- Si no s'ha especificat loop, no peta
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@@ -65,7 +65,7 @@ int main(int argc, char *argv[])
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if (SDL_GetTicks()-current_ticks >= game::ticks_per_frame)
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if (SDL_GetTicks()-current_ticks >= game::ticks_per_frame)
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{
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{
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if (!game::loop()) should_exit = true;
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if (game::loop) if (!game::loop()) should_exit = true;
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input::updateKey(SDL_SCANCODE_UNKNOWN);
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input::updateKey(SDL_SCANCODE_UNKNOWN);
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input::updateKeypressed(SDL_SCANCODE_UNKNOWN);
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input::updateKeypressed(SDL_SCANCODE_UNKNOWN);
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input::updateClk(0);
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input::updateClk(0);
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