Files
aee/jdraw8.cpp
Raimon Zamora 7e5318c501 - S'ha llevat la carpeta ".vscode" i la merdeta que estava dins
- Afegit mòdul jshader.
- Afegit shader al arxiu de dades
- Actualitzat makefile per a la ocasió
- Afegit lo de afegir caràcter 0 al final si es vol en jfile
- Llevat el flag d'executable que tenien tots els arxius, jo que se perqué
2024-06-28 11:12:50 +02:00

240 lines
7.1 KiB
C++

#include "jdraw8.h"
#include "jfile.h"
#include <fstream>
#include "gif.h"
#include "jshader.h"
#ifdef GCWZERO
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 240
#else
#define SCREEN_WIDTH 960
#define SCREEN_HEIGHT 720
#endif
JD8_Surface screen = NULL;
JD8_Palette main_palette = NULL;
Uint32* pixel_data = NULL;
int screenWidth = 320;
int screenHeight = 200;
Uint32 contadorFPS = 0;
Uint32 tempsFPS = SDL_GetTicks();
char *fps = (char *)malloc(10);
SDL_Window* sdlWindow = NULL;
SDL_Renderer* sdlRenderer = NULL;
SDL_Texture* sdlTexture = NULL;
SDL_Texture* backBuffer = NULL;
void JD8_Init(const char *title) {
screen = (JD8_Surface)calloc( 1, 64000 );
main_palette = (JD8_Palette)calloc( 1, 768 );
pixel_data = (Uint32*)calloc(1, 320 * 200 * 4); // 1048576 );
sdlWindow = SDL_CreateWindow( title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN );
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengl");
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "nearest");
sdlRenderer = SDL_CreateRenderer(sdlWindow, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
sdlTexture = SDL_CreateTexture(sdlRenderer, SDL_PIXELFORMAT_ABGR8888, SDL_TEXTUREACCESS_STREAMING, 320, 200);
backBuffer = SDL_CreateTexture(sdlRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, 320, 200);
int filesize = 0;
char *buffer = JF_GetBufferFromResource("crtpi.glsl", filesize, true);
shader::init(sdlWindow, backBuffer, buffer);
free(buffer);
}
void JD8_Quit() {
if( screen != NULL ) free( screen );
if( main_palette != NULL ) free( main_palette );
if( pixel_data != NULL ) free( pixel_data );
SDL_DestroyRenderer(sdlRenderer);
SDL_DestroyWindow( sdlWindow );
}
void JD8_ClearScreen(Uint8 color) {
memset( screen, color, 64000 );
}
JD8_Surface JD8_NewSurface() {
JD8_Surface surface = (JD8_Surface)malloc( 64000 );
memset( surface, 0, 64000 );
return surface;
}
JD8_Surface JD8_LoadSurface(const char *file) {
int filesize = 0;
char *buffer = JF_GetBufferFromResource(file, filesize);
unsigned short w, h;
Uint8* pixels = LoadGif((unsigned char*)buffer, &w, &h);
free(buffer);
if (pixels == NULL) {
printf("Unable to load bitmap: %s\n", SDL_GetError());
exit(1);
}
JD8_Surface image = JD8_NewSurface();
memcpy(image, pixels, 64000);
free(pixels);
return image;
}
JD8_Palette JD8_LoadPalette(const char *file) {
int filesize = 0;
char *buffer = NULL;
buffer = JF_GetBufferFromResource(file, filesize);
JD8_Palette palette = (JD8_Palette)LoadPalette((unsigned char*)buffer);
return palette;
}
void JD8_SetScreenPalette(JD8_Palette palette) {
if (main_palette == palette) return;
if( main_palette != NULL) free( main_palette );
main_palette = palette;
}
void JD8_FillSquare(int ini, int height, Uint8 color) {
const int offset = ini * 320;
const int size = height * 320;
memset(&screen[offset], color, size);
}
void JD8_Blit(JD8_Surface surface) {
memcpy( screen, surface, 64000 );
}
void JD8_Blit(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh) {
int src_pointer = sx + (sy*320);
int dst_pointer = x + (y*320);
for( int i = 0; i < sh; i++ ) {
memcpy( &screen[dst_pointer], &surface[src_pointer], sw );
src_pointer += 320;
dst_pointer += 320;
}
}
void JD8_BlitToSurface(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, JD8_Surface dest) {
int src_pointer = sx + (sy*320);
int dst_pointer = x + (y*320);
for( int i = 0; i < sh; i++ ) {
memcpy( &dest[dst_pointer], &surface[src_pointer], sw );
src_pointer += 320;
dst_pointer += 320;
}
}
void JD8_BlitCK(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, Uint8 colorkey ) {
int src_pointer = sx + (sy*320);
int dst_pointer = x + (y*320);
for( int j = 0; j < sh; j++ ) {
for( int i = 0; i < sw; i++ ) {
if( surface[src_pointer+i] != colorkey ) screen[dst_pointer+i] = surface[src_pointer+i];
}
src_pointer += 320;
dst_pointer += 320;
}
}
void JD8_BlitCKCut(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, Uint8 colorkey) {
int src_pointer = sx + (sy * 320);
int dst_pointer = x + (y * 320);
for (int j = 0; j < sh; j++) {
for (int i = 0; i < sw; i++) {
if (surface[src_pointer + i] != colorkey && (x+i >= 0) && (y+j >= 0) && (x+i < 320) && (y+j < 200)) screen[dst_pointer + i] = surface[src_pointer + i];
}
src_pointer += 320;
dst_pointer += 320;
}
}
void JD8_BlitCKScroll(int y, JD8_Surface surface, int sx, int sy, int sh, Uint8 colorkey) {
int dst_pointer = y * 320;
for (int j = sy; j < sy+sh; j++) {
for (int i = 0; i < 320; i++) {
int x = (i+sx) % 320;
if (surface[x + j*320] != colorkey) screen[dst_pointer] = surface[x + j * 320];
dst_pointer++;
}
}
}
void JD8_BlitCKToSurface(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, JD8_Surface dest, Uint8 colorkey) {
int src_pointer = sx + (sy*320);
int dst_pointer = x + (y*320);
for( int j = 0; j < sh; j++ ) {
for( int i = 0; i < sw; i++ ) {
if( surface[src_pointer+i] != colorkey ) dest[dst_pointer+i] = surface[src_pointer+i];
}
src_pointer += 320;
dst_pointer += 320;
}
}
SDL_Rect rect{0, 0, SCREEN_WIDTH, SCREEN_HEIGHT};
void JD8_Flip() {
for( int x = 0; x < 320; x++ ) {
for( int y = 0; y < 200; y++ ) {
Uint32 color = 0xFF000000 + main_palette[screen[x + ( y * 320 )]].r + ( main_palette[screen[x + ( y * 320 )]].g << 8 ) + ( main_palette[screen[x + ( y * 320 )]].b << 16 );
pixel_data[x + ( y * 320 )] = color;
}
}
SDL_UpdateTexture(sdlTexture, NULL, pixel_data, 320 * sizeof(Uint32));
SDL_SetRenderTarget(sdlRenderer, backBuffer);
SDL_RenderCopy(sdlRenderer, sdlTexture, NULL, NULL);
shader::render();
//SDL_RenderPresent(sdlRenderer);
}
void JD8_FreeSurface(JD8_Surface surface) {
free( surface );
}
Uint8 JD8_GetPixel( JD8_Surface surface, int x, int y ) {
return surface[x + (y*320)];
}
void JD8_PutPixel( JD8_Surface surface, int x, int y, Uint8 pixel ) {
surface[x + (y*320)] = pixel;
}
void JD8_SetPaletteColor(Uint8 index, Uint8 r, Uint8 g, Uint8 b) {
main_palette[index].r = r << 2;
main_palette[index].g = g << 2;
main_palette[index].b = b << 2;
}
void JD8_FadeOut() {
for( int j = 0; j < 32; j++ ) {
for( int i = 0; i < 256; i++ ) {
if( main_palette[i].r >= 8 ) main_palette[i].r-=8; else main_palette[i].r=0;
if( main_palette[i].g >= 8 ) main_palette[i].g-=8; else main_palette[i].g=0;
if( main_palette[i].b >= 8 ) main_palette[i].b-=8; else main_palette[i].b=0;
}
JD8_Flip();
}
}
#define MAX(a, b) (a) > (b) ? (a) : (b)
void JD8_FadeToPal( JD8_Palette pal ) {
for( int j = 0; j < 32; j++ ) {
for( int i = 0; i < 256; i++ ) {
if( main_palette[i].r <= int(pal[i].r)-8 ) main_palette[i].r+=8; else main_palette[i].r=pal[i].r;
if( main_palette[i].g <= int(pal[i].g)-8 ) main_palette[i].g+=8; else main_palette[i].g=pal[i].g;
if( main_palette[i].b <= int(pal[i].b)-8 ) main_palette[i].b+=8; else main_palette[i].b=pal[i].b;
}
JD8_Flip();
}
}