#pragma once #include "SDL_mixer.h" typedef Mix_Chunk JS_Sound; bool JS_Init(); void JS_LoadMusic(char *musicFilename); void JS_SetMusicVolume(int volume); void JS_PlayMusic(int loops); void JS_PauseMusic(); void JS_FadeOutMusic(); bool JS_MusicPlaying(); JS_Sound *JS_LoadSound(char *soundFilename); void JS_SetSoundVolume(JS_Sound *sound, int volume); void JS_PlaySound(JS_Sound *sound); void JS_FreeSound(JS_Sound *sound); void JS_Finalize();