Still working on the BIG FUCKING CONVERSION...
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@@ -10,17 +10,17 @@ public:
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bool Init(void);
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bool Flip(void);
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SDL_Surface *LoadBitmap(char *bitmapfilename, bool doColorKey = false);
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SDL_Surface *LoadMask(char *bitmapfilename);
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SDL_Surface *LoadBitmap(const char *bitmapfilename, const bool doColorKey = false);
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SDL_Surface *LoadMask(const char *bitmapfilename);
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void apply_surface( int x, int y, SDL_Surface* source, SDL_Surface* destination, SDL_Rect* clip = NULL );
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void Blit( int x, int y, SDL_Surface* source, SDL_Rect* clip = NULL );
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void Print( int x, int y, SDL_Surface* source, int w, int h, char *text, SDL_Surface* dest = NULL );
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void Print( int x, int y, SDL_Surface* source, int w, int h, const char *text, SDL_Surface* dest = NULL );
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void FadeOut();
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void FadeIn();
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void FadeOutGray();
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void FadeInGray();
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void DrawFadedBack();
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SDL_Surface *LoadFont(char *bitmapfilename, Uint32 color = 0xFFFFFFFF);
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SDL_Surface *LoadFont(const char *bitmapfilename, const Uint32 color = 0xFFFFFFFF);
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int mode;
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@@ -30,7 +30,6 @@ public:
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Uint32 color_azul;
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private:
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SDL_Surface *screen;
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SDL_Surface *screenBig;
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SDL_Surface *black;
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SDL_Surface *temp;
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SDL_Surface *faded;
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