#pragma once #include "jdraw8.h" struct Frame { Uint16 x; Uint16 y; Uint16 w; Uint16 h; }; struct Animacio { Uint8 num_frames; Uint8* frames; }; struct Entitat { Uint8 num_frames; Frame* frames; Uint8 num_animacions; Animacio* animacions; }; class Sprite { public: Sprite( JD8_Surface gfx ); ~Sprite(void); void draw(); Entitat* entitat; Uint8 cur_frame; Uint16 x; Uint16 y; Uint16 o; protected: JD8_Surface gfx; Uint8 cycles_per_frame; };