Music integration started. Only menu music included in game. All music is already on the data.jrf
This commit is contained in:
@@ -5,6 +5,8 @@ recursos/*
|
||||
bin/*
|
||||
obj/*
|
||||
Debug/*
|
||||
Release/*
|
||||
data/*
|
||||
*.suo
|
||||
*.sdf
|
||||
*.opensdf
|
||||
|
||||
@@ -22,7 +22,6 @@ void JS_LoadMusic(char *musicFilename)
|
||||
|
||||
SDL_RWops *rw = SDL_RWFromMem(buffer, filesize);
|
||||
music = Mix_LoadMUS_RW(rw, 1);
|
||||
|
||||
}
|
||||
|
||||
void JS_SetMusicVolume(int volume) {
|
||||
|
||||
3
main.cpp
3
main.cpp
@@ -1,5 +1,6 @@
|
||||
#include "jgame.h"
|
||||
#include "jdraw8.h"
|
||||
#include "jsound.h"
|
||||
#include "jfile.h"
|
||||
#include "info.h"
|
||||
#include "modulegame.h"
|
||||
@@ -31,6 +32,7 @@ int main( int argc, char* args[] ) {
|
||||
|
||||
JG_Init();
|
||||
JD8_Init("Aventures En Egipte");
|
||||
JS_Init();
|
||||
|
||||
Info info;
|
||||
info.num_habitacio = 1;
|
||||
@@ -60,6 +62,7 @@ int main( int argc, char* args[] ) {
|
||||
}
|
||||
|
||||
JF_Quit();
|
||||
JS_Finalize();
|
||||
JD8_Quit();
|
||||
JG_Finalize();
|
||||
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#include "jgame.h"
|
||||
#include "jdraw8.h"
|
||||
#include "jinput.h"
|
||||
#include "jsound.h"
|
||||
#include <stdlib.h>
|
||||
#include <string>
|
||||
|
||||
@@ -73,6 +74,9 @@ const int minim( const int a, const int b ) {
|
||||
void ModuleSequence::doIntro() {
|
||||
JG_SetUpdateTicks(1000);
|
||||
|
||||
JS_LoadMusic("00000003.xm");
|
||||
JS_PlayMusic(-1);
|
||||
|
||||
JD8_Surface gfx = JD8_LoadSurface( "logo.gif" );
|
||||
JD8_Palette pal = JD8_LoadPalette( "logo.gif" );
|
||||
JD8_SetScreenPalette( pal );
|
||||
|
||||
Reference in New Issue
Block a user