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2 Commits

Author SHA1 Message Date
7532cac83f Merge branch 'master' of https://bitbucket.org/rzamora/aee 2021-09-01 20:18:42 +02:00
9fc9d0388c fent que funcione en make 2021-09-01 20:14:23 +02:00
18 changed files with 288 additions and 669 deletions

1
.vscode/configurationCache.log vendored Normal file
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{"buildTargets":["all","clean","debug"],"launchTargets":["/Users/raimonzamora/dev/proj/aee>aee()"],"customConfigurationProvider":{"workspaceBrowse":{"browsePath":["/Users/raimonzamora/dev/proj/aee"],"compilerArgs":["-lSDL2","-lSDL2_mixer","-o","aee","-lSDL2","-lSDL2_mixer","-o","aee","-lSDL2","-lSDL2_mixer","-o","aee","-g","-lSDL2","-lSDL2_mixer","-o","aee"],"compilerPath":"/usr/bin/g++","standard":"c++11","windowsSdkVersion":""},"fileIndex":[["/Users/raimonzamora/dev/proj/aee/*.cpp",{"uri":{"$mid":1,"fsPath":"/Users/raimonzamora/dev/proj/aee/*.cpp","path":"/Users/raimonzamora/dev/proj/aee/*.cpp","scheme":"file"},"configuration":{"defines":[],"standard":"c++11","includePath":[],"forcedInclude":[],"intelliSenseMode":"gcc-x64","compilerPath":"/usr/bin/g++","compilerArgs":["-g","-lSDL2","-lSDL2_mixer","-o","aee"],"windowsSdkVersion":""}}]]}}

5
.vscode/dryrun.log vendored Normal file
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make debug --dry-run --keep-going --print-directory
make: Entering directory `/Users/raimonzamora/dev/proj/aee'
g++ *.cpp -g -std=c++11 -lSDL2 -lSDL2_mixer -o aee
make: Leaving directory `/Users/raimonzamora/dev/proj/aee'

10
.vscode/settings.json vendored Normal file
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{
"makefile.extensionOutputFolder": "./.vscode",
"makefile.launchConfigurations": [
{
"cwd": "/Users/raimonzamora/dev/proj/aee",
"binaryPath": "/Users/raimonzamora/dev/proj/aee/aee",
"binaryArgs": []
}
]
}

257
.vscode/targets.log vendored Normal file
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make all --print-data-base --no-builtin-variables --no-builtin-rules --question
# GNU Make 3.81
# Copyright (C) 2006 Free Software Foundation, Inc.
# This is free software; see the source for copying conditions.
# There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A
# PARTICULAR PURPOSE.
# This program built for i386-apple-darwin11.3.0
# Make data base, printed on Wed Sep 1 20:00:35 2021
# Variables
# automatic
<D = $(patsubst %/,%,$(dir $<))
# automatic
?F = $(notdir $?)
# environment
ELECTRON_NO_ATTACH_CONSOLE = 1
# environment
VSCODE_LOG_NATIVE = false
# makefile (from `makefile', line 1)
TARGET = aee
# automatic
?D = $(patsubst %/,%,$(dir $?))
# automatic
@D = $(patsubst %/,%,$(dir $@))
# automatic
@F = $(notdir $@)
# makefile
CURDIR := /Users/raimonzamora/dev/proj/aee
# makefile
SHELL = /bin/sh
# environment
VSCODE_NLS_CONFIG = {"locale":"es","availableLanguages":{},"_languagePackSupport":true}
# environment
_ = /usr/bin/make
# makefile (from `makefile', line 1)
MAKEFILE_LIST := makefile
# environment
VSCODE_VERBOSE_LOGGING = true
# environment
__CFBundleIdentifier = com.apple.Terminal
# environment
VSCODE_IPC_HOOK_EXTHOST = /var/folders/jb/tqpp4m1j50d3gjsyry8hwypm0000gn/T/vscode-ipc-95aab8ae-a614-48ae-9f29-d3d97e7c17ff.sock
# environment
VSCODE_CWD = /Users/raimonzamora/dev/proj/aee
# environment
PATH = /usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin:/Users/raimonzamora/Library/Python/3.7/bin:/Library/Apple/usr/bin:/usr/local/CrossPack-AVR/bin
# environment
VSCODE_LOG_STACK = false
# environment
ELECTRON_RUN_AS_NODE = 1
# default
.FEATURES := target-specific order-only second-expansion else-if archives jobserver check-symlink
# environment
SSH_AUTH_SOCK = /private/tmp/com.apple.launchd.PIAYv9VDcK/Listeners
# automatic
%F = $(notdir $%)
# environment
VSCODE_PIPE_LOGGING = true
# environment
PWD = /Users/raimonzamora/dev/proj/aee
# environment
ORIGINAL_XDG_CURRENT_DESKTOP = undefined
# environment
VSCODE_AMD_ENTRYPOINT = vs/workbench/services/extensions/node/extensionHostProcess
# environment
HOME = /Users/raimonzamora
# default
MAKEFILEPATH = $(shell /usr/bin/xcode-select -print-path 2>/dev/null || echo /Developer)/Makefiles
# environment
VSCODE_CLI = 1
# environment
VSCODE_CODE_CACHE_PATH = /Users/raimonzamora/Library/Application Support/Code/CachedData/3866c3553be8b268c8a7f8c0482c0c0177aa8bfa
# environment
LOGNAME = raimonzamora
# environment
APPLICATION_INSIGHTS_NO_DIAGNOSTIC_CHANNEL = true
# environment
VSCODE_HANDLES_UNCAUGHT_ERRORS = true
# automatic
^D = $(patsubst %/,%,$(dir $^))
# environment
XPC_FLAGS = 0x0
# default
MAKE = $(MAKE_COMMAND)
# default
MAKECMDGOALS := all
# environment
SHLVL = 3
# default
MAKE_VERSION := 3.81
# environment
USER = raimonzamora
# makefile
.DEFAULT_GOAL := all
# environment
TERM_SESSION_ID = 765A9C16-03F5-46AC-A0BE-B297B910335E
# automatic
%D = $(patsubst %/,%,$(dir $%))
# default
MAKE_COMMAND := /Library/Developer/CommandLineTools/usr/bin/make
# environment
TERM_PROGRAM = Apple_Terminal
# default
.VARIABLES :=
# environment
TMPDIR = /var/folders/jb/tqpp4m1j50d3gjsyry8hwypm0000gn/T/
# automatic
*F = $(notdir $*)
# environment
VSCODE_IPC_HOOK = /Users/raimonzamora/Library/Application Support/Code/1.59.1-main.sock
# makefile
MAKEFLAGS = Rrqp
# environment
MFLAGS = -Rrqp
# automatic
*D = $(patsubst %/,%,$(dir $*))
# environment
TERM_PROGRAM_VERSION = 440
# environment
XPC_SERVICE_NAME = 0
# automatic
+D = $(patsubst %/,%,$(dir $+))
# automatic
+F = $(notdir $+)
# environment
__CF_USER_TEXT_ENCODING = 0x1F5:0x0:0x8
# environment
COMMAND_MODE = unix2003
# default
MAKEFILES :=
# environment
VSCODE_BROWSER_CODE_LOADING = bypassHeatCheck
# automatic
<F = $(notdir $<)
# environment
LC_ALL = C
# automatic
^F = $(notdir $^)
# default
SUFFIXES :=
# default
.INCLUDE_DIRS = /usr/local/include
# environment
MAKELEVEL := 0
# environment
LANG = C
# environment
TERM = xterm-256color
# environment
VSCODE_PID = 65860
# variable set hash-table stats:
# Load=70/1024=7%, Rehash=0, Collisions=1/97=1%
# Pattern-specific Variable Values
# No pattern-specific variable values.
# Directories
# . (device 16777220, inode 8187547): 48 files, no impossibilities.
# 48 files, no impossibilities in 1 directories.
# Implicit Rules
# No implicit rules.
# Files
all:
# Command-line target.
# Implicit rule search has not been done.
# Implicit/static pattern stem: `'
# File does not exist.
# File has been updated.
# Needs to be updated (-q is set).
# automatic
# @ := all
# automatic
# % :=
# automatic
# * :=
# automatic
# + :=
# automatic
# | :=
# automatic
# < :=
# automatic
# ^ :=
# automatic
# ? :=
# variable set hash-table stats:
# Load=8/32=25%, Rehash=0, Collisions=1/11=9%
# commands to execute (from `makefile', line 3):
g++ *.cpp -std=c++11 -lSDL2 -lSDL2_mixer -o $(TARGET)
# Not a target:
.SUFFIXES:
# Implicit rule search has not been done.
# Modification time never checked.
# File has not been updated.
debug:
# Implicit rule search has not been done.
# Modification time never checked.
# File has not been updated.
# commands to execute (from `makefile', line 6):
g++ *.cpp -g -std=c++11 -lSDL2 -lSDL2_mixer -o $(TARGET)
# Not a target:
makefile:
# Implicit rule search has been done.
# Last modified 2021-09-01 20:00:32
# File has been updated.
# Successfully updated.
# variable set hash-table stats:
# Load=0/32=0%, Rehash=0, Collisions=0/0=0%
# Not a target:
.DEFAULT:
# Implicit rule search has not been done.
# Modification time never checked.
# File has not been updated.
clean:
# Implicit rule search has not been done.
# Modification time never checked.
# File has not been updated.
# commands to execute (from `makefile', line 9):
rm -rf ./$(TARGET)
# files hash-table stats:
# Load=6/1024=1%, Rehash=0, Collisions=0/20=0%
# VPATH Search Paths
# No `vpath' search paths.
# No general (`VPATH' variable) search path.
# # of strings in strcache: 1
# # of strcache buffers: 1
# strcache size: total = 4096 / max = 4096 / min = 4096 / avg = 4096
# strcache free: total = 4087 / max = 4087 / min = 4087 / avg = 4087
# Finished Make data base on Wed Sep 1 20:00:35 2021

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@@ -1,34 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIconFile</key>
<string></string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSApplicationCategoryType</key>
<string>public.app-category.arcade-games</string>
<key>LSMinimumSystemVersion</key>
<string>$(MACOSX_DEPLOYMENT_TARGET)</string>
<key>NSHumanReadableCopyright</key>
<string>Copyright © 2016 Raimon Zamora. All rights reserved.</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
</dict>
</plist>

22
aee.sln
View File

@@ -1,22 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.31101.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "aee", "aee.vcxproj", "{CE606303-5AA1-41EF-BB2F-B11540AA5EA1}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{CE606303-5AA1-41EF-BB2F-B11540AA5EA1}.Debug|Win32.ActiveCfg = Debug|Win32
{CE606303-5AA1-41EF-BB2F-B11540AA5EA1}.Debug|Win32.Build.0 = Debug|Win32
{CE606303-5AA1-41EF-BB2F-B11540AA5EA1}.Release|Win32.ActiveCfg = Release|Win32
{CE606303-5AA1-41EF-BB2F-B11540AA5EA1}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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@@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{CE606303-5AA1-41EF-BB2F-B11540AA5EA1}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>aee</RootNamespace>
<WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<IncludePath>C:\dev\lib\sdl2\include;$(IncludePath)</IncludePath>
<LibraryPath>C:\dev\lib\sdl2\lib\x86;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>SDL2.lib;SDL2main.lib;SDL2_mixer.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="bola.cpp" />
<ClCompile Include="engendro.cpp" />
<ClCompile Include="gif.c" />
<ClCompile Include="jdraw8.cpp" />
<ClCompile Include="jfile.cpp" />
<ClCompile Include="jgame.cpp" />
<ClCompile Include="jinput.cpp" />
<ClCompile Include="jsound.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="mapa.cpp" />
<ClCompile Include="marcador.cpp" />
<ClCompile Include="modulegame.cpp" />
<ClCompile Include="modulesequence.cpp" />
<ClCompile Include="momia.cpp" />
<ClCompile Include="prota.cpp" />
<ClCompile Include="sprite.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="bola.h" />
<ClInclude Include="engendro.h" />
<ClInclude Include="info.h" />
<ClInclude Include="jdraw8.h" />
<ClInclude Include="jfile.h" />
<ClInclude Include="jgame.h" />
<ClInclude Include="jinput.h" />
<ClInclude Include="jsound.h" />
<ClInclude Include="mapa.h" />
<ClInclude Include="marcador.h" />
<ClInclude Include="modulegame.h" />
<ClInclude Include="modulesequence.h" />
<ClInclude Include="momia.h" />
<ClInclude Include="prota.h" />
<ClInclude Include="sprite.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@@ -1,114 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="bola.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="engendro.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="jdraw8.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="jfile.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="jgame.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="jinput.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="jsound.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="mapa.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="marcador.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="modulegame.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="modulesequence.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="momia.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="prota.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="sprite.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="gif.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="bola.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="engendro.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="info.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="jdraw8.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="jfile.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="jgame.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="jinput.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="jsound.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="mapa.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="marcador.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="modulegame.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="modulesequence.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="momia.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="prota.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="sprite.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>

View File

@@ -1,370 +0,0 @@
// !$*UTF8*$!
{
archiveVersion = 1;
classes = {
};
objectVersion = 46;
objects = {
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View File

View File

@@ -1,7 +1,7 @@
#include "jdraw8.h"
#include "jfile.h"
#include <fstream>
#include "gif.c"
#include "gif.h"
#ifdef GCWZERO
#define SCREEN_WIDTH 320

View File

@@ -1,5 +1,5 @@
#pragma once
#include "SDL.h"
#include <SDL2/SDL.h>
struct Color {
Uint8 r;

View File

@@ -1,5 +1,5 @@
#include "jfile.h"
#include "SDL.h"
#include <SDL2/SDL.h>
#include <fstream>
#pragma pack(push,1)

View File

@@ -1,5 +1,5 @@
#pragma once
#include "SDL.h"
#include <SDL2/SDL.h>
void JG_Init();

View File

@@ -1,5 +1,5 @@
#pragma once
#include "SDL.h"
#include <SDL2/SDL.h>
void JI_DisableKeyboard(Uint32 time);

View File

@@ -1,5 +1,5 @@
#pragma once
#include "SDL_mixer.h"
#include <SDL2/SDL_mixer.h>
typedef Mix_Chunk JS_Sound;

View File

@@ -8,13 +8,16 @@
#include "time.h"
#include <string>
/*
#ifndef WIN32
#include <libgen.h>
#endif
*/
int main( int argc, char* args[] ) {
#ifdef WIN32
JF_SetResourceFile("data.jrf");
/*#ifdef WIN32
JF_SetResourceFile("data.jrf");
#else
char res_file[255] = "";
@@ -27,7 +30,7 @@ int main( int argc, char* args[] ) {
printf("ARXIU DE RECURSOS: %s\n", res_file);
JF_SetResourceFile(res_file);
#endif
*/
srand( unsigned(time(NULL)) );
JG_Init();

View File

@@ -1,6 +1,9 @@
TARGET=aee
all:
g++ -I/usr/include/SDL2 *.cpp -w -lSDL2 -lSDL2_mixer -o $(TARGET)
g++ *.cpp -std=c++11 -lSDL2 -lSDL2_mixer -o $(TARGET)
debug:
g++ *.cpp -g -std=c++11 -lSDL2 -lSDL2_mixer -o $(TARGET)
clean:
rm -rf ./$(TARGET)