- [FIX] En gamestate_postfase el text no eixia del color que tocaba
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@@ -27,9 +27,6 @@ namespace gamestate
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{
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sub_state = postfase::state::initial;
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font::selectFont(font::type::colored);
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font::setColor(font::color::red);
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if (game::getConfig("fase") == 30) {
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gamestate::sequence::init();
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return;
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@@ -48,14 +45,12 @@ namespace gamestate
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void initVictoria()
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{
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sub_state = postfase::state::victoria;
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draw::surface *fondo = nullptr;
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char filename[12] = "final00.GIF";
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filename[6]= game::getConfig("fase") / 5;
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fondo = draw::loadSurface(filename, true);
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draw::setSource(fondo);
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draw::draw(0,0,320,200,0,0);
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draw::surface *fondo = draw::loadSurface(filename, true);
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draw::draw(fondo);
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draw::freeSurface(fondo);
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draw::fadein();
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@@ -65,14 +60,14 @@ namespace gamestate
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void initPassword()
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{
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sub_state = postfase::state::password;
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draw::surface *fondo = draw::loadSurface("postfase.gif", true);
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std::string password = getPassword();
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draw::setSource(fondo);
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draw::draw(0,0,320,200,0,0);
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draw::surface *fondo = draw::loadSurface("postfase.gif", true);
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draw::draw(fondo);
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draw::freeSurface(fondo);
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font::selectFont(font::type::colored);
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font::setColor(font::color::red);
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font::print(175, 166, password);
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draw::fadein();
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