- [NEW] gamestate_mort
- Millorades les constants en gamestate_menu
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@@ -94,7 +94,7 @@ namespace gamestate
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// I anem on toque
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if (play::exit==play::eixir::postfase) gamestate::postfase::init();
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// [TODO] else if (play::exit==play::eixir::mort) gamestate::mort::init();
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else if (play::exit==play::eixir::mort) gamestate::mort::init();
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}
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// En qualsevol cas, renderitzem i eixim ja del bucle (fins que acabe el fadeout)
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draw::render();
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