- [NEW] Passat a SDL3
- [NEW] Passat a de SDL_Mixer a JailAudio - [NEW] Actualitzat a Respack2 - [NEW] Llevat el data.jrf i afegit el directori 'data' amb els arxius. Molt millor per a developar. - [CHG] Músiques passades a OGG - [NEW] Afegit lagueirtofile
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@@ -2,7 +2,7 @@
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#include "jgame.h"
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#include "jdraw8.h"
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#include "jsound.h"
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#include "jail_audio.h"
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#include "jinput.h"
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#include "jfile.h"
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@@ -49,10 +49,12 @@ int ModuleGame::Go() {
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this->Draw();
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const char* music = this->info->num_piramide == 3 ? "00000008.xm" : (this->info->num_piramide == 2 ? "00000007.xm" : (this->info->num_piramide == 6 ? "00000002.xm" : "00000006.xm"));
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if (!JS_MusicPlaying() || !(SDL_strcmp(music, JS_GetMusicName()) == 0)) {
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JS_LoadMusic(music);
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JS_PlayMusic(-1);
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const char* music = this->info->num_piramide == 3 ? "00000008.ogg" : (this->info->num_piramide == 2 ? "00000007.ogg" : (this->info->num_piramide == 6 ? "00000002.ogg" : "00000006.ogg"));
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const char *current_music = JA_GetMusicFilename();
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if ( (JA_GetMusicState()!=JA_MUSIC_PLAYING) || !(strcmp(music, current_music) == 0)) {
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int size;
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char *buffer = file_getfilebuffer(music, size);
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JA_PlayMusic(JA_LoadMusic((Uint8*)buffer, size, music));
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}
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JD8_FadeToPal( JD8_LoadPalette(this->info->pepe_activat ? "frames2.gif" : "frames.gif") );
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