Dropped SDL_Mixer, using JailAudio. TODO: MP3>OGG
This commit is contained in:
@@ -1,52 +1,43 @@
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#include "MusicManager.h"
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#include "MusicManager.h"
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#include "const.h"
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#include "const.h"
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#include "jail_audio.h"
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#include "fileManager.h"
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#include "fileManager.h"
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MusicManager::MusicManager(void) {
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JA_Music music = NULL; //= JA_LoadMusic("intro2.ogg");
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music = NULL;
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void music_init() {
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JA_Init(48000, AUDIO_S16, 2);
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//return Mix_OpenAudio(MIX_DEFAULT_FREQUENCY, MIX_DEFAULT_FORMAT, 2, 1024);
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}
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}
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MusicManager::~MusicManager(void) {
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void music_quit() {
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Mix_FreeMusic(music);
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if (music != NULL) JA_DeleteMusic(music);
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Mix_CloseAudio();
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}
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}
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bool MusicManager::Init() {
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void music_load(const char *musicfilename) {
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return Mix_OpenAudio(MIX_DEFAULT_FREQUENCY, MIX_DEFAULT_FORMAT, 2, 1024);
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}
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void MusicManager::Load(char *musicfilename)
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{
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if (music != NULL) {
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if (music != NULL) {
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Mix_HaltMusic();
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JA_StopMusic();
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Mix_FreeMusic(music);
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JA_DeleteMusic(music);
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}
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}
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Mix_VolumeMusic(MIX_MAX_VOLUME);
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//Get the bitmap's buffer and size from the resource file
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int filesize = 0;
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int filesize = 0;
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char *buffer = GetBufferFromResource(musicfilename, &filesize);
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const char *buffer = file_getBufferFromResource(musicfilename, filesize);
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//Load the buffer into a surface using RWops
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music = JA_LoadMusic((Uint8*)buffer, filesize);
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SDL_RWops *rw = SDL_RWFromMem(buffer, filesize);
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//SDL_Surface *temp = SDL_LoadBMP_RW(rw, 1);
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music = Mix_LoadMUS_RW(rw);
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//Release the bitmap buffer memory
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//free(buffer);
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//free(buffer);
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}
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}
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void MusicManager::Play(int loops) {
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void music_play(const int loops) {
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Mix_PlayMusic(music, loops);
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JA_PlayMusic(music, loops);
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}
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}
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void MusicManager::Pause() {
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void music_pause() {
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Mix_PauseMusic();
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JA_PauseMusic();
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}
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}
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void MusicManager::FadeOut() {
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void music_fadeOut() {
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Mix_FadeOutMusic(500);
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JA_StopMusic();
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}
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}
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bool MusicManager::Sonant() {
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const bool music_sonant() {
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return (Mix_PlayingMusic() == 1) && (Mix_FadingMusic() != MIX_FADING_OUT);
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return JA_GetMusicState() == JA_MUSIC_PLAYING;
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}
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}
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@@ -1,18 +1,9 @@
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#pragma once
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#pragma once
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#include "SDL2/SDL_mixer.h"
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class MusicManager
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void music_init();
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{
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void music_quit();
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public:
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void music_load(const char *musicfilename);
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MusicManager(void);
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void music_play(const int loops);
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~MusicManager(void);
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void music_pause();
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void music_fadeOut();
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bool Init(void);
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const bool music_sonant();
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void Load(char *musicfilename);
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void Play(int loops);
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void Pause();
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void FadeOut();
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bool Sonant();
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private:
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Mix_Music *music;
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};
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240
jail_audio.cpp
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240
jail_audio.cpp
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@@ -0,0 +1,240 @@
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#include "jail_audio.h"
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#include "stb_vorbis.c"
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#include <SDL2/SDL.h>
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#define JA_MAX_SIMULTANEOUS_CHANNELS 5
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struct JA_Sound_t {
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Uint32 length {0};
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Uint8* buffer {NULL};
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};
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struct JA_Channel_t {
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JA_Sound sound;
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int pos {0};
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int times {0};
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JA_Channel_state state { JA_CHANNEL_FREE };
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};
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struct JA_Music_t {
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int samples {0};
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int pos {0};
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int times {0};
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short* output {NULL};
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JA_Music_state state {JA_MUSIC_INVALID};
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};
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JA_Music current_music{NULL};
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JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
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int JA_freq {48000};
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SDL_AudioFormat JA_format {AUDIO_S16};
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Uint8 JA_channels {2};
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void audioCallback(void * userdata, uint8_t * stream, int len) {
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SDL_memset(stream, 0, len);
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if (current_music != NULL && current_music->state == JA_MUSIC_PLAYING) {
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const int size = SDL_min(len, current_music->samples*2-current_music->pos);
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SDL_memcpy(stream, current_music->output+current_music->pos, size);
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current_music->pos += size/2;
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if (size < len) {
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if (current_music->times != 0) {
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SDL_memcpy(stream+size, current_music->output, len-size);
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current_music->pos = (len-size)/2;
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if (current_music->times > 0) current_music->times--;
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} else {
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current_music->pos = 0;
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current_music->state = JA_MUSIC_STOPPED;
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}
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}
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}
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// Mixar els channels mi amol
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
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if (channels[i].state == JA_CHANNEL_PLAYING) {
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const int size = SDL_min(len, channels[i].sound->length - channels[i].pos);
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SDL_MixAudioFormat(stream, channels[i].sound->buffer + channels[i].pos, AUDIO_S16, size, 64);
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channels[i].pos += size;
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if (size < len) {
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if (channels[i].times != 0) {
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SDL_MixAudioFormat(stream + size, channels[i].sound->buffer, AUDIO_S16, len-size, 64);
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channels[i].pos = len-size;
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if (channels[i].times > 0) channels[i].times--;
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} else {
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JA_StopChannel(i);
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}
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}
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}
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}
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}
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void JA_Init(const int freq, const SDL_AudioFormat format, const int channels) {
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JA_freq = freq;
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JA_format = format;
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JA_channels = channels;
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SDL_AudioSpec audioSpec{JA_freq, JA_format, JA_channels, 0, 1024, 0, 0, audioCallback, NULL};
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SDL_AudioDeviceID sdlAudioDevice = SDL_OpenAudioDevice(NULL, 0, &audioSpec, NULL, 0);
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SDL_PauseAudioDevice(sdlAudioDevice, 0);
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}
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JA_Music JA_LoadMusic(const char* filename) {
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int chan, samplerate;
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JA_Music music = new JA_Music_t();
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music->samples = stb_vorbis_decode_filename(filename, &chan, &samplerate, &music->output);
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SDL_AudioCVT cvt;
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SDL_BuildAudioCVT(&cvt, AUDIO_S16, chan, samplerate, JA_format, JA_channels, JA_freq);
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cvt.len = music->samples * chan * 2;
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cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult);
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SDL_memcpy(cvt.buf, music->output, cvt.len);
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SDL_ConvertAudio(&cvt);
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free(music->output);
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music->output = (short*)cvt.buf;
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music->pos = 0;
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music->state = JA_MUSIC_STOPPED;
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return music;
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}
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JA_Music JA_LoadMusic(const Uint8* mem, int len) {
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int chan, samplerate;
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JA_Music music = new JA_Music_t();
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music->samples = stb_vorbis_decode_memory(mem, len, &chan, &samplerate, &music->output);
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SDL_AudioCVT cvt;
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SDL_BuildAudioCVT(&cvt, AUDIO_S16, chan, samplerate, JA_format, JA_channels, JA_freq);
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cvt.len = music->samples * chan * 2;
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cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult);
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SDL_memcpy(cvt.buf, music->output, cvt.len);
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SDL_ConvertAudio(&cvt);
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free(music->output);
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music->output = (short*)cvt.buf;
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music->pos = 0;
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music->state = JA_MUSIC_STOPPED;
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return music;
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}
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void JA_PlayMusic(JA_Music music, const int loop) {
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if (current_music != NULL) {
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current_music->pos = 0;
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current_music->state = JA_MUSIC_STOPPED;
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}
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current_music = music;
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current_music->pos = 0;
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current_music->state = JA_MUSIC_PLAYING;
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current_music->times = loop;
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}
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void JA_PauseMusic() {
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if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
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current_music->state = JA_MUSIC_PAUSED;
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}
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void JA_ResumeMusic() {
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if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
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current_music->state = JA_MUSIC_PLAYING;
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}
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void JA_StopMusic() {
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if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
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current_music->pos = 0;
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current_music->state = JA_MUSIC_STOPPED;
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}
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JA_Music_state JA_GetMusicState() {
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if (current_music == NULL) return JA_MUSIC_INVALID;
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return current_music->state;
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}
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void JA_DeleteMusic(JA_Music music) {
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if (current_music == music) current_music = NULL;
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SDL_free(music->output);
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delete music;
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}
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JA_Sound JA_NewSound(Uint8* buffer, Uint32 length) {
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JA_Sound sound = new JA_Sound_t();
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sound->buffer = buffer;
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sound->length = length;
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return sound;
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}
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JA_Sound JA_LoadSound(const char* filename) {
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JA_Sound sound = new JA_Sound_t();
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SDL_AudioSpec wavSpec;
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SDL_LoadWAV(filename, &wavSpec, &sound->buffer, &sound->length);
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SDL_AudioCVT cvt;
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SDL_BuildAudioCVT(&cvt, wavSpec.format, wavSpec.channels, wavSpec.freq, JA_format, JA_channels, JA_freq);
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cvt.len = sound->length;
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cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult);
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SDL_memcpy(cvt.buf, sound->buffer, sound->length);
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SDL_ConvertAudio(&cvt);
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SDL_FreeWAV(sound->buffer);
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sound->buffer = cvt.buf;
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sound->length = cvt.len_cvt;
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return sound;
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}
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int JA_PlaySound(JA_Sound sound, const int loop) {
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int channel = 0;
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while (channel < JA_MAX_SIMULTANEOUS_CHANNELS && channels[channel].state != JA_CHANNEL_FREE) { channel++; }
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if (channel == JA_MAX_SIMULTANEOUS_CHANNELS) channel = 0;
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channels[channel].sound = sound;
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channels[channel].times = loop;
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channels[channel].pos = 0;
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channels[channel].state = JA_CHANNEL_PLAYING;
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return channel;
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}
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void JA_DeleteSound(JA_Sound sound) {
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
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if (channels[i].sound == sound) JA_StopChannel(i);
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}
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SDL_free(sound->buffer);
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delete sound;
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}
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void JA_PauseChannel(const int channel) {
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if (channel == -1) {
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
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if (channels[i].state == JA_CHANNEL_PLAYING) channels[i].state = JA_CHANNEL_PAUSED;
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}
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} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
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if (channels[channel].state == JA_CHANNEL_PLAYING) channels[channel].state = JA_CHANNEL_PAUSED;
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}
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}
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void JA_ResumeChannel(const int channel) {
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if (channel == -1) {
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
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if (channels[i].state == JA_CHANNEL_PAUSED) channels[i].state = JA_CHANNEL_PLAYING;
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}
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} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
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if (channels[channel].state == JA_CHANNEL_PAUSED) channels[channel].state = JA_CHANNEL_PLAYING;
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}
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}
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void JA_StopChannel(const int channel) {
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if (channel == -1) {
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
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channels[i].state = JA_CHANNEL_FREE;
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channels[i].pos = 0;
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channels[i].sound = NULL;
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}
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} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
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channels[channel].state = JA_CHANNEL_FREE;
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channels[channel].pos = 0;
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channels[channel].sound = NULL;
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}
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}
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JA_Channel_state JA_GetChannelState(const int channel) {
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if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return JA_CHANNEL_INVALID;
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return channels[channel].state;
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}
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28
jail_audio.h
Normal file
28
jail_audio.h
Normal file
@@ -0,0 +1,28 @@
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#pragma once
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#include <SDL2/SDL.h>
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enum JA_Channel_state { JA_CHANNEL_INVALID, JA_CHANNEL_FREE, JA_CHANNEL_PLAYING, JA_CHANNEL_PAUSED };
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enum JA_Music_state { JA_MUSIC_INVALID, JA_MUSIC_PLAYING, JA_MUSIC_PAUSED, JA_MUSIC_STOPPED };
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typedef struct JA_Sound_t *JA_Sound;
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typedef struct JA_Music_t *JA_Music;
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void JA_Init(const int freq, const SDL_AudioFormat format, const int channels);
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JA_Music JA_LoadMusic(const char* filename);
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JA_Music JA_LoadMusic(const Uint8* mem, int len);
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void JA_PlayMusic(JA_Music music, const int loop = -1);
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void JA_PauseMusic();
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void JA_ResumeMusic();
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void JA_StopMusic();
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JA_Music_state JA_GetMusicState();
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void JA_DeleteMusic(JA_Music music);
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JA_Sound JA_NewSound(Uint8* buffer, Uint32 length);
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JA_Sound JA_LoadSound(const char* filename);
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int JA_PlaySound(JA_Sound sound, const int loop = 0);
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void JA_PauseChannel(const int channel);
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void JA_ResumeChannel(const int channel);
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void JA_StopChannel(const int channel);
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JA_Channel_state JA_GetChannelState(const int channel);
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void JA_DeleteSound(JA_Sound sound);
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5565
stb_vorbis.c
Normal file
5565
stb_vorbis.c
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user