(DEFAULT_FILENAME);
std::ifstream fi (resource_filename, std::ios::binary);
if (!fi.is_open()) return false;
char header[4];
fi.read(header, 4);
uint32_t num_files, toc_offset;
fi.read((char*)&num_files, 4);
fi.read((char*)&toc_offset, 4);
fi.seekg(toc_offset);
for (int i=0; i<num_files; ++i)
{
uint32_t file_offset, file_size;
fi.read( (char*)&file_offset, 4 );
fi.read( (char*)&file_size, 4 );
uint8_t path_size;
fi.read( (char*)&path_size, 1 );
char file_name[path_size+1];
fi.read( file_name, path_size );
file_name[path_size] = 0;
std::string filename = file_name;
toc.push_back({filename, file_size, file_offset});
}
fi.close();
}
char *file_getfilenamewithfolder(const char* filename) {
strcpy(scratch, resource_folder);
strcat(scratch, filename);
return scratch;
}
FILE *file_getfilepointer(const char *resourcename, int& filesize, const bool binary) {
if (file_source==SOURCE_FILE and toc.size()==0) {
if (not file_getdictionary()) file_setsource(SOURCE_FOLDER);
}
FILE *f;
if (file_source==SOURCE_FILE) {
bool found = false;
uint32_t count = 0;
while( !found && count < toc.size() ) {
found = ( std::string(resourcename) == toc[count].path );
if( !found ) count++;
}
if( !found ) {
perror("El recurs no s'ha trobat en l'arxiu de recursos");
exit(1);
}
filesize = toc[count].size;
f = fopen(resource_filename, binary?"rb":"r");
if (not f) {
perror("No s'ha pogut obrir l'arxiu de recursos");
exit(1);
}
fseek(f, toc[count].offset, SEEK_SET);
} else {
f = fopen(file_getfilenamewithfolder(resourcename), binary?"rb":"r");
fseek(f, 0, SEEK_END);
filesize = ftell(f);
fseek(f, 0, SEEK_SET);
}
return f;
}
char *file_getfilebuffer(const char *resourcename, int& filesize, const bool zero_terminate) {
FILE *f = file_getfilepointer(resourcename, filesize, true);
char* buffer = (char*)malloc(zero_terminate?filesize:filesize+1);
fread(buffer, filesize, 1, f);
if (zero_terminate) buffer[filesize]=0;
fclose(f);
return buffer;
}
// Crea la carpeta del sistema donde guardar datos
void file_setconfigfolder(const char *foldername)
{
#ifdef _WIN32
config_folder = std::string(getenv("APPDATA")) + "/" + foldername;
#elif __APPLE__
struct passwd *pw = getpwuid(getuid());
const char *homedir = pw->pw_dir;
config_folder = std::string(homedir) + "/Library/Application Support/" + foldername;
#elif __linux__
struct passwd *pw = getpwuid(getuid());
const char *homedir = pw->pw_dir;
config_folder = std::string(homedir) + "/." + foldername;
#endif
struct stat st = {0};
if (stat(config_folder.c_str(), &st) == -1)
{
#ifdef _WIN32
int ret = mkdir(config_folder.c_str());
#else
int ret = mkdir(config_folder.c_str(), S_IRWXU);
#endif
if (ret == -1)
{
printf("ERROR CREATING CONFIG FOLDER.");
exit(EXIT_FAILURE);
}
}
}
const char *file_getconfigfolder() {
std::string folder = config_folder + "/";
return folder.c_str();
}
void file_loadconfigvalues() {
config.clear();
std::string config_file = config_folder + "/config.txt";
FILE *f = fopen(config_file.c_str(), "r");
if (!f) return;
char line[1024];
while (fgets(line, sizeof(line), f)) {
char *value = strchr(line, '=');
if (value) {
*value='\0'; value++;
value[strlen(value)-1] = '\0';
config.push_back({line, value});
}
}
fclose(f);
}
void file_saveconfigvalues() {
std::string config_file = config_folder + "/config.txt";
FILE *f = fopen(config_file.c_str(), "w");
if (f) {
for (auto pair : config) {
fprintf(f, "%s=%s\n", pair.key.c_str(), pair.value.c_str());
}
fclose(f);
}
}
const char* file_getconfigvalue(const char *key) {
if (config.empty()) file_loadconfigvalues();
for (auto pair : config) {
if (pair.key == std::string(key)) {
strcpy(scratch, pair.value.c_str());
return scratch;
}
}
return NULL;
}
void file_setconfigvalue(const char* key, const char* value) {
if (config.empty()) file_loadconfigvalues();
for (auto &pair : config) {
if (pair.key == std::string(key)) {
pair.value = value;
file_saveconfigvalues();
return;
}
}
config.push_back({key, value});
file_saveconfigvalues();
return;
}