- Afegit mòdul jshader. - Afegit shader al arxiu de dades - Actualitzat makefile per a la ocasió - Afegit lo de afegir caràcter 0 al final si es vol en jfile - Llevat el flag d'executable que tenien tots els arxius, jo que se perqué
53 lines
1.1 KiB
C++
53 lines
1.1 KiB
C++
#include "jinput.h"
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#include "jgame.h"
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#include <string>
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const Uint8 *keystates;// = SDL_GetKeyboardState( NULL );
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SDL_Event event;
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Uint8 cheat[5];
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bool key_pressed = false;
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int waitTime = 0;
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void JI_DisableKeyboard(Uint32 time) {
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waitTime = time;
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}
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void JI_moveCheats( Uint8 new_key ) {
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cheat[0] = cheat[1];
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cheat[1] = cheat[2];
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cheat[2] = cheat[3];
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cheat[3] = cheat[4];
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cheat[4] = new_key;
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}
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void JI_Update() {
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key_pressed = false;
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keystates = SDL_GetKeyboardState( NULL );
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if (waitTime > 0) waitTime--;
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while ( SDL_PollEvent( &event ) ) {
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if ( event.type == SDL_QUIT ) JG_QuitSignal();
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if( event.type == SDL_KEYUP ) {
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key_pressed = true;
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JI_moveCheats( event.key.keysym.sym );
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}
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}
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}
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bool JI_KeyPressed(int key) {
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return waitTime > 0 ? false : (keystates[key] != 0);
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}
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bool JI_CheatActivated( const char* cheat_code ) {
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bool found = true;
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for( int i = 0; i < strlen( cheat_code ); i++ ) {
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if( cheat[i] != cheat_code[i] ) found = false;
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}
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return found;
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}
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bool JI_AnyKey() {
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return waitTime > 0 ? false : key_pressed;
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}
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