Still working on the BIG FUCKING CONVERSION...
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@@ -12,8 +12,8 @@
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class GameController
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{
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public:
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GameController(DrawManager *p_drawManager, InputManager *p_inputManager, MusicManager *p_musicManager);
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~GameController(void);
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GameController(DrawManager *p_drawManager, InputManager *p_inputManager);
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~GameController();
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bool Init();
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void Go(GameInfo *pGameInfo);
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@@ -22,7 +22,6 @@ public:
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private:
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DrawManager *drawManager;
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InputManager *inputManager;
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MusicManager *musicManager;
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AiguaProcesor *aiguaProcesor;
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MarcadorProcesor *marcadorProcesor;
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@@ -51,8 +50,8 @@ private:
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void PintarEscena();
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void PintarCursor();
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bool Pausa();
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bool Menu(bool bypass = false);
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void CarregarMapa(int numMapa);
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char *formatejar(int numero);
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bool Menu(const bool bypass = false);
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void CarregarMapa(const int numMapa);
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const char *formatejar(const int numero);
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};
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