- Ara amb incloure "jgame.h" ja inclous també jdraw, jinput, jaudio i jfile. Total, sempre les acabava ficant totes.

This commit is contained in:
2023-10-13 15:17:08 +02:00
parent 6140e13db6
commit 907fccf69c
5 changed files with 4 additions and 24 deletions

View File

@@ -1,8 +1,5 @@
#include "gamestates.h" #include "gamestates.h"
#include "jgame.h" #include "jgame.h"
#include "jdraw.h"
#include "jaudio.h"
#include "jinput.h"
namespace gamestate namespace gamestate
{ {

View File

@@ -1,9 +1,5 @@
#include "gamestates.h" #include "gamestates.h"
#include "jgame.h" #include "jgame.h"
#include "jdraw.h"
#include "jaudio.h"
#include "jinput.h"
#include "jfile.h"
#include <string> #include <string>
namespace gamestate namespace gamestate

View File

@@ -1,9 +1,5 @@
#include "gamestates.h" #include "gamestates.h"
#include "jgame.h" #include "jgame.h"
#include "jfile.h"
#include "jinput.h"
#include "jdraw.h"
#include "jaudio.h"
#include <string> #include <string>
#include <SDL2/SDL.h> #include <SDL2/SDL.h>

View File

@@ -1,5 +1,9 @@
#pragma once #pragma once
#include "jdraw.h"
#include "jinput.h"
#include "jaudio.h"
#include "jfile.h"
namespace game namespace game
{ {
void setUpdateTicks(const int ticks); void setUpdateTicks(const int ticks);

View File

@@ -1,8 +1,4 @@
#include "jgame.h" #include "jgame.h"
#include "jdraw.h"
#include "jinput.h"
#include "jaudio.h"
#include "gamestates.h" #include "gamestates.h"
void game::init() void game::init()
@@ -15,13 +11,4 @@ void game::init()
game::setConfig("fase", -1); game::setConfig("fase", -1);
gamestate::sequence::init(); gamestate::sequence::init();
/*
draw::surface *pic = draw::loadSurface("sprites.gif");
draw::setSource(pic);
draw::loadPalette("sprites.gif");
draw::draw(0, 0, 320, 200, 0, 0);
draw::freeSurface(pic);
draw::render();
*/
} }