- Preparant la nova API
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@@ -99,14 +99,14 @@ namespace gamestate
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} else if (command=="PLAYMUSIC") {
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fscanf(sequence_file, " '%[^']'", text);
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JA_LoadAndPlayMusic(text);
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audio::loadAndPlayMusic(text);
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} else if (command=="FADEOUT") {
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draw::fadeout();
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} else if (command=="FADEOUTMUSIC") {
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draw::fadeout();
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JA_FadeOutMusic(250);
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audio::fadeOutMusic();
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} else if (command=="END") {
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fclose(sequence_file);
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@@ -125,7 +125,7 @@ namespace gamestate
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void drawPic(std::string filename)
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{
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draw::surface *pic = draw::loadSurface(filename, true);
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draw::surface *pic = draw::loadSurface(filename.c_str(), true);
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draw::draw(pic);
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draw::freeSurface(pic);
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}
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