- gamestate_password implementat.

This commit is contained in:
2023-10-21 17:32:27 +02:00
parent 79e1d793e2
commit 8a0318b852
3 changed files with 151 additions and 4 deletions

View File

@@ -20,9 +20,9 @@ namespace gamestate
void init()
{
exit = 0;
fondo = draw::loadSurface("menuprin.gif", true);
cursor = draw::loadSurface("cursor.gif");
menu::exit = menu::eixir::no;
menu::fondo = draw::loadSurface("menuprin.gif", true);
menu::cursor = draw::loadSurface("cursor.gif");
if (audio::getMusicState() != audio::music_state::MUSIC_PLAYING || audio::whichMusic() != "mus3.ogg") {
audio::playMusic(audio::loadMusic("mus3.ogg"));
@@ -40,7 +40,7 @@ namespace gamestate
draw::freeSurface(fondo);
draw::freeSurface(cursor);
if (exit==menu::eixir::sequence) gamestate::sequence::init();
//if (exit==menu::eixir::password) gamestate::password::init();
if (exit==menu::eixir::password) gamestate::password::init();
}
draw::render();
return true;