#include "sprite.h" #include Sprite::Sprite( JD8_Surface gfx ) { this->gfx = gfx; this->entitat = NULL; } Sprite::~Sprite(void) { if( this->entitat != NULL ) { if( this->entitat->num_frames > 0 ) free( this->entitat->frames ); if( this->entitat->num_animacions > 0 ) { for( int i = 0; i < this->entitat->num_animacions; i++ ) { if( this->entitat->animacions[i].num_frames > 0 ) free( this->entitat->animacions[i].frames ); } } free( this->entitat ); } } void Sprite::draw() { JD8_BlitCK( this->x, this->y, this->gfx, this->entitat->frames[this->entitat->animacions[this->o].frames[this->cur_frame]].x, this->entitat->frames[this->entitat->animacions[this->o].frames[this->cur_frame]].y, this->entitat->frames[this->entitat->animacions[this->o].frames[this->cur_frame]].w, this->entitat->frames[this->entitat->animacions[this->o].frames[this->cur_frame]].h, 255); }