- [NEW] Passat a SDL3
- [NEW] Passat a de SDL_Mixer a JailAudio - [NEW] Actualitzat a Respack2 - [NEW] Llevat el data.jrf i afegit el directori 'data' amb els arxius. Molt millor per a developar. - [CHG] Músiques passades a OGG - [NEW] Afegit lagueirtofile
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@@ -2,7 +2,7 @@
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#include "jgame.h"
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#include <string>
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const Uint8 *keystates;// = SDL_GetKeyboardState( NULL );
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const bool *keystates;// = SDL_GetKeyboardState( NULL );
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SDL_Event event;
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Uint8 cheat[5];
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bool key_pressed = false;
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@@ -27,10 +27,10 @@ void JI_Update() {
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if (waitTime > 0) waitTime--;
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while ( SDL_PollEvent( &event ) ) {
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if ( event.type == SDL_QUIT ) JG_QuitSignal();
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if( event.type == SDL_KEYUP ) {
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if ( event.type == SDL_EVENT_QUIT ) JG_QuitSignal();
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if( event.type == SDL_EVENT_KEY_UP ) {
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key_pressed = true;
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JI_moveCheats( event.key.keysym.sym );
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JI_moveCheats( event.key.scancode );
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}
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}
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}
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