Still working on the BIG FUCKING CONVERSION...

This commit is contained in:
2021-05-10 18:53:31 +02:00
parent 717c5715e9
commit 2ad5241005
21 changed files with 134 additions and 143 deletions

View File

@@ -10,17 +10,17 @@ public:
bool Init(void);
bool Flip(void);
SDL_Surface *LoadBitmap(char *bitmapfilename, bool doColorKey = false);
SDL_Surface *LoadMask(char *bitmapfilename);
SDL_Surface *LoadBitmap(const char *bitmapfilename, const bool doColorKey = false);
SDL_Surface *LoadMask(const char *bitmapfilename);
void apply_surface( int x, int y, SDL_Surface* source, SDL_Surface* destination, SDL_Rect* clip = NULL );
void Blit( int x, int y, SDL_Surface* source, SDL_Rect* clip = NULL );
void Print( int x, int y, SDL_Surface* source, int w, int h, char *text, SDL_Surface* dest = NULL );
void Print( int x, int y, SDL_Surface* source, int w, int h, const char *text, SDL_Surface* dest = NULL );
void FadeOut();
void FadeIn();
void FadeOutGray();
void FadeInGray();
void DrawFadedBack();
SDL_Surface *LoadFont(char *bitmapfilename, Uint32 color = 0xFFFFFFFF);
SDL_Surface *LoadFont(const char *bitmapfilename, const Uint32 color = 0xFFFFFFFF);
int mode;
@@ -30,7 +30,6 @@ public:
Uint32 color_azul;
private:
SDL_Surface *screen;
SDL_Surface *screenBig;
SDL_Surface *black;
SDL_Surface *temp;
SDL_Surface *faded;