- Afegit mòdul jshader. - Afegit shader al arxiu de dades - Actualitzat makefile per a la ocasió - Afegit lo de afegir caràcter 0 al final si es vol en jfile - Llevat el flag d'executable que tenien tots els arxius, jo que se perqué
83 lines
1.5 KiB
C++
83 lines
1.5 KiB
C++
#include "jgame.h"
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#include "jdraw8.h"
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#include "jsound.h"
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#include "jfile.h"
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#include "info.h"
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#include "modulegame.h"
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#include "modulesequence.h"
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#include "time.h"
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#include <string>
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/*
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#ifndef WIN32
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#include <libgen.h>
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#endif
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*/
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int main( int argc, char* args[] ) {
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JF_SetResourceFile("data.jrf");
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/*#ifdef WIN32
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JF_SetResourceFile("data.jrf");
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#else
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char res_file[255] = "";
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strcpy(res_file, dirname(args[0]));
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#ifdef __APPLE__
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strcat(res_file, "/../Resources/data.jrf");
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#else
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strcat(res_file, "/data.jrf");
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#endif
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printf("ARXIU DE RECURSOS: %s\n", res_file);
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JF_SetResourceFile(res_file);
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#endif
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*/
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srand( unsigned(time(NULL)) );
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JG_Init();
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JD8_Init("Aventures En Egipte");
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JS_Init();
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Info info;
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info.num_habitacio = 1;
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info.num_piramide = 255;
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info.diners = 0;
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info.diamants = 0;
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info.vida = 5;
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info.momies = 0;
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info.nou_personatge = false;
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info.pepe_activat = false;
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FILE* ini = fopen("trick.ini", "rb");
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if (ini != NULL) {
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info.nou_personatge = true;
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fclose(ini);
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}
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int gameState = 1;
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while (gameState != -1) {
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switch (gameState) {
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case 0:
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ModuleGame* moduleGame;
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moduleGame = new ModuleGame( &info );
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gameState = moduleGame->Go();
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delete moduleGame;
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break;
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case 1:
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ModuleSequence* moduleSequence;
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moduleSequence = new ModuleSequence( &info );
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gameState = moduleSequence->Go();
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delete moduleSequence;
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break;
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}
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}
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JF_Quit();
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JS_Finalize();
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JD8_Quit();
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JG_Finalize();
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return 0;
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}
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