From 81c5011bc7f15e30619a47013c0b928c87ce8237 Mon Sep 17 00:00:00 2001 From: Raimon Zamora Date: Wed, 2 Jul 2025 13:36:48 +0200 Subject: [PATCH] - [NEW] Mogut tot el codi de lloc --- lagueirtofile | 2 +- source/{aux_font.cpp => aux/font.cpp} | 4 ++-- source/{aux_font.h => aux/font.h} | 0 source/{aux_textfile.cpp => aux/textfile.cpp} | 4 ++-- source/{aux_textfile.h => aux/textfile.h} | 0 source/{proc_arounders.cpp => entities/arounders.cpp} | 8 ++++---- source/{proc_arounders.h => entities/arounders.h} | 0 source/{proc_explosio.cpp => entities/explosio.cpp} | 4 ++-- source/{proc_explosio.h => entities/explosio.h} | 0 source/{proc_mapa.cpp => entities/mapa.cpp} | 8 ++++---- source/{proc_mapa.h => entities/mapa.h} | 2 +- source/{ => gamestates}/gamestates.h | 0 source/{gamestate_menu.cpp => gamestates/menu.cpp} | 4 ++-- source/{gamestate_mort.cpp => gamestates/mort.cpp} | 2 +- .../{gamestate_password.cpp => gamestates/password.cpp} | 6 +++--- source/{gamestate_play.cpp => gamestates/play.cpp} | 8 ++++---- .../{gamestate_postfase.cpp => gamestates/postfase.cpp} | 4 ++-- source/{gamestate_prefase.cpp => gamestates/prefase.cpp} | 6 +++--- .../{gamestate_sequence.cpp => gamestates/sequence.cpp} | 4 ++-- source/{jaudio.cpp => japi/audio.cpp} | 4 ++-- source/{jaudio.h => japi/audio.h} | 0 source/{jdraw.cpp => japi/draw.cpp} | 6 +++--- source/{jdraw.h => japi/draw.h} | 0 source/{jfile.cpp => japi/file.cpp} | 2 +- source/{jfile.h => japi/file.h} | 0 source/{jgame.cpp => japi/game.cpp} | 6 +++--- source/{jgame.h => japi/game.h} | 8 ++++---- source/{ => japi}/gif.h | 0 source/{jinput.cpp => japi/input.cpp} | 4 ++-- source/{jinput.h => japi/input.h} | 0 source/{jshader.cpp => japi/shader.cpp} | 2 +- source/{jshader.h => japi/shader.h} | 0 source/{ => japi}/stb_vorbis.h | 0 source/main.cpp | 6 +++--- 34 files changed, 52 insertions(+), 52 deletions(-) rename source/{aux_font.cpp => aux/font.cpp} (97%) rename source/{aux_font.h => aux/font.h} (100%) rename source/{aux_textfile.cpp => aux/textfile.cpp} (96%) rename source/{aux_textfile.h => aux/textfile.h} (100%) rename source/{proc_arounders.cpp => entities/arounders.cpp} (99%) rename source/{proc_arounders.h => entities/arounders.h} (100%) rename source/{proc_explosio.cpp => entities/explosio.cpp} (97%) rename source/{proc_explosio.h => entities/explosio.h} (100%) rename source/{proc_mapa.cpp => entities/mapa.cpp} (98%) rename source/{proc_mapa.h => entities/mapa.h} (95%) rename source/{ => gamestates}/gamestates.h (100%) rename source/{gamestate_menu.cpp => gamestates/menu.cpp} (97%) rename source/{gamestate_mort.cpp => gamestates/mort.cpp} (98%) rename source/{gamestate_password.cpp => gamestates/password.cpp} (98%) rename source/{gamestate_play.cpp => gamestates/play.cpp} (99%) rename source/{gamestate_postfase.cpp => gamestates/postfase.cpp} (98%) rename source/{gamestate_prefase.cpp => gamestates/prefase.cpp} (95%) rename source/{gamestate_sequence.cpp => gamestates/sequence.cpp} (98%) rename source/{jaudio.cpp => japi/audio.cpp} (99%) rename source/{jaudio.h => japi/audio.h} (100%) rename source/{jdraw.cpp => japi/draw.cpp} (99%) rename source/{jdraw.h => japi/draw.h} (100%) rename source/{jfile.cpp => japi/file.cpp} (99%) rename source/{jfile.h => japi/file.h} (100%) rename source/{jgame.cpp => japi/game.cpp} (98%) rename source/{jgame.h => japi/game.h} (80%) rename source/{ => japi}/gif.h (100%) rename source/{jinput.cpp => japi/input.cpp} (98%) rename source/{jinput.h => japi/input.h} (100%) rename source/{jshader.cpp => japi/shader.cpp} (99%) rename source/{jshader.h => japi/shader.h} (100%) rename source/{ => japi}/stb_vorbis.h (100%) diff --git a/lagueirtofile b/lagueirtofile index 89f1858..85380de 100644 --- a/lagueirtofile +++ b/lagueirtofile @@ -1,5 +1,5 @@ libs = -lSDL3 -lGL cppflags = -D DEBUG -D VERBOSE -g -Wall executable = arounders -sourcepath = source +sourcepath = source source/aux source/japi source/gamestates source/entities buildpath = build diff --git a/source/aux_font.cpp b/source/aux/font.cpp similarity index 97% rename from source/aux_font.cpp rename to source/aux/font.cpp index 30db07c..7c5b06b 100644 --- a/source/aux_font.cpp +++ b/source/aux/font.cpp @@ -1,5 +1,5 @@ -#include "aux_font.h" -#include "jgame.h" +#include "font.h" +#include "../japi/game.h" namespace font { diff --git a/source/aux_font.h b/source/aux/font.h similarity index 100% rename from source/aux_font.h rename to source/aux/font.h diff --git a/source/aux_textfile.cpp b/source/aux/textfile.cpp similarity index 96% rename from source/aux_textfile.cpp rename to source/aux/textfile.cpp index 69385b6..508df80 100644 --- a/source/aux_textfile.cpp +++ b/source/aux/textfile.cpp @@ -1,6 +1,6 @@ -#include "aux_textfile.h" +#include "textfile.h" -#include "jgame.h" +#include "../japi/game.h" #include namespace textfile diff --git a/source/aux_textfile.h b/source/aux/textfile.h similarity index 100% rename from source/aux_textfile.h rename to source/aux/textfile.h diff --git a/source/proc_arounders.cpp b/source/entities/arounders.cpp similarity index 99% rename from source/proc_arounders.cpp rename to source/entities/arounders.cpp index 125644d..204f991 100644 --- a/source/proc_arounders.cpp +++ b/source/entities/arounders.cpp @@ -1,7 +1,7 @@ -#include "proc_arounders.h" -#include "jgame.h" -#include "proc_mapa.h" -#include "proc_explosio.h" +#include "arounders.h" +#include "../japi/game.h" +#include "mapa.h" +#include "explosio.h" namespace arounders { diff --git a/source/proc_arounders.h b/source/entities/arounders.h similarity index 100% rename from source/proc_arounders.h rename to source/entities/arounders.h diff --git a/source/proc_explosio.cpp b/source/entities/explosio.cpp similarity index 97% rename from source/proc_explosio.cpp rename to source/entities/explosio.cpp index c1e49f5..901ea99 100644 --- a/source/proc_explosio.cpp +++ b/source/entities/explosio.cpp @@ -1,6 +1,6 @@ -#include "proc_explosio.h" +#include "explosio.h" #include -#include "jgame.h" +#include "../japi/game.h" namespace explosio { diff --git a/source/proc_explosio.h b/source/entities/explosio.h similarity index 100% rename from source/proc_explosio.h rename to source/entities/explosio.h diff --git a/source/proc_mapa.cpp b/source/entities/mapa.cpp similarity index 98% rename from source/proc_mapa.cpp rename to source/entities/mapa.cpp index a3cea2c..11a3c77 100644 --- a/source/proc_mapa.cpp +++ b/source/entities/mapa.cpp @@ -1,7 +1,7 @@ -#include "proc_mapa.h" -#include "jgame.h" -#include "aux_textfile.h" -#include "aux_font.h" +#include "mapa.h" +#include "../japi/game.h" +#include "../aux/textfile.h" +#include "../aux/font.h" namespace mapa { namespace botons diff --git a/source/proc_mapa.h b/source/entities/mapa.h similarity index 95% rename from source/proc_mapa.h rename to source/entities/mapa.h index ba44ff4..09470bd 100644 --- a/source/proc_mapa.h +++ b/source/entities/mapa.h @@ -1,5 +1,5 @@ #pragma once -#include "jgame.h" +#include "../japi/game.h" #include namespace mapa { diff --git a/source/gamestates.h b/source/gamestates/gamestates.h similarity index 100% rename from source/gamestates.h rename to source/gamestates/gamestates.h diff --git a/source/gamestate_menu.cpp b/source/gamestates/menu.cpp similarity index 97% rename from source/gamestate_menu.cpp rename to source/gamestates/menu.cpp index abd8498..0421872 100644 --- a/source/gamestate_menu.cpp +++ b/source/gamestates/menu.cpp @@ -1,6 +1,6 @@ #include "gamestates.h" -#include "jgame.h" -#include "aux_font.h" +#include "../japi/game.h" +#include "../aux/font.h" namespace gamestate { diff --git a/source/gamestate_mort.cpp b/source/gamestates/mort.cpp similarity index 98% rename from source/gamestate_mort.cpp rename to source/gamestates/mort.cpp index 0ae2bb1..b74bbb0 100644 --- a/source/gamestate_mort.cpp +++ b/source/gamestates/mort.cpp @@ -1,5 +1,5 @@ #include "gamestates.h" -#include "jgame.h" +#include "../japi/game.h" namespace gamestate { diff --git a/source/gamestate_password.cpp b/source/gamestates/password.cpp similarity index 98% rename from source/gamestate_password.cpp rename to source/gamestates/password.cpp index 9fca910..d307534 100644 --- a/source/gamestate_password.cpp +++ b/source/gamestates/password.cpp @@ -1,8 +1,8 @@ #include "gamestates.h" -#include "jgame.h" +#include "../japi/game.h" #include -#include "aux_font.h" -#include "proc_mapa.h" +#include "../aux/font.h" +#include "../entities/mapa.h" #include namespace gamestate diff --git a/source/gamestate_play.cpp b/source/gamestates/play.cpp similarity index 99% rename from source/gamestate_play.cpp rename to source/gamestates/play.cpp index 07defb3..dffa6c1 100644 --- a/source/gamestate_play.cpp +++ b/source/gamestates/play.cpp @@ -1,10 +1,10 @@ #include "gamestates.h" -#include "jgame.h" +#include "../japi/game.h" #include #include -#include "aux_font.h" -#include "proc_mapa.h" -#include "proc_arounders.h" +#include "../aux/font.h" +#include "../entities/mapa.h" +#include "../entities/arounders.h" namespace gamestate { diff --git a/source/gamestate_postfase.cpp b/source/gamestates/postfase.cpp similarity index 98% rename from source/gamestate_postfase.cpp rename to source/gamestates/postfase.cpp index 74e4e61..46d3547 100644 --- a/source/gamestate_postfase.cpp +++ b/source/gamestates/postfase.cpp @@ -1,7 +1,7 @@ #include "gamestates.h" -#include "jgame.h" +#include "../japi/game.h" #include -#include "aux_font.h" +#include "../aux/font.h" namespace gamestate { diff --git a/source/gamestate_prefase.cpp b/source/gamestates/prefase.cpp similarity index 95% rename from source/gamestate_prefase.cpp rename to source/gamestates/prefase.cpp index 3dd6984..6f5577e 100644 --- a/source/gamestate_prefase.cpp +++ b/source/gamestates/prefase.cpp @@ -1,8 +1,8 @@ #include "gamestates.h" -#include "jgame.h" +#include "../japi/game.h" #include -#include "aux_font.h" -#include "proc_mapa.h" +#include "../aux/font.h" +#include "../entities/mapa.h" namespace gamestate { diff --git a/source/gamestate_sequence.cpp b/source/gamestates/sequence.cpp similarity index 98% rename from source/gamestate_sequence.cpp rename to source/gamestates/sequence.cpp index ef4416a..5626df7 100644 --- a/source/gamestate_sequence.cpp +++ b/source/gamestates/sequence.cpp @@ -1,8 +1,8 @@ #include "gamestates.h" -#include "jgame.h" +#include "../japi/game.h" #include #include -#include "aux_font.h" +#include "../aux/font.h" namespace gamestate { diff --git a/source/jaudio.cpp b/source/japi/audio.cpp similarity index 99% rename from source/jaudio.cpp rename to source/japi/audio.cpp index ced852b..209ad2d 100644 --- a/source/jaudio.cpp +++ b/source/japi/audio.cpp @@ -1,5 +1,5 @@ -#include "jaudio.h" -#include "jfile.h" +#include "audio.h" +#include "file.h" #include "stb_vorbis.h" #include #include diff --git a/source/jaudio.h b/source/japi/audio.h similarity index 100% rename from source/jaudio.h rename to source/japi/audio.h diff --git a/source/jdraw.cpp b/source/japi/draw.cpp similarity index 99% rename from source/jdraw.cpp rename to source/japi/draw.cpp index 2a069ff..71feb43 100644 --- a/source/jdraw.cpp +++ b/source/japi/draw.cpp @@ -1,8 +1,8 @@ -#include "jdraw.h" +#include "draw.h" #include "SDL3/SDL.h" #include "gif.h" -#include "jfile.h" -#include "jshader.h" +#include "file.h" +#include "shader.h" namespace draw { diff --git a/source/jdraw.h b/source/japi/draw.h similarity index 100% rename from source/jdraw.h rename to source/japi/draw.h diff --git a/source/jfile.cpp b/source/japi/file.cpp similarity index 99% rename from source/jfile.cpp rename to source/japi/file.cpp index 623eca5..4fbbdc7 100644 --- a/source/jfile.cpp +++ b/source/japi/file.cpp @@ -2,7 +2,7 @@ #include #include #include -#include "jfile.h" +#include "file.h" #include #include #include diff --git a/source/jfile.h b/source/japi/file.h similarity index 100% rename from source/jfile.h rename to source/japi/file.h diff --git a/source/jgame.cpp b/source/japi/game.cpp similarity index 98% rename from source/jgame.cpp rename to source/japi/game.cpp index 679e940..51a6736 100644 --- a/source/jgame.cpp +++ b/source/japi/game.cpp @@ -1,6 +1,6 @@ -#include "jgame.h" -#include "jdraw.h" -#include "jinput.h" +#include "game.h" +#include "draw.h" +#include "input.h" #include #include #include diff --git a/source/jgame.h b/source/japi/game.h similarity index 80% rename from source/jgame.h rename to source/japi/game.h index f906555..4adb5a3 100644 --- a/source/jgame.h +++ b/source/japi/game.h @@ -1,9 +1,9 @@ #pragma once -#include "jdraw.h" -#include "jinput.h" -#include "jaudio.h" -#include "jfile.h" +#include "draw.h" +#include "input.h" +#include "audio.h" +#include "file.h" #define JAPI_VERSION "0.8" diff --git a/source/gif.h b/source/japi/gif.h similarity index 100% rename from source/gif.h rename to source/japi/gif.h diff --git a/source/jinput.cpp b/source/japi/input.cpp similarity index 98% rename from source/jinput.cpp rename to source/japi/input.cpp index c0f870c..7e78cba 100644 --- a/source/jinput.cpp +++ b/source/japi/input.cpp @@ -1,6 +1,6 @@ -#include "jinput.h" +#include "input.h" #include -#include "jdraw.h" +#include "draw.h" namespace input { diff --git a/source/jinput.h b/source/japi/input.h similarity index 100% rename from source/jinput.h rename to source/japi/input.h diff --git a/source/jshader.cpp b/source/japi/shader.cpp similarity index 99% rename from source/jshader.cpp rename to source/japi/shader.cpp index 68f87bd..c8d8e4f 100644 --- a/source/jshader.cpp +++ b/source/japi/shader.cpp @@ -1,4 +1,4 @@ -#include "jshader.h" +#include "shader.h" #include diff --git a/source/jshader.h b/source/japi/shader.h similarity index 100% rename from source/jshader.h rename to source/japi/shader.h diff --git a/source/stb_vorbis.h b/source/japi/stb_vorbis.h similarity index 100% rename from source/stb_vorbis.h rename to source/japi/stb_vorbis.h diff --git a/source/main.cpp b/source/main.cpp index cfde117..8472305 100644 --- a/source/main.cpp +++ b/source/main.cpp @@ -1,6 +1,6 @@ -#include "jgame.h" -#include "gamestates.h" -#include "aux_font.h" +#include "japi/game.h" +#include "gamestates/gamestates.h" +#include "aux/font.h" void game::init() {