- [FIX] En gamestate_postfase el text no eixia del color que tocaba

This commit is contained in:
2023-10-21 10:50:09 +02:00
parent 66fee27b50
commit 6d9c902f2d

View File

@@ -27,9 +27,6 @@ namespace gamestate
{
sub_state = postfase::state::initial;
font::selectFont(font::type::colored);
font::setColor(font::color::red);
if (game::getConfig("fase") == 30) {
gamestate::sequence::init();
return;
@@ -48,14 +45,12 @@ namespace gamestate
void initVictoria()
{
sub_state = postfase::state::victoria;
draw::surface *fondo = nullptr;
char filename[12] = "final00.GIF";
filename[6]= game::getConfig("fase") / 5;
fondo = draw::loadSurface(filename, true);
draw::setSource(fondo);
draw::draw(0,0,320,200,0,0);
draw::surface *fondo = draw::loadSurface(filename, true);
draw::draw(fondo);
draw::freeSurface(fondo);
draw::fadein();
@@ -65,14 +60,14 @@ namespace gamestate
void initPassword()
{
sub_state = postfase::state::password;
draw::surface *fondo = draw::loadSurface("postfase.gif", true);
std::string password = getPassword();
draw::setSource(fondo);
draw::draw(0,0,320,200,0,0);
draw::surface *fondo = draw::loadSurface("postfase.gif", true);
draw::draw(fondo);
draw::freeSurface(fondo);
font::selectFont(font::type::colored);
font::setColor(font::color::red);
font::print(175, 166, password);
draw::fadein();