- [NEW] Passat a SDL3

- [NEW] Passat a de SDL_Mixer a JailAudio
- [NEW] Actualitzat a Respack2
- [NEW] Llevat el data.jrf i afegit el directori 'data' amb els arxius. Molt millor per a developar.
- [CHG] Músiques passades a OGG
- [NEW] Afegit lagueirtofile
This commit is contained in:
2025-06-29 14:18:38 +02:00
parent 7e5318c501
commit 8805799f2e
48 changed files with 6736 additions and 399 deletions

View File

@@ -2,7 +2,7 @@
#include "jgame.h"
#include "jdraw8.h"
#include "jsound.h"
#include "jail_audio.h"
#include "jinput.h"
#include "jfile.h"
@@ -49,10 +49,12 @@ int ModuleGame::Go() {
this->Draw();
const char* music = this->info->num_piramide == 3 ? "00000008.xm" : (this->info->num_piramide == 2 ? "00000007.xm" : (this->info->num_piramide == 6 ? "00000002.xm" : "00000006.xm"));
if (!JS_MusicPlaying() || !(SDL_strcmp(music, JS_GetMusicName()) == 0)) {
JS_LoadMusic(music);
JS_PlayMusic(-1);
const char* music = this->info->num_piramide == 3 ? "00000008.ogg" : (this->info->num_piramide == 2 ? "00000007.ogg" : (this->info->num_piramide == 6 ? "00000002.ogg" : "00000006.ogg"));
const char *current_music = JA_GetMusicFilename();
if ( (JA_GetMusicState()!=JA_MUSIC_PLAYING) || !(strcmp(music, current_music) == 0)) {
int size;
char *buffer = file_getfilebuffer(music, size);
JA_PlayMusic(JA_LoadMusic((Uint8*)buffer, size, music));
}
JD8_FadeToPal( JD8_LoadPalette(this->info->pepe_activat ? "frames2.gif" : "frames.gif") );