- gamestate_sequence ja funciona
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@@ -3,6 +3,8 @@
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#include "jinput.h"
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#include "jaudio.h"
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#include "gamestate_sequence.h"
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void game::init()
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{
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draw::init("Arounders", 320, 200, 3);
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@@ -12,5 +14,14 @@ void game::init()
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game::setUpdateTicks(16);
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game::setConfig("fase", -1);
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game::setState(nullptr);
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gamestate::sequence::init();
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/*
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draw::surface *pic = draw::loadSurface("sprites.gif");
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draw::setSource(pic);
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draw::loadPalette("sprites.gif");
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draw::draw(0, 0, 320, 200, 0, 0);
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draw::freeSurface(pic);
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draw::render();
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*/
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}
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