executable = arounders
source = source/*.cpp
appName = arounders
releaseFolder = release
version = v1.2.1

# Release names
windowsRelease = $(executable)-$(version)-win32-x64.zip
macosIntelRelease = $(executable)-$(version)-macos-intel.dmg
macosAppleSiliconRelease = $(executable)-$(version)-macos-apple-silicon.dmg
linuxRelease = $(executable)-$(version)-linux.tar.gz

windows:
	@echo off
	windres icon.rc -O coff icon.res
	g++ $(source) icon.res -D VERSION=\"$(version)\" -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lmingw32 -lSDL2main -lSDL2 -lSDL2_mixer -mwindows -o "$(executable).exe"
	strip -s -R .comment -R .gnu.version --strip-unneeded "$(executable).exe"

windows_debug:
	@echo off
	g++ $(source) -D DEBUG -D VERSION=\"$(version)\" -g -Wall -fvar-tracking -lmingw32 -lSDL2main -lSDL2 -lSDL2_mixer -o "$(executable)_debug.exe"

windows_release:
	@echo off

# Fem el paquetet
	respak2 -p

# Create release folder
	powershell if (Test-Path "$(releaseFolder)") {Remove-Item "$(releaseFolder)" -Recurse -Force}
	powershell if (-not (Test-Path "$(releaseFolder)")) {New-Item "$(releaseFolder)" -ItemType Directory}

# Copy root files
	powershell Copy-Item "data.jf2" -Destination "$(releaseFolder)"
	powershell Copy-Item "versions.txt" -Destination "$(releaseFolder)"
	powershell Copy-Item "README.md" -Destination "$(releaseFolder)"
	powershell Copy-Item "bin\*.dll" -Destination "$(releaseFolder)"

# Build
	windres icon.rc -O coff icon.res
	g++ $(source) icon.res -D VERSION=\"$(version)\" -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lmingw32 -lSDL2main -lSDL2 -lSDL2_mixer -mwindows -o "$(releaseFolder)/$(executable).exe"
	strip -s -R .comment -R .gnu.version --strip-unneeded "$(releaseFolder)/$(executable).exe"

# Create ZIP
	powershell if (Test-Path $(windowsRelease)) {Remove-Item $(windowsRelease)}
	powershell Compress-Archive -Path "$(releaseFolder)"/* -DestinationPath $(windowsRelease)

# Remove folder
	powershell if (Test-Path "$(releaseFolder)") {Remove-Item "$(releaseFolder)" -Recurse -Force}

macos:
	clang++ $(source) -D VERSION=\"$(version)\" -Wall -Os -std=c++11 -ffunction-sections -fdata-sections -lSDL2 -lSDL2_mixer -o "$(executable)"

macos_debug:
	clang++ $(source) -D DEBUG -D VERSION=\"$(version)\" -g -Wall -std=c++11 -lSDL2 -lSDL2_mixer -o "$(executable)_debug"

macos_release:
# Remove data and possible data from previous builds
	rm -rdf "$(releaseFolder)"
	rm -rdf Frameworks
	rm -f tmp.dmg
	rm -f "$(macosIntelRelease)"
	rm -f "$(macosAppleSiliconRelease)"

# Create folders
	mkdir -p "$(releaseFolder)/$(appName).app/Contents/Frameworks"
	mkdir -p "$(releaseFolder)/$(appName).app/Contents/MacOS"
	mkdir -p "$(releaseFolder)/$(appName).app/Contents/Resources"
	mkdir -p Frameworks

# Fem el paquetet
	./respak2 -p

# Copy folders
	cp data.jf2 "$(releaseFolder)/$(appName).app/Contents/Resources"
	cp -R bin/*.framework "$(releaseFolder)/$(appName).app/Contents/Frameworks"
	cp -R bin/*.framework Frameworks

# Copy files
	cp *.icns "$(releaseFolder)/$(appName).app/Contents/Resources"
	cp Info.plist "$(releaseFolder)/$(appName).app/Contents"
	cp versions.txt "$(releaseFolder)"
	cp README.md "$(releaseFolder)"

# Create links
	ln -s /Applications "$(releaseFolder)"/Applications

# Build INTEL
	clang++ $(source) -D MACOS_BUNDLE -D VERSION=\"$(version)\" -Wall -Os -std=c++11 -framework SDL2 -framework SDL2_mixer -F ./Frameworks -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12

# Build INTEL DMG
	hdiutil create tmp.dmg -ov -volname "$(appName)" -fs HFS+ -srcfolder "$(releaseFolder)" 
	hdiutil convert tmp.dmg -format UDZO -o "$(macosIntelRelease)"
	rm -f tmp.dmg

# Build APPLE SILICON	
#clang++ $(source) -D MACOS_BUNDLE -D VERSION=\"$(version)\" -std=c++11 -Wall -Os -framework SDL2 -framework SDL2_mixer -F ./Frameworks -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target arm64-apple-macos11

# Build APPLE SILICON DMG
#hdiutil create tmp.dmg -ov -volname "$(appName)" -fs HFS+ -srcfolder "$(releaseFolder)" 
#hdiutil convert tmp.dmg -format UDZO -o "$(macosAppleSiliconRelease)"
#rm -f tmp.dmg

# Remove data
	rm -rdf Frameworks
	rm -rdf "$(releaseFolder)"


linux:
	g++ $(source) -D VERSION=\"$(version)\" -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lSDL2 -lSDL2_mixer -o "$(executable)"
	strip -s -R .comment -R .gnu.version --strip-unneeded "$(executable)"

linux_debug:
	g++ $(source) -D DEBUG -D VERSION=\"$(version)\" -g -Wall -fvar-tracking -lSDL2 -lSDL2_mixer -o "$(executable)_debug"

linux_release:
# Remove data
	rm -rdf "$(releaseFolder)"

# Create folders
	mkdir -p "$(releaseFolder)"

# Fem el paquetet
	respak2 -p

# Copy data
	cp data.jf2 "$(releaseFolder)"
	cp versions.txt "$(releaseFolder)"
	cp README.md "$(releaseFolder)"

# Build
	g++ $(source) -D VERSION=\"$(version)\" -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lSDL2 -lSDL2_mixer -o "$(releaseFolder)/$(executable)"
	strip -s -R .comment -R .gnu.version --strip-unneeded "$(releaseFolder)/$(executable)"

# Pack files
	rm -f "$(linuxRelease)"
	cd "$(releaseFolder)" &&	tar -czvf "../$(linuxRelease)" *

# Remove data
	rm -rdf "$(releaseFolder)"
