Compila en Windows. Ja no necessita OpenGL
This commit is contained in:
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syntax: glob
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syntax: glob
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recursos/*
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recursos/*
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bin/*
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obj/*
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Debug/*
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*.suo
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*.sdf
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*.opensdf
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*.user
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*.dll
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22
aee.sln
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22
aee.sln
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@@ -0,0 +1,22 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2013
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VisualStudioVersion = 12.0.31101.0
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MinimumVisualStudioVersion = 10.0.40219.1
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||||||
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "aee", "aee.vcxproj", "{CE606303-5AA1-41EF-BB2F-B11540AA5EA1}"
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EndProject
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Global
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||||||
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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||||||
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Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
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EndGlobalSection
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||||||
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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||||||
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{CE606303-5AA1-41EF-BB2F-B11540AA5EA1}.Debug|Win32.ActiveCfg = Debug|Win32
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||||||
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{CE606303-5AA1-41EF-BB2F-B11540AA5EA1}.Debug|Win32.Build.0 = Debug|Win32
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{CE606303-5AA1-41EF-BB2F-B11540AA5EA1}.Release|Win32.ActiveCfg = Release|Win32
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||||||
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{CE606303-5AA1-41EF-BB2F-B11540AA5EA1}.Release|Win32.Build.0 = Release|Win32
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||||||
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EndGlobalSection
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||||||
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GlobalSection(SolutionProperties) = preSolution
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||||||
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HideSolutionNode = FALSE
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||||||
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EndGlobalSection
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||||||
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EndGlobal
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||||||
118
aee.vcxproj
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118
aee.vcxproj
Normal file
@@ -0,0 +1,118 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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||||||
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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||||||
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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||||||
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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||||||
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</ItemGroup>
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||||||
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<PropertyGroup Label="Globals">
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<Keyword>Win32Proj</Keyword>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v120</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v120</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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<IncludePath>C:\dev\lib\sdl2\include;$(IncludePath)</IncludePath>
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<LibraryPath>C:\dev\lib\sdl2\lib\x86;$(LibraryPath)</LibraryPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>SDL2.lib;SDL2main.lib;SDL2_image.lib;SDL2_mixer.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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||||||
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<OptimizeReferences>true</OptimizeReferences>
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||||||
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</Link>
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||||||
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</ItemDefinitionGroup>
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||||||
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<ItemGroup>
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||||||
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<ClCompile Include="bola.cpp" />
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<ClCompile Include="engendro.cpp" />
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<ClCompile Include="jdraw8.cpp" />
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<ClCompile Include="jfile.cpp" />
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<ClCompile Include="jgame.cpp" />
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<ClCompile Include="jinput.cpp" />
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<ClCompile Include="jsound.cpp" />
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<ClCompile Include="main.cpp" />
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<ClCompile Include="mapa.cpp" />
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<ClCompile Include="marcador.cpp" />
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<ClCompile Include="modulegame.cpp" />
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<ClCompile Include="modulesequence.cpp" />
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<ClCompile Include="momia.cpp" />
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<ClCompile Include="prota.cpp" />
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<ClCompile Include="sprite.cpp" />
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</ItemGroup>
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<ItemGroup>
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||||||
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<ClInclude Include="bola.h" />
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<ClInclude Include="engendro.h" />
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<ClInclude Include="info.h" />
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<ClInclude Include="jdraw8.h" />
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<ClInclude Include="jfile.h" />
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<ClInclude Include="jgame.h" />
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<ClInclude Include="jinput.h" />
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<ClInclude Include="jsound.h" />
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<ClInclude Include="mapa.h" />
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<ClInclude Include="marcador.h" />
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<ClInclude Include="modulegame.h" />
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<ClInclude Include="modulesequence.h" />
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<ClInclude Include="momia.h" />
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<ClInclude Include="prota.h" />
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<ClInclude Include="sprite.h" />
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</ItemGroup>
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||||||
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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||||||
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<ImportGroup Label="ExtensionTargets">
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||||||
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</ImportGroup>
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</Project>
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111
aee.vcxproj.filters
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111
aee.vcxproj.filters
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@@ -0,0 +1,111 @@
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|||||||
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<?xml version="1.0" encoding="utf-8"?>
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||||||
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||||
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<ItemGroup>
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||||||
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Header Files">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
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</Filter>
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<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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||||||
|
<ClCompile Include="bola.cpp">
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||||||
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<Filter>Source Files</Filter>
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||||||
|
</ClCompile>
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||||||
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<ClCompile Include="engendro.cpp">
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||||||
|
<Filter>Source Files</Filter>
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||||||
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</ClCompile>
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||||||
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<ClCompile Include="jdraw8.cpp">
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||||||
|
<Filter>Source Files</Filter>
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||||||
|
</ClCompile>
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||||||
|
<ClCompile Include="jfile.cpp">
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||||||
|
<Filter>Source Files</Filter>
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||||||
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</ClCompile>
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||||||
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<ClCompile Include="jgame.cpp">
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||||||
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<Filter>Source Files</Filter>
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||||||
|
</ClCompile>
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||||||
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<ClCompile Include="jinput.cpp">
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||||||
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<Filter>Source Files</Filter>
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||||||
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</ClCompile>
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||||||
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<ClCompile Include="jsound.cpp">
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||||||
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<Filter>Source Files</Filter>
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||||||
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</ClCompile>
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||||||
|
<ClCompile Include="main.cpp">
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||||||
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<Filter>Source Files</Filter>
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||||||
|
</ClCompile>
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||||||
|
<ClCompile Include="mapa.cpp">
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||||||
|
<Filter>Source Files</Filter>
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||||||
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</ClCompile>
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||||||
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<ClCompile Include="marcador.cpp">
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||||||
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<Filter>Source Files</Filter>
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||||||
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</ClCompile>
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||||||
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<ClCompile Include="modulegame.cpp">
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||||||
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<Filter>Source Files</Filter>
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||||||
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</ClCompile>
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||||||
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<ClCompile Include="modulesequence.cpp">
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||||||
|
<Filter>Source Files</Filter>
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||||||
|
</ClCompile>
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||||||
|
<ClCompile Include="momia.cpp">
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||||||
|
<Filter>Source Files</Filter>
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||||||
|
</ClCompile>
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||||||
|
<ClCompile Include="prota.cpp">
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||||||
|
<Filter>Source Files</Filter>
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||||||
|
</ClCompile>
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||||||
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<ClCompile Include="sprite.cpp">
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||||||
|
<Filter>Source Files</Filter>
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||||||
|
</ClCompile>
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||||||
|
</ItemGroup>
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||||||
|
<ItemGroup>
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||||||
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<ClInclude Include="bola.h">
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||||||
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<Filter>Header Files</Filter>
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||||||
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</ClInclude>
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||||||
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<ClInclude Include="engendro.h">
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||||||
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<Filter>Header Files</Filter>
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||||||
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</ClInclude>
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||||||
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<ClInclude Include="info.h">
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||||||
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<Filter>Header Files</Filter>
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||||||
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</ClInclude>
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||||||
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<ClInclude Include="jdraw8.h">
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||||||
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<Filter>Header Files</Filter>
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||||||
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</ClInclude>
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||||||
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<ClInclude Include="jfile.h">
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||||||
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<Filter>Header Files</Filter>
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||||||
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</ClInclude>
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||||||
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<ClInclude Include="jgame.h">
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<Filter>Header Files</Filter>
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||||||
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</ClInclude>
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||||||
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<ClInclude Include="jinput.h">
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||||||
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<Filter>Header Files</Filter>
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||||||
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</ClInclude>
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||||||
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<ClInclude Include="jsound.h">
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<Filter>Header Files</Filter>
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||||||
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</ClInclude>
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||||||
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<ClInclude Include="mapa.h">
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<Filter>Header Files</Filter>
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||||||
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</ClInclude>
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<ClInclude Include="marcador.h">
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<Filter>Header Files</Filter>
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||||||
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</ClInclude>
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||||||
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<ClInclude Include="modulegame.h">
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||||||
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<Filter>Header Files</Filter>
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||||||
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</ClInclude>
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||||||
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<ClInclude Include="modulesequence.h">
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||||||
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="momia.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="prota.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="sprite.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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71
jdraw8.cpp
71
jdraw8.cpp
@@ -1,6 +1,6 @@
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#include "jdraw8.h"
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#include "jdraw8.h"
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#include "SDL2/SDL_image.h"
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#include "SDL_image.h"
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#include "SDL2/SDL_opengl.h"
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//#include "SDL_opengl.h"
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#include "jfile.h"
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#include "jfile.h"
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#include <fstream>
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#include <fstream>
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@@ -15,52 +15,29 @@ Uint32 contadorFPS = 0;
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Uint32 tempsFPS = SDL_GetTicks();
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Uint32 tempsFPS = SDL_GetTicks();
|
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char *fps = (char *)malloc(10);
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char *fps = (char *)malloc(10);
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SDL_GLContext gContext;
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SDL_Window* sdlWindow = NULL;
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SDL_Window* window = NULL;
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SDL_Renderer* sdlRenderer = NULL;
|
||||||
SDL_Surface* screenSurface = NULL;
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SDL_Texture* sdlTexture = NULL;
|
||||||
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|
||||||
void JD8_Init(char *title) {
|
void JD8_Init(char *title) {
|
||||||
screen = (JD8_Surface)calloc( 1, 64000 );
|
screen = (JD8_Surface)calloc( 1, 64000 );
|
||||||
main_palette = (JD8_Palette)calloc( 1, 768 );
|
main_palette = (JD8_Palette)calloc( 1, 768 );
|
||||||
pixel_data = (Uint32*)calloc( 1, 1048576 );
|
pixel_data = (Uint32*)calloc(1, 320 * 200 * 4); // 1048576 );
|
||||||
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|
||||||
//SDL_SetVideoMode( 640, 480, 32, SDL_OPENGL );
|
sdlWindow = SDL_CreateWindow( title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN );
|
||||||
|
sdlRenderer = SDL_CreateRenderer(sdlWindow, -1, 0);
|
||||||
window = SDL_CreateWindow( title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN );
|
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "nearest");
|
||||||
gContext = SDL_GL_CreateContext( window );
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SDL_RenderSetLogicalSize(sdlRenderer, 320, 200);
|
||||||
//if( SDL_GL_SetSwapInterval( 1 ) < 0 ) { printf( "Warning: Unable to set VSync! SDL Error: %s\n", SDL_GetError() ); }
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||||||
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||||||
SDL_GL_SetAttribute( SDL_GL_CONTEXT_MAJOR_VERSION, 2 );
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||||||
SDL_GL_SetAttribute( SDL_GL_CONTEXT_MINOR_VERSION, 1 );
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||||||
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||||||
glClearColor( 0, 0, 0, 0 );
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sdlTexture = SDL_CreateTexture(sdlRenderer, SDL_PIXELFORMAT_ABGR8888, SDL_TEXTUREACCESS_STREAMING, 320, 200);
|
||||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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||||||
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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||||||
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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||||||
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
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||||||
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
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||||||
glMatrixMode( GL_PROJECTION );
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||||||
glLoadIdentity();
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||||||
glOrtho( 0, 320, 200, 0, -1, 1 );
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||||||
glMatrixMode( GL_MODELVIEW );
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||||||
glLoadIdentity();
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||||||
glEnable(GL_TEXTURE_2D);
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||||||
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||||||
GLuint textureName;
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||||||
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||||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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||||||
glGenTextures(1, &textureName);
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||||||
glBindTexture(GL_TEXTURE_2D, textureName);
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||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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||||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 512, 512, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixel_data);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void JD8_Quit() {
|
void JD8_Quit() {
|
||||||
if( screen != NULL ) free( screen );
|
if( screen != NULL ) free( screen );
|
||||||
if( main_palette != NULL ) free( main_palette );
|
if( main_palette != NULL ) free( main_palette );
|
||||||
if( pixel_data != NULL ) free( pixel_data );
|
if( pixel_data != NULL ) free( pixel_data );
|
||||||
SDL_DestroyWindow( window );
|
SDL_DestroyRenderer(sdlRenderer);
|
||||||
|
SDL_DestroyWindow( sdlWindow );
|
||||||
}
|
}
|
||||||
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|
||||||
void JD8_ClearScreen(Uint8 color) {
|
void JD8_ClearScreen(Uint8 color) {
|
||||||
@@ -179,26 +156,12 @@ void JD8_Flip() {
|
|||||||
for( int x = 0; x < 320; x++ ) {
|
for( int x = 0; x < 320; x++ ) {
|
||||||
for( int y = 0; y < 200; y++ ) {
|
for( int y = 0; y < 200; y++ ) {
|
||||||
Uint32 color = 0xFF000000 + main_palette[screen[x + ( y * 320 )]].r + ( main_palette[screen[x + ( y * 320 )]].g << 8 ) + ( main_palette[screen[x + ( y * 320 )]].b << 16 );
|
Uint32 color = 0xFF000000 + main_palette[screen[x + ( y * 320 )]].r + ( main_palette[screen[x + ( y * 320 )]].g << 8 ) + ( main_palette[screen[x + ( y * 320 )]].b << 16 );
|
||||||
pixel_data[y + ( x * 512 )] = color;
|
pixel_data[x + ( y * 320 )] = color;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
glTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, 512, 512, GL_RGBA, GL_UNSIGNED_BYTE, pixel_data);
|
SDL_UpdateTexture(sdlTexture, NULL, pixel_data, 320 * sizeof(Uint32));
|
||||||
|
SDL_RenderCopy(sdlRenderer, sdlTexture, NULL, NULL);
|
||||||
glBegin( GL_QUADS );
|
SDL_RenderPresent(sdlRenderer);
|
||||||
glTexCoord2f( 0.0, 0.0 );
|
|
||||||
glVertex3f( 0.0, 0.0, 0.0 );
|
|
||||||
|
|
||||||
glTexCoord2f( 0.0, 1.0 );
|
|
||||||
glVertex3f( 512.0, 0.0, 0.0 );
|
|
||||||
|
|
||||||
glTexCoord2f( 1.0, 1.0 );
|
|
||||||
glVertex3f( 512.0, 512.0, 0.0 );
|
|
||||||
|
|
||||||
glTexCoord2f( 1.0, 0.0 );
|
|
||||||
glVertex3f( 0.0, 512.0, 0.0 );
|
|
||||||
glEnd();
|
|
||||||
|
|
||||||
SDL_GL_SwapWindow(window);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void JD8_FreeSurface(JD8_Surface surface) {
|
void JD8_FreeSurface(JD8_Surface surface) {
|
||||||
|
|||||||
2
jdraw8.h
2
jdraw8.h
@@ -1,5 +1,5 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "SDL2/SDL.h"
|
#include "SDL.h"
|
||||||
|
|
||||||
struct Color {
|
struct Color {
|
||||||
Uint8 r;
|
Uint8 r;
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
#include "jfile.h"
|
#include "jfile.h"
|
||||||
#include "SDL2/SDL.h"
|
#include "SDL.h"
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
|
|
||||||
#pragma pack(push,1)
|
#pragma pack(push,1)
|
||||||
|
|||||||
2
jgame.h
2
jgame.h
@@ -1,5 +1,5 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "SDL2/SDL.h"
|
#include "SDL.h"
|
||||||
|
|
||||||
#ifndef NDEBUG
|
#ifndef NDEBUG
|
||||||
#ifndef DPRINT(text, ...)
|
#ifndef DPRINT(text, ...)
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
#include "jinput.h"
|
#include "jinput.h"
|
||||||
#include "jgame.h"
|
#include "jgame.h"
|
||||||
|
#include <string>
|
||||||
|
|
||||||
const Uint8 *keystates;// = SDL_GetKeyboardState( NULL );
|
const Uint8 *keystates;// = SDL_GetKeyboardState( NULL );
|
||||||
SDL_Event event;
|
SDL_Event event;
|
||||||
|
|||||||
2
jinput.h
2
jinput.h
@@ -1,5 +1,5 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "SDL2/SDL.h"
|
#include "SDL.h"
|
||||||
|
|
||||||
void JI_Update();
|
void JI_Update();
|
||||||
|
|
||||||
|
|||||||
2
jsound.h
2
jsound.h
@@ -1,5 +1,5 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "SDL2/SDL_mixer.h"
|
#include "SDL_mixer.h"
|
||||||
|
|
||||||
typedef Mix_Chunk JS_Sound;
|
typedef Mix_Chunk JS_Sound;
|
||||||
|
|
||||||
|
|||||||
10
main.cpp
10
main.cpp
@@ -5,16 +5,24 @@
|
|||||||
#include "modulegame.h"
|
#include "modulegame.h"
|
||||||
#include "modulesequence.h"
|
#include "modulesequence.h"
|
||||||
#include "time.h"
|
#include "time.h"
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
#ifndef WIN32
|
||||||
#include <libgen.h>
|
#include <libgen.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
int main( int argc, char* args[] ) {
|
int main( int argc, char* args[] ) {
|
||||||
|
|
||||||
|
#ifdef WIN32
|
||||||
|
JF_SetResourceFile("data.jrf");
|
||||||
|
#else
|
||||||
char res_file[255] = "";
|
char res_file[255] = "";
|
||||||
strcpy(res_file, dirname(args[0]));
|
strcpy(res_file, dirname(args[0]));
|
||||||
strcat(res_file, "/data.jrf");
|
strcat(res_file, "/data.jrf");
|
||||||
printf("ARXIU DE RECURSOS: %s\n", res_file);
|
printf("ARXIU DE RECURSOS: %s\n", res_file);
|
||||||
JF_SetResourceFile(res_file);
|
JF_SetResourceFile(res_file);
|
||||||
|
#endif
|
||||||
|
|
||||||
srand( time(NULL) );
|
srand( time(NULL) );
|
||||||
|
|
||||||
JG_Init();
|
JG_Init();
|
||||||
|
|||||||
1
mapa.cpp
1
mapa.cpp
@@ -2,6 +2,7 @@
|
|||||||
|
|
||||||
#include "jgame.h"
|
#include "jgame.h"
|
||||||
#include "jinput.h"
|
#include "jinput.h"
|
||||||
|
#include <stdlib.h>
|
||||||
|
|
||||||
Mapa::Mapa( JD8_Surface gfx, Info* info, Prota* sam ) {
|
Mapa::Mapa( JD8_Surface gfx, Info* info, Prota* sam ) {
|
||||||
|
|
||||||
|
|||||||
@@ -3,6 +3,8 @@
|
|||||||
#include "jgame.h"
|
#include "jgame.h"
|
||||||
#include "jdraw8.h"
|
#include "jdraw8.h"
|
||||||
#include "jinput.h"
|
#include "jinput.h"
|
||||||
|
#include <stdlib.h>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
ModuleSequence::ModuleSequence( Info* info ) {
|
ModuleSequence::ModuleSequence( Info* info ) {
|
||||||
this->info = info;
|
this->info = info;
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
#include "momia.h"
|
#include "momia.h"
|
||||||
#include "jgame.h"
|
#include "jgame.h"
|
||||||
|
#include <stdlib.h>
|
||||||
|
|
||||||
Momia::Momia( JD8_Surface gfx, Info* info, bool dimoni, Uint16 x, Uint16 y, Prota* sam ) : Sprite( gfx ) {
|
Momia::Momia( JD8_Surface gfx, Info* info, bool dimoni, Uint16 x, Uint16 y, Prota* sam ) : Sprite( gfx ) {
|
||||||
this->info = info;
|
this->info = info;
|
||||||
|
|||||||
Reference in New Issue
Block a user