#include "jinput.h" #include "jgame.h" #include const Uint8 *keystates;// = SDL_GetKeyboardState( NULL ); SDL_Event event; Uint8 cheat[5]; bool key_pressed = false; void JI_moveCheats( Uint8 new_key ) { cheat[0] = cheat[1]; cheat[1] = cheat[2]; cheat[2] = cheat[3]; cheat[3] = cheat[4]; cheat[4] = new_key; } void JI_Update() { key_pressed = false; keystates = SDL_GetKeyboardState( NULL ); while ( SDL_PollEvent( &event ) ) { if ( event.type == SDL_QUIT ) JG_QuitSignal(); if( event.type == SDL_KEYUP ) { key_pressed = true; JI_moveCheats( event.key.keysym.sym ); } } } bool JI_KeyPressed(int key) { return (keystates[key] != 0); } bool JI_CheatActivated( const char* cheat_code ) { bool found = true; for( int i = 0; i < strlen( cheat_code ); i++ ) { if( cheat[i] != cheat_code[i] ) found = false; } return found; } bool JI_AnyKey() { return key_pressed; }