Still working on the BIG FUCKING CONVERSION...
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@@ -8,7 +8,7 @@
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class SequenceController
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{
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public:
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SequenceController(DrawManager *p_drawManager, InputManager *p_inputManager, MusicManager *p_musicManager);
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SequenceController(DrawManager *p_drawManager, InputManager *p_inputManager);
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~SequenceController(void);
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bool Init();
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@@ -16,7 +16,7 @@ public:
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void Finalize(void);
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private:
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void ProcesarSecuencia(char *file);
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void ProcesarSecuencia(const char *file);
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bool Esperar(Uint32 temps);
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void FadeIn(char *archivo);
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@@ -28,7 +28,6 @@ private:
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DrawManager *drawManager;
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InputManager *inputManager;
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MusicManager *musicManager;
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GameInfo *gameInfo;
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SDL_Surface *fondo;
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