#include "jdraw8.h" #include "jfile.h" #include #include "gif.c" JD8_Surface screen = NULL; JD8_Palette main_palette = NULL; Uint32* pixel_data = NULL; int screenWidth = 320; int screenHeight = 200; Uint32 contadorFPS = 0; Uint32 tempsFPS = SDL_GetTicks(); char *fps = (char *)malloc(10); SDL_Window* sdlWindow = NULL; SDL_Renderer* sdlRenderer = NULL; SDL_Texture* sdlTexture = NULL; void JD8_Init(const char *title) { screen = (JD8_Surface)calloc( 1, 64000 ); main_palette = (JD8_Palette)calloc( 1, 768 ); pixel_data = (Uint32*)calloc(1, 320 * 200 * 4); // 1048576 ); sdlWindow = SDL_CreateWindow( title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN ); sdlRenderer = SDL_CreateRenderer(sdlWindow, -1, 0); SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "nearest"); sdlTexture = SDL_CreateTexture(sdlRenderer, SDL_PIXELFORMAT_ABGR8888, SDL_TEXTUREACCESS_STREAMING, 320, 200); } void JD8_Quit() { if( screen != NULL ) free( screen ); if( main_palette != NULL ) free( main_palette ); if( pixel_data != NULL ) free( pixel_data ); SDL_DestroyRenderer(sdlRenderer); SDL_DestroyWindow( sdlWindow ); } void JD8_ClearScreen(Uint8 color) { memset( screen, color, 64000 ); } JD8_Surface JD8_NewSurface() { JD8_Surface surface = (JD8_Surface)malloc( 64000 ); memset( surface, 0, 64000 ); return surface; } JD8_Surface JD8_LoadSurface(const char *file) { int filesize = 0; char *buffer = JF_GetBufferFromResource(file, filesize); unsigned short w, h; Uint8* pixels = LoadGif((unsigned char*)buffer, &w, &h); free(buffer); if (pixels == NULL) { printf("Unable to load bitmap: %s\n", SDL_GetError()); exit(1); } JD8_Surface image = JD8_NewSurface(); memcpy(image, pixels, 64000); free(pixels); return image; } JD8_Palette JD8_LoadPalette(const char *file) { int filesize = 0; char *buffer = NULL; buffer = JF_GetBufferFromResource(file, filesize); JD8_Palette palette = (JD8_Palette)LoadPalette((unsigned char*)buffer); return palette; } void JD8_SetScreenPalette(JD8_Palette palette) { if (main_palette == palette) return; if( main_palette != NULL) free( main_palette ); main_palette = palette; } void JD8_Blit(JD8_Surface surface) { memcpy( screen, surface, 64000 ); } void JD8_Blit(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh) { int src_pointer = sx + (sy*320); int dst_pointer = x + (y*320); for( int i = 0; i < sh; i++ ) { memcpy( &screen[dst_pointer], &surface[src_pointer], sw ); src_pointer += 320; dst_pointer += 320; } } void JD8_BlitToSurface(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, JD8_Surface dest) { int src_pointer = sx + (sy*320); int dst_pointer = x + (y*320); for( int i = 0; i < sh; i++ ) { memcpy( &dest[dst_pointer], &surface[src_pointer], sw ); src_pointer += 320; dst_pointer += 320; } } void JD8_BlitCK(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, Uint8 colorkey ) { int src_pointer = sx + (sy*320); int dst_pointer = x + (y*320); for( int j = 0; j < sh; j++ ) { for( int i = 0; i < sw; i++ ) { if( surface[src_pointer+i] != colorkey ) screen[dst_pointer+i] = surface[src_pointer+i]; } src_pointer += 320; dst_pointer += 320; } } void JD8_BlitCKCut(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, Uint8 colorkey) { int src_pointer = sx + (sy * 320); int dst_pointer = x + (y * 320); for (int j = 0; j < sh; j++) { for (int i = 0; i < sw; i++) { if (surface[src_pointer + i] != colorkey && (x+i >= 0) && (y+j >= 0) && (x+i < 320) && (y+i < 200)) screen[dst_pointer + i] = surface[src_pointer + i]; } src_pointer += 320; dst_pointer += 320; } } void JD8_BlitCKToSurface(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, JD8_Surface dest, Uint8 colorkey) { int src_pointer = sx + (sy*320); int dst_pointer = x + (y*320); for( int j = 0; j < sh; j++ ) { for( int i = 0; i < sw; i++ ) { if( surface[src_pointer+i] != colorkey ) dest[dst_pointer+i] = surface[src_pointer+i]; } src_pointer += 320; dst_pointer += 320; } } SDL_Rect rect{0, 0, 640, 480}; void JD8_Flip() { for( int x = 0; x < 320; x++ ) { for( int y = 0; y < 200; y++ ) { Uint32 color = 0xFF000000 + main_palette[screen[x + ( y * 320 )]].r + ( main_palette[screen[x + ( y * 320 )]].g << 8 ) + ( main_palette[screen[x + ( y * 320 )]].b << 16 ); pixel_data[x + ( y * 320 )] = color; } } SDL_UpdateTexture(sdlTexture, NULL, pixel_data, 320 * sizeof(Uint32)); SDL_RenderCopy(sdlRenderer, sdlTexture, NULL, &rect); SDL_RenderPresent(sdlRenderer); } void JD8_FreeSurface(JD8_Surface surface) { free( surface ); } Uint8 JD8_GetPixel( JD8_Surface surface, int x, int y ) { return surface[x + (y*320)]; } void JD8_PutPixel( JD8_Surface surface, int x, int y, Uint8 pixel ) { surface[x + (y*320)] = pixel; } void JD8_SetPaletteColor(Uint8 index, Uint8 r, Uint8 g, Uint8 b) { main_palette[index].r = r << 2; main_palette[index].g = g << 2; main_palette[index].b = b << 2; } void JD8_FadeOut() { for( int j = 0; j < 32; j++ ) { for( int i = 0; i < 256; i++ ) { if( main_palette[i].r >= 8 ) main_palette[i].r-=8; else main_palette[i].r=0; if( main_palette[i].g >= 8 ) main_palette[i].g-=8; else main_palette[i].g=0; if( main_palette[i].b >= 8 ) main_palette[i].b-=8; else main_palette[i].b=0; } JD8_Flip(); } } #define MAX(a, b) (a) > (b) ? (a) : (b) void JD8_FadeToPal( JD8_Palette pal ) { for( int j = 0; j < 32; j++ ) { for( int i = 0; i < 256; i++ ) { if( main_palette[i].r <= int(pal[i].r)-8 ) main_palette[i].r+=8; else main_palette[i].r=pal[i].r; if( main_palette[i].g <= int(pal[i].g)-8 ) main_palette[i].g+=8; else main_palette[i].g=pal[i].g; if( main_palette[i].b <= int(pal[i].b)-8 ) main_palette[i].b+=8; else main_palette[i].b=pal[i].b; } JD8_Flip(); } }