- gamestate_sequence ja funciona

This commit is contained in:
2023-10-12 13:50:54 +02:00
parent 83e5234cb6
commit 65589d6ff1
2 changed files with 76 additions and 13 deletions

View File

@@ -30,7 +30,7 @@ namespace gamestate
uint16_t getWord()
{
return (getByte() << 8) + getByte();
return getByte() + (getByte() << 8);
}
std::string getString()
@@ -46,18 +46,39 @@ namespace gamestate
{
draw::surface *pic = draw::loadSurface(filename);
draw::setSource(pic);
draw::loadPalette(filename);
draw::draw(0, 0, 320, 200, 0, 0);
draw::freeSurface(pic);
}
void drawText(const int x, const int y, const uint8_t color, std::string text)
{
draw::surface *pic = draw::loadSurface("fuente2.gif");
draw::setSource(pic);
draw::setTrans(0);
draw::setPaletteEntry(64, 255, 255, 255);
draw::setPaletteEntry(65, 255, 0, 0);
draw::setPaletteEntry(66, 0, 255, 0);
draw::setPaletteEntry(67, 0, 0, 255);
draw::setPaletteEntry(68, 0, 0, 0);
draw::swapcol(1, color+64);
draw::swapcol(2, 68);
const int len = text.length();
for (int i=0;i<len;++i)
{
char chr = text[i];
draw::draw(x+i*7, y, 6, 6, (int(chr)-32)*7, 0);
}
draw::setTrans(255);
draw::restorecol(1);
draw::restorecol(2);
draw::freeSurface(pic);
draw::render();
}
bool loop()
{
if (wait_until>0 && SDL_GetTicks() < wait_until)
if ( (wait_until > 0) && (SDL_GetTicks() < wait_until) )
{
if (input::anyKey() || input::mouseBtn(1))
{
@@ -65,44 +86,75 @@ namespace gamestate
}
else
{
draw::render();
return true;
}
}
const char tipo_diapositiva = *(sequence_file++);
switch ( tipo_diapositiva )
{
case DIAPO_ESPERAR:
wait_until = SDL_GetTicks() + getWord();
{
const uint16_t time = getWord();
wait_until = SDL_GetTicks() + time;
printf("- Esperar(%i)\n", time);
break;
}
case DIAPO_FADEIN:
drawPic(getString());
{
std::string filename = getString();
drawPic(filename);
draw::fadein();
wait_until = SDL_GetTicks() + 250;
draw::render();
wait_until = SDL_GetTicks() + 500;
printf("- FadeIn('%s')\n", filename.c_str());
break;
}
case DIAPO_SHOW:
drawPic(getString());
{
std::string filename = getString();
drawPic(filename);
draw::render();
printf("- Show('%s')\n", filename.c_str());
break;
}
case DIAPO_PRINT:
drawText(getWord(), getWord(), getByte(), getString());
{
const uint16_t x = getWord();
const uint16_t y = getWord();
const uint8_t col = getByte();
std::string text = getString();
drawText(x, y, col, text);
printf("- Print(%i, %i, %i, '%s')\n", x, y, col, text.c_str());
break;
}
case DIAPO_MUSICA:
audio::playMusic(audio::loadMusic(getString()));
{
std::string filename = getString();
audio::playMusic(audio::loadMusic(filename));
printf("- PlayMusic('%s')\n", filename.c_str());
break;
}
case DIAPO_FADEOUT:
{
draw::fadeout();
wait_until = SDL_GetTicks() + 250;
wait_until = SDL_GetTicks() + 500;
printf("- FadeOut()\n");
break;
}
case DIAPO_FADEMUSIC:
draw::fadeout();
audio::fadeoutMusic();
wait_until = SDL_GetTicks() + 250;
wait_until = SDL_GetTicks() + 500;
printf("- FadeOutMusic()\n");
break;
}
return true;
}
void init()
{
draw::setTrans(255);
const int fase = game::getConfig("fase");
std::string filename;

View File

@@ -3,6 +3,8 @@
#include "jinput.h"
#include "jaudio.h"
#include "gamestate_sequence.h"
void game::init()
{
draw::init("Arounders", 320, 200, 3);
@@ -12,5 +14,14 @@ void game::init()
game::setUpdateTicks(16);
game::setConfig("fase", -1);
game::setState(nullptr);
gamestate::sequence::init();
/*
draw::surface *pic = draw::loadSurface("sprites.gif");
draw::setSource(pic);
draw::loadPalette("sprites.gif");
draw::draw(0, 0, 320, 200, 0, 0);
draw::freeSurface(pic);
draw::render();
*/
}