- [NEW] Passat a SDL3

- [NEW] Ara usa JailAudio
- [NEW] Usant última versió de Respak
- [NEW] Afegit lagueirtofile
This commit is contained in:
2025-06-29 16:56:28 +02:00
parent d5286d8abe
commit 737e18fd96
22 changed files with 6398 additions and 832 deletions

View File

@@ -1,7 +1,7 @@
#include "gamestates.h"
#include "jgame.h"
#include <string>
#include <SDL2/SDL.h>
#include <SDL3/SDL.h>
#include "aux_font.h"
namespace gamestate
@@ -33,7 +33,8 @@ namespace gamestate
default: gamestate::prefase::init(); return; break;
}
sequence_file = file::getFilePointer(filename);
int size;
sequence_file = file_getfilepointer(filename.c_str(), size);
game::setState(&gamestate::sequence::loop);
}
@@ -98,15 +99,14 @@ namespace gamestate
} else if (command=="PLAYMUSIC") {
fscanf(sequence_file, " '%[^']'", text);
audio::loadMusic(text);
audio::playMusic();
JA_LoadAndPlayMusic(text);
} else if (command=="FADEOUT") {
draw::fadeout();
} else if (command=="FADEOUTMUSIC") {
draw::fadeout();
audio::fadeoutMusic();
JA_FadeOutMusic(250);
} else if (command=="END") {
fclose(sequence_file);